[Paraview] BOX -> volume?
B.W.H. van Beest
bwvb at xs4all.nl
Tue Oct 14 13:40:05 EDT 2014
Hi Burlen,
I have upgraded to the AMD drivers. Thanks for the hint. It has improved
the situation a bit.
Furthermore, I created the wavelet source. When selecting "volume"
representation, I do see a three 3 picture, in all 5 volume rendering
mode (smart, raycast and texture mapping, ray cast only, texture mapping
only, GPU based). The picture a rather fuzzy, but then I don't know what
I'm supposed to see here. The good news is that the openGL errors I had
before when displaying a wavelet, now have gone.
The situation with my own cube, though, has unchanged. unfortunately.
The cube disappears in "volume" representation node, also when I
re-inserted scalar values for each of the 8 vertices.
Regards,
Bertwim
On 10/14/2014 06:06 PM, Burlen Loring wrote:
> Hi Bertwim,
>
> In recent releases of ParaView I have experienced issues/flakeyness
> with volume rendering. Something you should try: Create the wavelet
> source, then in the properties panel find "volume rendering mode" and
> set it to "ray cast only". This has worked for me on a number of
> systems. may or may not work, but worth a try.
>
> The output you pasted below shows that although you've got a sweet ATI
> GPU you're not taking advantage of it! You're using the Intel
> integrated GPU with Mesa drivers. If I were you I would install
> proprietary the AMD drivers <http://support.amd.com/en-us/download>.
> This should give you nice performance boost and may even solve the
> OpenGL errors you reported, which these days are as often (or more) a
> result of bugs in the Mesa drivers than in VTK.
>
> Burlen
>
> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>
>>
>> OS: OpenSuSe 13.1
>>
>> # lspci | grep -i vga
>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core
>> Processor Integrated Graphics Controller (rev 06)
>> 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc.
>> [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>
>> # glxinfo
>> name of display: :0
>> display: :0 screen: 0
>> direct rendering: Yes
>> server glx vendor string: SGI
>> server glx version string: 1.4
>> server glx extensions:
>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>> GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>> GLX_EXT_visual_info,
>> GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>> GLX_MESA_copy_sub_buffer,
>> GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>> GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
>> client glx vendor string: Mesa Project and SGI
>> client glx version string: 1.4
>> client glx extensions:
>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>> GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>> GLX_ARB_multisample,
>> GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
>> GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>> GLX_EXT_visual_rating,
>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>> GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>> GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
>> GLX version: 1.4
>> GLX extensions:
>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>> GLX_ARB_get_proc_address, GLX_ARB_multisample,
>> GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>> GLX_EXT_visual_rating,
>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>> GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>> GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
>> OpenGL vendor string: Intel Open Source Technology Center
>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
>> OpenGL core profile shading language version string: 1.40
>> OpenGL core profile context flags: (none)
>> OpenGL core profile extensions:
>> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>> GL_ANGLE_texture_compression_dxt3,
>> GL_ANGLE_texture_compression_dxt5,
>> GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>> GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>> GL_ARB_blend_func_extended, GL_ARB_copy_buffer, GL_ARB_debug_output,
>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
>> GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>> GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>> GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>> GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>> GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>> GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>> GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>> GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>> GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>> GL_ARB_provoking_vertex,
>> GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
>> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>> GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>> GL_ARB_shading_language_packing, GL_ARB_sync,
>> GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
>> GL_ARB_texture_float, GL_ARB_texture_multisample,
>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>> GL_ARB_texture_rgb10_a2ui,
>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>> GL_ARB_texture_swizzle, GL_ARB_timer_query,
>> GL_ARB_uniform_buffer_object,
>> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>> GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>> GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
>> GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>> GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>> GL_EXT_framebuffer_multisample,
>> GL_EXT_framebuffer_multisample_blit_scaled,
>> GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>> GL_EXT_packed_float,
>> GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
>> GL_EXT_texture_array,
>> GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>> GL_EXT_texture_swizzle, GL_EXT_timer_query,
>> GL_EXT_transform_feedback,
>> GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>> GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
>> GL_MESA_ycbcr_texture,
>> GL_NV_conditional_render, GL_NV_depth_clamp,
>> GL_NV_packed_depth_stencil,
>> GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>
>> OpenGL version string: 3.0 Mesa 9.2.3
>> OpenGL shading language version string: 1.30
>> OpenGL context flags: (none)
>> OpenGL extensions:
>> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>> GL_ANGLE_texture_compression_dxt3,
>> GL_ANGLE_texture_compression_dxt5,
>> GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>> GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>> GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>> GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
>> GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>> GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>> GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
>> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>> GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>> GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>> GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>> GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
>> GL_ARB_multisample,
>> GL_ARB_multitexture, GL_ARB_occlusion_query,
>> GL_ARB_occlusion_query2,
>> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>> GL_ARB_point_sprite,
>> GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
>> GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>> GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>> GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>> GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>> GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>> GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>> GL_ARB_texture_rgb10_a2ui,
>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>> GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix,
>> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>> GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>> GL_ARB_vertex_program, GL_ARB_vertex_shader,
>> GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>> GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>> GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>> GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
>> GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>> GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>> GL_EXT_blend_subtract,
>> GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>> GL_EXT_draw_buffers2,
>> GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
>> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>> GL_EXT_framebuffer_multisample_blit_scaled,
>> GL_EXT_framebuffer_object,
>> GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>> GL_EXT_packed_float, GL_EXT_packed_pixels,
>> GL_EXT_pixel_buffer_object,
>> GL_EXT_point_parameters, GL_EXT_polygon_offset,
>> GL_EXT_provoking_vertex,
>> GL_EXT_rescale_normal, GL_EXT_secondary_color,
>> GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
>> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>> GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>> GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>> GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>> GL_EXT_texture_rectangle,
>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>> GL_EXT_texture_swizzle, GL_EXT_timer_query,
>> GL_EXT_transform_feedback,
>> GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>> GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>> GL_MESA_pack_invert, GL_MESA_texture_array,
>> GL_MESA_texture_signed_rgba,
>> GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
>> GL_NV_conditional_render, GL_NV_depth_clamp,
>> GL_NV_light_max_exponent,
>> GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>> GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>> GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
>> GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
>> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
>> GL_SUN_multi_draw_arrays
>>
>> 20 GLX Visuals
>> visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer
>> ms cav
>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a
>> ns b eat
>> ----------------------------------------------------------------------------
>> 0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16
>> 0 0 Slow
>> 0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 4 1 None
>> 0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 8 1 None
>> 0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 4 1 None
>> 0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 8 1 None
>> 0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16
>> 0 0 Slow
>> 0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 4 1 None
>> 0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 8 1 None
>> 0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 4 1 None
>> 0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 8 1 None
>> 0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>>
>> 44 GLXFBConfigs:
>> visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer
>> ms cav
>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a
>> ns b eat
>> ----------------------------------------------------------------------------
>> 0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 0 0 None
>> 0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 0 0 None
>> 0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 0 0 None
>> 0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0
>> 0 0 Slow
>> 0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16
>> 0 0 Slow
>> 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 4 1 None
>> 0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 8 1 None
>> 0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 4 1 None
>> 0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 8 1 None
>> 0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 4 1 None
>> 0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 8 1 None
>> 0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 4 1 None
>> 0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 8 1 None
>> 0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 0 0 None
>> 0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 0 0 None
>> 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 0 0 None
>> 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 0 0 None
>> 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0
>> 0 0 Slow
>> 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 0 0 None
>> 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16
>> 0 0 Slow
>> 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 4 1 None
>> 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0
>> 8 1 None
>> 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 4 1 None
>> 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0
>> 8 1 None
>> 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 4 1 None
>> 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0
>> 8 1 None
>> 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 4 1 None
>> 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0
>> 8 1 None
>>
>>
>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>> What graphics card / graphics driver version / OS this system has?
>>>
>>> - Aashish
>>>
>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <bwvb at xs4all.nl
>>> <mailto:bwvb at xs4all.nl>> wrote:
>>>
>>> Hi Aashish,
>>>
>>> This is what I do:
>>> 1. start paraview
>>> 2. Sources -> Wavelet -> Apply.
>>> A cube is displayed (Outline representation).
>>> 3. Select 'Volume" representation"
>>>
>>> cube disappears. Then:
>>> =====================
>>> Generic Warning: In
>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>> line 487
>>> failed at glBindTexture 1 OpenGL errors detected
>>> 0 : (1282) Invalid operation
>>>
>>>
>>>
>>> Generic Warning: In
>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>> line 487
>>> failed at glBindTexture 1 OpenGL errors detected
>>> 0 : (1282) Invalid operation
>>>
>>>
>>>
>>> Generic Warning: In
>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>> line 487
>>> failed at glBindTexture 1 OpenGL errors detected
>>> 0 : (1282) Invalid operation
>>> =========================
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>> So when you created a wavelet source and change the
>>>> representation to volume you got the errors? Can you post those
>>>> errors?
>>>>
>>>> Thanks,
>>>>
>>>>
>>>> On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>
>>>> Aashish,
>>>>
>>>> Thanks for the suggestion.
>>>>
>>>> However, doing this gives me all kinds of opengl errors
>>>> (invalid instruction).
>>>>
>>>> Besides that, the wavelet gives me a cube indeed, but I
>>>> need to understand when
>>>> I can have a volume rendering. I created new Source's (e.g.
>>>> tri-prism, a wedge,
>>>> a box with boundaries of finite thickness etc.). But I
>>>> cannot get volume rendering
>>>> to work, grrrrrr. (See other thread)
>>>>
>>>> Kind Regards,
>>>> Bertwim
>>>>
>>>>
>>>>
>>>> On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>> You can create a wavelet source and then display it as a
>>>>> volume.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>
>>>>> Can perhaps somebody point me how to address the
>>>>> following.
>>>>>
>>>>> When I create a new source (say: a box) I get an a box
>>>>> that
>>>>> can be displayed via its surfaces, its constituing
>>>>> points, or wireframe
>>>>> representation.
>>>>> But I need a volume rendering (so that I can add e.g.
>>>>> a clipping plane)
>>>>> How do I get that?
>>>>>
>>>>> Regards,
>>>>> Bertwim
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Powered by www.kitware.com <http://www.kitware.com>
>>>>>
>>>>> Visit other Kitware open-source projects at
>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>
>>>>> Please keep messages on-topic and check the ParaView
>>>>> Wiki at: http://paraview.org/Wiki/ParaView
>>>>>
>>>>> Follow this link to subscribe/unsubscribe:
>>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> /| Aashish Chaudhary
>>>>> | Technical Leader
>>>>> | Kitware Inc.
>>>>> /
>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> /| Aashish Chaudhary
>>>> | Technical Leader
>>>> | Kitware Inc.
>>>> /
>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>
>>>
>>>
>>>
>>> --
>>> /| Aashish Chaudhary
>>> | Technical Leader
>>> | Kitware Inc.
>>> /
>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>
>>
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/paraview
>
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