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    progress!  it sounds like volume rendering is working on the wavelet
    dataset.<br>
    <br>
    You do need the scalars for volume rendering, so make sure you have
    those when you try. You need to select the scalars in the drop down
    also, I usually do this before changing to the volume
    representation. You also may need to edit the transfer function. For
    testing you could make the opacity over the entire scalar range in
    which case you should see a solid cube.<br>
    <br>
    If you've done all that and don't see anything it's likely that the
    dataset is messed up.  Add a dataset->Print(cerr) statement to
    the end of your request data,  look in the information panel and
    verify correct number of points and scalar ranges. <br>
    <br>
    If all else fails post the dataset to the list. After creating your
    cube go to the file menu and "save data".<br>
    <br>
    <br>
    <div class="moz-cite-prefix">On 10/14/2014 10:40 AM, B.W.H. van
      Beest wrote:<br>
    </div>
    <blockquote cite="mid:543D5FF5.3000600@xs4all.nl" type="cite">
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      Hi Burlen, <br>
      <br>
      I have upgraded to the AMD drivers. Thanks for the hint. It has
      improved the situation a bit.<br>
      <br>
      Furthermore, I created the wavelet source. When selecting "volume"
      representation, I do see a three 3 picture, in all 5 volume
      rendering mode (smart, raycast and texture mapping, ray cast only,
      texture mapping only, GPU based). The picture a rather fuzzy, but
      then I don't know what I'm supposed to see here. The good news is
      that the openGL errors I had before when displaying a wavelet, now
      have gone.<br>
      <br>
      The situation with my own cube, though, has unchanged.
      unfortunately.  <br>
      The cube disappears in "volume" representation node, also when I 
      re-inserted scalar values for each of the 8 vertices.<br>
      <br>
      Regards,<br>
      Bertwim<br>
      <br>
      <div class="moz-cite-prefix">On 10/14/2014 06:06 PM, Burlen Loring
        wrote:<br>
      </div>
      <blockquote cite="mid:543D4A20.5080507@gmail.com" type="cite">
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        Hi Bertwim,<br>
        <br>
        In recent releases of ParaView I have experienced
        issues/flakeyness with volume rendering. Something you should
        try: Create the wavelet source, then in the properties panel
        find "volume rendering mode" and set it to "ray cast only". 
        This has worked for me on a number of systems. may or may not
        work, but worth a try.<br>
        <br>
        The output you pasted below shows that although you've got a
        sweet ATI GPU you're not taking advantage of it! You're using
        the Intel integrated GPU with Mesa drivers. If I were you I
        would install proprietary the <a moz-do-not-send="true"
          href="http://support.amd.com/en-us/download">AMD drivers</a>.
        This should give you nice performance boost and may even solve
        the OpenGL errors you reported, which these days are as often
        (or more) a result of bugs in the Mesa drivers than in VTK.<br>
        <br>
        Burlen<br>
        <br>
        <div class="moz-cite-prefix">On 10/13/2014 11:44 AM, B.W.H. van
          Beest wrote:<br>
        </div>
        <blockquote cite="mid:543C1D9F.5070803@xs4all.nl" type="cite">
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          <br>
          <br>
          OS:   OpenSuSe 13.1<br>
          <br>
          # lspci | grep -i vga<br>
          00:02.0 VGA compatible controller: Intel Corporation 4th Gen
          Core Processor Integrated Graphics Controller (rev 06)<br>
          01:00.0 VGA compatible controller: Advanced Micro Devices,
          Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]<br>
          <br>
          # glxinfo <br>
          name of display: :0<br>
          display: :0  screen: 0<br>
          direct rendering: Yes<br>
          server glx vendor string: SGI<br>
          server glx version string: 1.4<br>
          server glx extensions:<br>
              GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
              GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, <br>
              GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
          GLX_EXT_visual_info, <br>
              GLX_EXT_visual_rating, GLX_INTEL_swap_event,
          GLX_MESA_copy_sub_buffer, <br>
              GLX_OML_swap_method, GLX_SGIS_multisample,
          GLX_SGIX_fbconfig, <br>
              GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
          GLX_SGI_swap_control<br>
          client glx vendor string: Mesa Project and SGI<br>
          client glx version string: 1.4<br>
          client glx extensions:<br>
              GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
              GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
          <br>
              GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
          GLX_ARB_multisample, <br>
              GLX_EXT_create_context_es2_profile,
          GLX_EXT_fbconfig_packed_float, <br>
              GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, <br>
              GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
          GLX_EXT_visual_rating, <br>
              GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br>
              GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, <br>
              GLX_OML_swap_method, GLX_OML_sync_control,
          GLX_SGIS_multisample, <br>
              GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
          GLX_SGIX_visual_select_group, <br>
              GLX_SGI_make_current_read, GLX_SGI_swap_control,
          GLX_SGI_video_sync<br>
          GLX version: 1.4<br>
          GLX extensions:<br>
              GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
              GLX_ARB_get_proc_address, GLX_ARB_multisample, <br>
              GLX_EXT_create_context_es2_profile,
          GLX_EXT_import_context, <br>
              GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
          GLX_EXT_visual_rating, <br>
              GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br>
              GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, <br>
              GLX_OML_swap_method, GLX_OML_sync_control,
          GLX_SGIS_multisample, <br>
              GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
          GLX_SGIX_visual_select_group, <br>
              GLX_SGI_make_current_read, GLX_SGI_swap_control,
          GLX_SGI_video_sync<br>
          OpenGL vendor string: Intel Open Source Technology Center<br>
          OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile <br>
          OpenGL core profile version string: 3.1 (Core Profile) Mesa
          9.2.3<br>
          OpenGL core profile shading language version string: 1.40<br>
          OpenGL core profile context flags: (none)<br>
          OpenGL core profile extensions:<br>
              GL_3DFX_texture_compression_FXT1,
          GL_AMD_draw_buffers_blend, <br>
              GL_ANGLE_texture_compression_dxt3,
          GL_ANGLE_texture_compression_dxt5, <br>
              GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, <br>
              GL_ARB_ES3_compatibility, GL_ARB_base_instance, <br>
              GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
          GL_ARB_debug_output, <br>
              GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
          GL_ARB_draw_buffers, <br>
              GL_ARB_draw_buffers_blend,
          GL_ARB_draw_elements_base_vertex, <br>
              GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, <br>
              GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
          <br>
              GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, <br>
              GL_ARB_get_program_binary, GL_ARB_half_float_pixel, <br>
              GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, <br>
              GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, <br>
              GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, <br>
              GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
          GL_ARB_provoking_vertex, <br>
              GL_ARB_robustness, GL_ARB_sampler_objects,
          GL_ARB_seamless_cube_map, <br>
              GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, <br>
              GL_ARB_shader_texture_lod,
          GL_ARB_shading_language_420pack, <br>
              GL_ARB_shading_language_packing, GL_ARB_sync, <br>
              GL_ARB_texture_buffer_object,
          GL_ARB_texture_buffer_object_rgb32, <br>
              GL_ARB_texture_compression_rgtc,
          GL_ARB_texture_cube_map_array, <br>
              GL_ARB_texture_float, GL_ARB_texture_multisample, <br>
              GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
          <br>
              GL_ARB_texture_rectangle, GL_ARB_texture_rg,
          GL_ARB_texture_rgb10_a2ui, <br>
              GL_ARB_texture_storage,
          GL_ARB_texture_storage_multisample, <br>
              GL_ARB_texture_swizzle, GL_ARB_timer_query,
          GL_ARB_uniform_buffer_object, <br>
              GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, <br>
              GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, <br>
              GL_ATI_blend_equation_separate, GL_ATI_texture_float,
          GL_EXT_abgr, <br>
              GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, <br>
              GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, <br>
              GL_EXT_framebuffer_multisample,
          GL_EXT_framebuffer_multisample_blit_scaled, <br>
              GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
          GL_EXT_packed_float, <br>
              GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
          GL_EXT_texture_array, <br>
              GL_EXT_texture_compression_dxt1,
          GL_EXT_texture_compression_rgtc, <br>
              GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
          <br>
              GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
              GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br>
              GL_EXT_texture_swizzle, GL_EXT_timer_query,
          GL_EXT_transform_feedback, <br>
              GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, <br>
              GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
          GL_MESA_ycbcr_texture, <br>
              GL_NV_conditional_render, GL_NV_depth_clamp,
          GL_NV_packed_depth_stencil, <br>
              GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc<br>
          <br>
          OpenGL version string: 3.0 Mesa 9.2.3<br>
          OpenGL shading language version string: 1.30<br>
          OpenGL context flags: (none)<br>
          OpenGL extensions:<br>
              GL_3DFX_texture_compression_FXT1,
          GL_AMD_draw_buffers_blend, <br>
              GL_ANGLE_texture_compression_dxt3,
          GL_ANGLE_texture_compression_dxt5, <br>
              GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, <br>
              GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, <br>
              GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, <br>
              GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
          GL_ARB_debug_output, <br>
              GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
          GL_ARB_depth_texture, <br>
              GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, <br>
              GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, <br>
              GL_ARB_explicit_attrib_location,
          GL_ARB_fragment_coord_conventions, <br>
              GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, <br>
              GL_ARB_fragment_shader, GL_ARB_framebuffer_object, <br>
              GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, <br>
              GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, <br>
              GL_ARB_instanced_arrays, GL_ARB_internalformat_query, <br>
              GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
          GL_ARB_multisample, <br>
              GL_ARB_multitexture, GL_ARB_occlusion_query,
          GL_ARB_occlusion_query2, <br>
              GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
          GL_ARB_point_sprite, <br>
              GL_ARB_provoking_vertex, GL_ARB_robustness,
          GL_ARB_sampler_objects, <br>
              GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, <br>
              GL_ARB_shader_objects, GL_ARB_shader_texture_lod, <br>
              GL_ARB_shading_language_100,
          GL_ARB_shading_language_420pack, <br>
              GL_ARB_shading_language_packing, GL_ARB_shadow,
          GL_ARB_sync, <br>
              GL_ARB_texture_border_clamp, GL_ARB_texture_compression, <br>
              GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
          <br>
              GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, <br>
              GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, <br>
              GL_ARB_texture_env_dot3, GL_ARB_texture_float, <br>
              GL_ARB_texture_mirrored_repeat,
          GL_ARB_texture_multisample, <br>
              GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
          <br>
              GL_ARB_texture_rectangle, GL_ARB_texture_rg,
          GL_ARB_texture_rgb10_a2ui, <br>
              GL_ARB_texture_storage,
          GL_ARB_texture_storage_multisample, <br>
              GL_ARB_texture_swizzle, GL_ARB_timer_query,
          GL_ARB_transpose_matrix, <br>
              GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, <br>
              GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, <br>
              GL_ARB_vertex_program, GL_ARB_vertex_shader, <br>
              GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, <br>
              GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, <br>
              GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, <br>
              GL_ATI_texture_env_combine3, GL_ATI_texture_float,
          GL_EXT_abgr, <br>
              GL_EXT_bgra, GL_EXT_blend_color,
          GL_EXT_blend_equation_separate, <br>
              GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
          GL_EXT_blend_subtract, <br>
              GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
          GL_EXT_draw_buffers2, <br>
              GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
          GL_EXT_fog_coord, <br>
              GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, <br>
              GL_EXT_framebuffer_multisample_blit_scaled,
          GL_EXT_framebuffer_object, <br>
              GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, <br>
              GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, <br>
              GL_EXT_packed_float, GL_EXT_packed_pixels,
          GL_EXT_pixel_buffer_object, <br>
              GL_EXT_point_parameters, GL_EXT_polygon_offset,
          GL_EXT_provoking_vertex, <br>
              GL_EXT_rescale_normal, GL_EXT_secondary_color, <br>
              GL_EXT_separate_shader_objects,
          GL_EXT_separate_specular_color, <br>
              GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
          GL_EXT_stencil_wrap, <br>
              GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, <br>
              GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, <br>
              GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
          <br>
              GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, <br>
              GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, <br>
              GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
          <br>
              GL_EXT_texture_lod_bias, GL_EXT_texture_object,
          GL_EXT_texture_rectangle, <br>
              GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
              GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br>
              GL_EXT_texture_swizzle, GL_EXT_timer_query,
          GL_EXT_transform_feedback, <br>
              GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, <br>
              GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, <br>
              GL_IBM_texture_mirrored_repeat,
          GL_INGR_blend_func_separate, <br>
              GL_MESA_pack_invert, GL_MESA_texture_array,
          GL_MESA_texture_signed_rgba, <br>
              GL_MESA_window_pos, GL_MESA_ycbcr_texture,
          GL_NV_blend_square, <br>
              GL_NV_conditional_render, GL_NV_depth_clamp,
          GL_NV_light_max_exponent, <br>
              GL_NV_packed_depth_stencil, GL_NV_primitive_restart, <br>
              GL_NV_texgen_reflection, GL_NV_texture_env_combine4, <br>
              GL_NV_texture_rectangle, GL_OES_EGL_image,
          GL_OES_read_format, <br>
              GL_S3_s3tc, GL_SGIS_generate_mipmap,
          GL_SGIS_texture_border_clamp, <br>
              GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
          GL_SUN_multi_draw_arrays<br>
          <br>
          20 GLX Visuals<br>
              visual  x   bf lv rg d st  colorbuffer  sr ax dp st
          accumbuffer  ms  cav<br>
            id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g 
          b  a ns b eat<br>
----------------------------------------------------------------------------<br>
          0x042 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16
          16 16  0 0 Slow<br>
          0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  4 1 None<br>
          0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  8 1 None<br>
          0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  4 1 None<br>
          0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  8 1 None<br>
          0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16
          16 16  0 0 Slow<br>
          0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  4 1 None<br>
          0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  8 1 None<br>
          0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  4 1 None<br>
          0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  8 1 None<br>
          0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          <br>
          44 GLXFBConfigs:<br>
              visual  x   bf lv rg d st  colorbuffer  sr ax dp st
          accumbuffer  ms  cav<br>
            id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g 
          b  a ns b eat<br>
----------------------------------------------------------------------------<br>
          0x081  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x082  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  0 0 None<br>
          0x084  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  0 0 None<br>
          0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x086  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x088 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x08a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x08b  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  0 0 None<br>
          0x08c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16
          16  0  0 0 Slow<br>
          0x08d 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16
          16 16  0 0 Slow<br>
          0x08f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  4 1 None<br>
          0x090  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  8 1 None<br>
          0x091  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  4 1 None<br>
          0x092  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  8 1 None<br>
          0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  4 1 None<br>
          0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  8 1 None<br>
          0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  4 1 None<br>
          0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  8 1 None<br>
          0x097  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x098  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  0 0 None<br>
          0x09a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  0 0 None<br>
          0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x09c  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x09e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  0 0 None<br>
          0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  0 0 None<br>
          0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16
          16  0  0 0 Slow<br>
          0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  0 0 None<br>
          0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16
          16 16  0 0 Slow<br>
          0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  4 1 None<br>
          0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0 
          0  0  8 1 None<br>
          0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  4 1 None<br>
          0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0 
          0  0  8 1 None<br>
          0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  4 1 None<br>
          0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0 
          0  0  8 1 None<br>
          0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  4 1 None<br>
          0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0 
          0  0  8 1 None<br>
          <br>
          <br>
          <div class="moz-cite-prefix">On 10/13/2014 07:42 PM, Aashish
            Chaudhary wrote:<br>
          </div>
          <blockquote
cite="mid:CAEw35Z8FFLyHgg7sC_njSaVLtG+0F4QYLnQaie4TZq4Ky=5q5A@mail.gmail.com"
            type="cite">
            <div dir="ltr">What graphics card / graphics driver version
              / OS this system has? 
              <div><br>
              </div>
              <div>- Aashish</div>
            </div>
            <div class="gmail_extra"><br>
              <div class="gmail_quote">On Mon, Oct 13, 2014 at 1:41 PM,
                B.W.H. van Beest <span dir="ltr"><<a
                    moz-do-not-send="true" href="mailto:bwvb@xs4all.nl"
                    target="_blank">bwvb@xs4all.nl</a>></span> wrote:<br>
                <blockquote class="gmail_quote" style="margin:0 0 0
                  .8ex;border-left:1px #ccc solid;padding-left:1ex">
                  <div text="#000000" bgcolor="#FFFFFF"> Hi Aashish, <br>
                    <br>
                    This is what I do:<br>
                    1. start paraview<br>
                    2. Sources -> Wavelet -> Apply.<br>
                         A cube is displayed (Outline representation).<br>
                    3. Select 'Volume" representation"<br>
                    <br>
                    cube disappears. Then: <br>
                    =====================<br>
                    Generic Warning: In
                    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,




                    line 487<br>
                    failed at glBindTexture 1 OpenGL errors detected<br>
                      0 : (1282) Invalid operation<br>
                    <br>
                    <br>
                    <br>
                    Generic Warning: In
                    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,




                    line 487<br>
                    failed at glBindTexture 1 OpenGL errors detected<br>
                      0 : (1282) Invalid operation<br>
                    <br>
                    <br>
                    <br>
                    Generic Warning: In
                    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,




                    line 487<br>
                    failed at glBindTexture 1 OpenGL errors detected<br>
                      0 : (1282) Invalid operation<br>
                    =========================
                    <div>
                      <div class="h5"><br>
                        <br>
                        <br>
                        <br>
                        <br>
                        <br>
                        <div>On 10/13/2014 07:35 PM, Aashish Chaudhary
                          wrote:<br>
                        </div>
                        <blockquote type="cite">
                          <div dir="ltr">So when you created a wavelet
                            source and change the representation to
                            volume you got the errors? Can you post
                            those errors? 
                            <div><br>
                            </div>
                            <div>Thanks,</div>
                            <div><br>
                            </div>
                          </div>
                          <div class="gmail_extra"><br>
                            <div class="gmail_quote">On Mon, Oct 13,
                              2014 at 1:33 PM, B.W.H. van Beest <span
                                dir="ltr"><<a moz-do-not-send="true"
                                  href="mailto:bwvb@xs4all.nl"
                                  target="_blank">bwvb@xs4all.nl</a>></span>
                              wrote:<br>
                              <blockquote class="gmail_quote"
                                style="margin:0 0 0 .8ex;border-left:1px
                                #ccc solid;padding-left:1ex">
                                <div text="#000000" bgcolor="#FFFFFF">
                                  Aashish, <br>
                                  <br>
                                  Thanks for the suggestion.<br>
                                  <br>
                                  However, doing this gives me all kinds
                                  of opengl errors (invalid
                                  instruction).<br>
                                  <br>
                                  Besides that, the wavelet gives me a
                                  cube indeed, but I need to understand
                                  when <br>
                                  I can have a volume rendering. I
                                  created new Source's (e.g. tri-prism,
                                  a wedge, <br>
                                  a box with boundaries of finite
                                  thickness etc.). But I cannot get
                                  volume rendering<br>
                                  to work, grrrrrr. (See other thread)<br>
                                  <br>
                                  Kind Regards,<br>
                                  Bertwim
                                  <div>
                                    <div><br>
                                      <br>
                                      <br>
                                      <div>On 10/13/2014 05:28 PM,
                                        Aashish Chaudhary wrote:<br>
                                      </div>
                                      <blockquote type="cite">
                                        <div dir="ltr">You can create a
                                          wavelet source and then
                                          display it as a volume. 
                                          <div><br>
                                          </div>
                                          <div><br>
                                          </div>
                                        </div>
                                        <div class="gmail_extra"><br>
                                          <div class="gmail_quote">On
                                            Fri, Oct 10, 2014 at 3:45
                                            PM, B.W.H. van Beest <span
                                              dir="ltr"><<a
                                                moz-do-not-send="true"
                                                href="mailto:bwvb@xs4all.nl"
                                                target="_blank">bwvb@xs4all.nl</a>></span>
                                            wrote:<br>
                                            <blockquote
                                              class="gmail_quote"
                                              style="margin:0 0 0
                                              .8ex;border-left:1px #ccc
                                              solid;padding-left:1ex">Can

                                              perhaps somebody point me
                                              how to address the
                                              following.<br>
                                              <br>
                                              When I create a new source
                                              (say: a box) I get an a
                                              box that<br>
                                              can be displayed via its
                                              surfaces, its constituing
                                              points, or wireframe<br>
                                              representation.<br>
                                              But I need a volume
                                              rendering (so that I can
                                              add e.g. a clipping plane)<br>
                                              How do I get that?<br>
                                              <br>
                                              Regards,<br>
                                              Bertwim<br>
                                              <br>
                                              <br>
                                              <br>
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                                                target="_blank">http://public.kitware.com/mailman/listinfo/paraview</a><br>
                                            </blockquote>
                                          </div>
                                          <br>
                                          <br clear="all">
                                          <div><br>
                                          </div>
                                          -- <br>
                                          <div dir="ltr"><font
                                              face="trebuchet ms,
                                              sans-serif"><i>| Aashish
                                                Chaudhary <br>
                                                | Technical Leader      
                                                  <br>
                                                | Kitware Inc.         
                                                  <br>
                                              </i></font>
                                            <div><i><font
                                                  face="trebuchet ms,
                                                  sans-serif">| </font><a
                                                  moz-do-not-send="true"
href="http://www.kitware.com/company/team/chaudhary.html"
                                                  target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                                          </div>
                                        </div>
                                      </blockquote>
                                      <br>
                                    </div>
                                  </div>
                                </div>
                              </blockquote>
                            </div>
                            <br>
                            <br clear="all">
                            <div><br>
                            </div>
                            -- <br>
                            <div dir="ltr"><font face="trebuchet ms,
                                sans-serif"><i>| Aashish Chaudhary <br>
                                  | Technical Leader         <br>
                                  | Kitware Inc.            <br>
                                </i></font>
                              <div><i><font face="trebuchet ms,
                                    sans-serif">| </font><a
                                    moz-do-not-send="true"
                                    href="http://www.kitware.com/company/team/chaudhary.html"
                                    target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                            </div>
                          </div>
                        </blockquote>
                        <br>
                      </div>
                    </div>
                  </div>
                </blockquote>
              </div>
              <br>
              <br clear="all">
              <div><br>
              </div>
              -- <br>
              <div dir="ltr"><font face="trebuchet ms, sans-serif"><i>|
                    Aashish Chaudhary <br>
                    | Technical Leader         <br>
                    | Kitware Inc.            <br>
                  </i></font>
                <div><i><font face="trebuchet ms, sans-serif">| </font><a
                      moz-do-not-send="true"
                      href="http://www.kitware.com/company/team/chaudhary.html"
                      target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
              </div>
            </div>
          </blockquote>
          <br>
          <br>
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