[vtkusers] vtkPicker returned actor

David Gobbi david.gobbi at gmail.com
Mon Feb 29 13:39:30 EST 2016


So when you say you "rotate the volume by 90 degrees", do you mean
that you use vtkImageReslice to do a 90 degree multi-planar reformat
on the image data?  Or do you mean that you apply a 90 degree rotation
to the actor?  To the camera?  Give me names of classes, their inputs
and outputs, and the methods that you are calling, because if I don't
know these specific details, I can't help.  Take your time so you're sure
that I get all the information that I might need.  I know that I must sound
like a broken record by now.

 - David

On Mon, Feb 29, 2016 at 11:11 AM, Lonni Besançon <lonni.besancon at gmail.com>
wrote:

> I just tried your workaround. It kind of works.
> If I do not take into account the imprecision, I have exploitable results
> as
> long as my original volume is not translated or rotated.
> However, whenever I rotate my original volume or my plane, the results I
> obtain are not usable anymore and axis get mixed up. For instance, if we
> take the initial volume, moving my finger to the left results in
> appropriate
> position changes along the X axis. However, if I perform a rotation of my
> volume by 90 degrees for instance, and move my finger to the left again,
> the
> resulting change is on the z or y axis (depending on the axis of the
> rotation).
> Is that normal?
>
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