<div dir="ltr">So when you say you "rotate the volume by 90 degrees", do you mean<div>that you use vtkImageReslice to do a 90 degree multi-planar reformat</div><div>on the image data? Or do you mean that you apply a 90 degree rotation</div><div>to the actor? To the camera? Give me names of classes, their inputs</div><div>and outputs, and the methods that you are calling, because if I don't</div><div>know these specific details, I can't help. Take your time so you're sure</div><div>that I get all the information that I might need. I know that I must sound</div><div>like a broken record by now.</div><div><div><br></div><div> - David</div><div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Feb 29, 2016 at 11:11 AM, Lonni Besançon <span dir="ltr"><<a href="mailto:lonni.besancon@gmail.com" target="_blank">lonni.besancon@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I just tried your workaround. It kind of works.<br>
If I do not take into account the imprecision, I have exploitable results as<br>
long as my original volume is not translated or rotated.<br>
However, whenever I rotate my original volume or my plane, the results I<br>
obtain are not usable anymore and axis get mixed up. For instance, if we<br>
take the initial volume, moving my finger to the left results in appropriate<br>
position changes along the X axis. However, if I perform a rotation of my<br>
volume by 90 degrees for instance, and move my finger to the left again, the<br>
resulting change is on the z or y axis (depending on the axis of the<br>
rotation).<br>
Is that normal?<br></blockquote></div></div></div></div></div>