[Paraview] BOX -> volume?

Burlen Loring bloring at lbl.gov
Tue Oct 14 15:58:43 EDT 2014


progress!  it sounds like volume rendering is working on the wavelet 
dataset.

You do need the scalars for volume rendering, so make sure you have 
those when you try. You need to select the scalars in the drop down 
also, I usually do this before changing to the volume representation. 
You also may need to edit the transfer function. For testing you could 
make the opacity over the entire scalar range in which case you should 
see a solid cube.

If you've done all that and don't see anything it's likely that the 
dataset is messed up.  Add a dataset->Print(cerr) statement to the end 
of your request data,  look in the information panel and verify correct 
number of points and scalar ranges.

If all else fails post the dataset to the list. After creating your cube 
go to the file menu and "save data".


On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
> Hi Burlen,
>
> I have upgraded to the AMD drivers. Thanks for the hint. It has 
> improved the situation a bit.
>
> Furthermore, I created the wavelet source. When selecting "volume" 
> representation, I do see a three 3 picture, in all 5 volume rendering 
> mode (smart, raycast and texture mapping, ray cast only, texture 
> mapping only, GPU based). The picture a rather fuzzy, but then I don't 
> know what I'm supposed to see here. The good news is that the openGL 
> errors I had before when displaying a wavelet, now have gone.
>
> The situation with my own cube, though, has unchanged. unfortunately.
> The cube disappears in "volume" representation node, also when I 
> re-inserted scalar values for each of the 8 vertices.
>
> Regards,
> Bertwim
>
> On 10/14/2014 06:06 PM, Burlen Loring wrote:
>> Hi Bertwim,
>>
>> In recent releases of ParaView I have experienced issues/flakeyness 
>> with volume rendering. Something you should try: Create the wavelet 
>> source, then in the properties panel find "volume rendering mode" and 
>> set it to "ray cast only". This has worked for me on a number of 
>> systems. may or may not work, but worth a try.
>>
>> The output you pasted below shows that although you've got a sweet 
>> ATI GPU you're not taking advantage of it! You're using the Intel 
>> integrated GPU with Mesa drivers. If I were you I would install 
>> proprietary the AMD drivers <http://support.amd.com/en-us/download>. 
>> This should give you nice performance boost and may even solve the 
>> OpenGL errors you reported, which these days are as often (or more) a 
>> result of bugs in the Mesa drivers than in VTK.
>>
>> Burlen
>>
>> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>>
>>>
>>> OS:   OpenSuSe 13.1
>>>
>>> # lspci | grep -i vga
>>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core 
>>> Processor Integrated Graphics Controller (rev 06)
>>> 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. 
>>> [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>>
>>> # glxinfo
>>> name of display: :0
>>> display: :0  screen: 0
>>> direct rendering: Yes
>>> server glx vendor string: SGI
>>> server glx version string: 1.4
>>> server glx extensions:
>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>     GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>>>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
>>> GLX_EXT_visual_info,
>>>     GLX_EXT_visual_rating, GLX_INTEL_swap_event, 
>>> GLX_MESA_copy_sub_buffer,
>>>     GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>>>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
>>> client glx vendor string: Mesa Project and SGI
>>> client glx version string: 1.4
>>> client glx extensions:
>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, 
>>> GLX_ARB_multisample,
>>>     GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
>>>     GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
>>> GLX_EXT_visual_rating,
>>>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
>>> GLX version: 1.4
>>> GLX extensions:
>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>>     GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>>>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
>>> GLX_EXT_visual_rating,
>>>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
>>> OpenGL vendor string: Intel Open Source Technology Center
>>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>>> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
>>> OpenGL core profile shading language version string: 1.40
>>> OpenGL core profile context flags: (none)
>>> OpenGL core profile extensions:
>>>     GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>     GL_ANGLE_texture_compression_dxt3, 
>>> GL_ANGLE_texture_compression_dxt5,
>>>     GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>>>     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>>>     GL_ARB_blend_func_extended, GL_ARB_copy_buffer, 
>>> GL_ARB_debug_output,
>>>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
>>>     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>>>     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>>     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>>>     GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>>     GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>>     GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>>>     GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>>>     GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
>>> GL_ARB_provoking_vertex,
>>>     GL_ARB_robustness, GL_ARB_sampler_objects, 
>>> GL_ARB_seamless_cube_map,
>>>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>>     GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>>>     GL_ARB_shading_language_packing, GL_ARB_sync,
>>>     GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
>>>     GL_ARB_texture_float, GL_ARB_texture_multisample,
>>>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
>>> GL_ARB_texture_rgb10_a2ui,
>>>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>     GL_ARB_texture_swizzle, GL_ARB_timer_query, 
>>> GL_ARB_uniform_buffer_object,
>>>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>>     GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>>>     GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
>>>     GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>>>     GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>>>     GL_EXT_framebuffer_multisample, 
>>> GL_EXT_framebuffer_multisample_blit_scaled,
>>>     GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, 
>>> GL_EXT_packed_float,
>>>     GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, 
>>> GL_EXT_texture_array,
>>>     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
>>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>     GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>     GL_EXT_texture_swizzle, GL_EXT_timer_query, 
>>> GL_EXT_transform_feedback,
>>>     GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>>>     GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
>>> GL_MESA_ycbcr_texture,
>>>     GL_NV_conditional_render, GL_NV_depth_clamp, 
>>> GL_NV_packed_depth_stencil,
>>>     GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>>
>>> OpenGL version string: 3.0 Mesa 9.2.3
>>> OpenGL shading language version string: 1.30
>>> OpenGL context flags: (none)
>>> OpenGL extensions:
>>>     GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>     GL_ANGLE_texture_compression_dxt3, 
>>> GL_ANGLE_texture_compression_dxt5,
>>>     GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>>>     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>>     GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>>>     GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
>>>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
>>> GL_ARB_depth_texture,
>>>     GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>     GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
>>>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>>     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>>     GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>>>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, 
>>> GL_ARB_multisample,
>>>     GL_ARB_multitexture, GL_ARB_occlusion_query, 
>>> GL_ARB_occlusion_query2,
>>>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, 
>>> GL_ARB_point_sprite,
>>>     GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
>>>     GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>>>     GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>>>     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>>>     GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>>>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>>     GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
>>> GL_ARB_texture_rgb10_a2ui,
>>>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>     GL_ARB_texture_swizzle, GL_ARB_timer_query, 
>>> GL_ARB_transpose_matrix,
>>>     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>     GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>     GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>>>     GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>>>     GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>>>     GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
>>>     GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>>>     GL_EXT_blend_func_separate, GL_EXT_blend_minmax, 
>>> GL_EXT_blend_subtract,
>>>     GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
>>> GL_EXT_draw_buffers2,
>>>     GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
>>> GL_EXT_fog_coord,
>>>     GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>>>     GL_EXT_framebuffer_multisample_blit_scaled, 
>>> GL_EXT_framebuffer_object,
>>>     GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>>>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>>     GL_EXT_packed_float, GL_EXT_packed_pixels, 
>>> GL_EXT_pixel_buffer_object,
>>>     GL_EXT_point_parameters, GL_EXT_polygon_offset, 
>>> GL_EXT_provoking_vertex,
>>>     GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>>     GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
>>>     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>>>     GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>>>     GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>>     GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>>>     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>     GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
>>> GL_EXT_texture_rectangle,
>>>     GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>     GL_EXT_texture_swizzle, GL_EXT_timer_query, 
>>> GL_EXT_transform_feedback,
>>>     GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>>>     GL_MESA_pack_invert, GL_MESA_texture_array, 
>>> GL_MESA_texture_signed_rgba,
>>>     GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
>>>     GL_NV_conditional_render, GL_NV_depth_clamp, 
>>> GL_NV_light_max_exponent,
>>>     GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>>>     GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>>>     GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
>>>     GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
>>>     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, 
>>> GL_SUN_multi_draw_arrays
>>>
>>> 20 GLX Visuals
>>>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  
>>> ms  cav
>>>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g b  a 
>>> ns b eat
>>> ----------------------------------------------------------------------------
>>> 0x042 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  
>>> 0 0 Slow
>>> 0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 4 1 None
>>> 0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 8 1 None
>>> 0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 4 1 None
>>> 0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 8 1 None
>>> 0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  
>>> 0 0 Slow
>>> 0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 4 1 None
>>> 0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 8 1 None
>>> 0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 4 1 None
>>> 0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 8 1 None
>>> 0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>>
>>> 44 GLXFBConfigs:
>>>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  
>>> ms  cav
>>>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g b  a 
>>> ns b eat
>>> ----------------------------------------------------------------------------
>>> 0x081  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x082  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 0 0 None
>>> 0x084  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 0 0 None
>>> 0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x086  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x088 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x08a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x08b  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 0 0 None
>>> 0x08c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  
>>> 0 0 Slow
>>> 0x08d 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  
>>> 0 0 Slow
>>> 0x08f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 4 1 None
>>> 0x090  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 8 1 None
>>> 0x091  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 4 1 None
>>> 0x092  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 8 1 None
>>> 0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 4 1 None
>>> 0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 8 1 None
>>> 0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 4 1 None
>>> 0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 8 1 None
>>> 0x097  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x098  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 0 0 None
>>> 0x09a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 0 0 None
>>> 0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x09c  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x09e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 0 0 None
>>> 0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 0 0 None
>>> 0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  
>>> 0 0 Slow
>>> 0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 0 0 None
>>> 0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  
>>> 0 0 Slow
>>> 0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 4 1 None
>>> 0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 0  0  
>>> 8 1 None
>>> 0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 4 1 None
>>> 0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 0  0  
>>> 8 1 None
>>> 0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 4 1 None
>>> 0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 0  0  
>>> 8 1 None
>>> 0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 4 1 None
>>> 0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 0  0  
>>> 8 1 None
>>>
>>>
>>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>>> What graphics card / graphics driver version / OS this system has?
>>>>
>>>> - Aashish
>>>>
>>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <bwvb at xs4all.nl 
>>>> <mailto:bwvb at xs4all.nl>> wrote:
>>>>
>>>>     Hi Aashish,
>>>>
>>>>     This is what I do:
>>>>     1. start paraview
>>>>     2. Sources -> Wavelet -> Apply.
>>>>          A cube is displayed (Outline representation).
>>>>     3. Select 'Volume" representation"
>>>>
>>>>     cube disappears. Then:
>>>>     =====================
>>>>     Generic Warning: In
>>>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>     line 487
>>>>     failed at glBindTexture 1 OpenGL errors detected
>>>>       0 : (1282) Invalid operation
>>>>
>>>>
>>>>
>>>>     Generic Warning: In
>>>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>     line 487
>>>>     failed at glBindTexture 1 OpenGL errors detected
>>>>       0 : (1282) Invalid operation
>>>>
>>>>
>>>>
>>>>     Generic Warning: In
>>>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>     line 487
>>>>     failed at glBindTexture 1 OpenGL errors detected
>>>>       0 : (1282) Invalid operation
>>>>     =========================
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>     On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>>>     So when you created a wavelet source and change the
>>>>>     representation to volume you got the errors? Can you post
>>>>>     those errors?
>>>>>
>>>>>     Thanks,
>>>>>
>>>>>
>>>>>     On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>>>     <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>
>>>>>         Aashish,
>>>>>
>>>>>         Thanks for the suggestion.
>>>>>
>>>>>         However, doing this gives me all kinds of opengl errors
>>>>>         (invalid instruction).
>>>>>
>>>>>         Besides that, the wavelet gives me a cube indeed, but I
>>>>>         need to understand when
>>>>>         I can have a volume rendering. I created new Source's
>>>>>         (e.g. tri-prism, a wedge,
>>>>>         a box with boundaries of finite thickness etc.). But I
>>>>>         cannot get volume rendering
>>>>>         to work, grrrrrr. (See other thread)
>>>>>
>>>>>         Kind Regards,
>>>>>         Bertwim
>>>>>
>>>>>
>>>>>
>>>>>         On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>>>         You can create a wavelet source and then display it as a
>>>>>>         volume.
>>>>>>
>>>>>>
>>>>>>
>>>>>>         On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>>>         <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>
>>>>>>             Can perhaps somebody point me how to address the
>>>>>>             following.
>>>>>>
>>>>>>             When I create a new source (say: a box) I get an a
>>>>>>             box that
>>>>>>             can be displayed via its surfaces, its constituing
>>>>>>             points, or wireframe
>>>>>>             representation.
>>>>>>             But I need a volume rendering (so that I can add e.g.
>>>>>>             a clipping plane)
>>>>>>             How do I get that?
>>>>>>
>>>>>>             Regards,
>>>>>>             Bertwim
>>>>>>
>>>>>>
>>>>>>
>>>>>>             _______________________________________________
>>>>>>             Powered by www.kitware.com <http://www.kitware.com>
>>>>>>
>>>>>>             Visit other Kitware open-source projects at
>>>>>>             http://www.kitware.com/opensource/opensource.html
>>>>>>
>>>>>>             Please keep messages on-topic and check the ParaView
>>>>>>             Wiki at: http://paraview.org/Wiki/ParaView
>>>>>>
>>>>>>             Follow this link to subscribe/unsubscribe:
>>>>>>             http://public.kitware.com/mailman/listinfo/paraview
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>         -- 
>>>>>>         /| Aashish Chaudhary
>>>>>>         | Technical Leader
>>>>>>         | Kitware Inc.
>>>>>>         /
>>>>>>         /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>     -- 
>>>>>     /| Aashish Chaudhary
>>>>>     | Technical Leader
>>>>>     | Kitware Inc.
>>>>>     /
>>>>>     /| http://www.kitware.com/company/team/chaudhary.html/
>>>>
>>>>
>>>>
>>>>
>>>> -- 
>>>> /| Aashish Chaudhary
>>>> | Technical Leader
>>>> | Kitware Inc.
>>>> /
>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>
>>>
>>>
>>> _______________________________________________
>>> Powered bywww.kitware.com
>>>
>>> Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>
>>> Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>
>>> Follow this link to subscribe/unsubscribe:
>>> http://public.kitware.com/mailman/listinfo/paraview
>>
>
>
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>
> Follow this link to subscribe/unsubscribe:
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