[Paraview] BOX -> volume?

B.W.H. van Beest bwvb at xs4all.nl
Tue Oct 14 16:53:31 EDT 2014


Progress indeed. But I don't understand what you are saying about the
transfer function.

I' starting to wonder if I have two issues occurring simultaneously.
In a new thread I just posted I described my problem in getting the
colours in place.
I need to write to a vtk file first and load it back.  I just found that
when I just did that
and then switched fo volume rendering, an error was there about the absence
of an opengl extension:

ERROR: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
line 185
vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required extensions
are not supported.

 This is complete unknown terrain for me.

Regards,
Bertwim


On 10/14/2014 09:58 PM, Burlen Loring wrote:
> progress!  it sounds like volume rendering is working on the wavelet
> dataset.
>
> You do need the scalars for volume rendering, so make sure you have
> those when you try. You need to select the scalars in the drop down
> also, I usually do this before changing to the volume representation.
> You also may need to edit the transfer function. For testing you could
> make the opacity over the entire scalar range in which case you should
> see a solid cube.
>
> If you've done all that and don't see anything it's likely that the
> dataset is messed up.  Add a dataset->Print(cerr) statement to the end
> of your request data,  look in the information panel and verify
> correct number of points and scalar ranges.
>
> If all else fails post the dataset to the list. After creating your
> cube go to the file menu and "save data".
>
>
> On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
>> Hi Burlen,
>>
>> I have upgraded to the AMD drivers. Thanks for the hint. It has
>> improved the situation a bit.
>>
>> Furthermore, I created the wavelet source. When selecting "volume"
>> representation, I do see a three 3 picture, in all 5 volume rendering
>> mode (smart, raycast and texture mapping, ray cast only, texture
>> mapping only, GPU based). The picture a rather fuzzy, but then I
>> don't know what I'm supposed to see here. The good news is that the
>> openGL errors I had before when displaying a wavelet, now have gone.
>>
>> The situation with my own cube, though, has unchanged. unfortunately. 
>> The cube disappears in "volume" representation node, also when I 
>> re-inserted scalar values for each of the 8 vertices.
>>
>> Regards,
>> Bertwim
>>
>> On 10/14/2014 06:06 PM, Burlen Loring wrote:
>>> Hi Bertwim,
>>>
>>> In recent releases of ParaView I have experienced issues/flakeyness
>>> with volume rendering. Something you should try: Create the wavelet
>>> source, then in the properties panel find "volume rendering mode"
>>> and set it to "ray cast only".  This has worked for me on a number
>>> of systems. may or may not work, but worth a try.
>>>
>>> The output you pasted below shows that although you've got a sweet
>>> ATI GPU you're not taking advantage of it! You're using the Intel
>>> integrated GPU with Mesa drivers. If I were you I would install
>>> proprietary the AMD drivers <http://support.amd.com/en-us/download>.
>>> This should give you nice performance boost and may even solve the
>>> OpenGL errors you reported, which these days are as often (or more)
>>> a result of bugs in the Mesa drivers than in VTK.
>>>
>>> Burlen
>>>
>>> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>>>
>>>>
>>>> OS:   OpenSuSe 13.1
>>>>
>>>> # lspci | grep -i vga
>>>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core
>>>> Processor Integrated Graphics Controller (rev 06)
>>>> 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc.
>>>> [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>>>
>>>> # glxinfo
>>>> name of display: :0
>>>> display: :0  screen: 0
>>>> direct rendering: Yes
>>>> server glx vendor string: SGI
>>>> server glx version string: 1.4
>>>> server glx extensions:
>>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>     GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>>>>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>>>> GLX_EXT_visual_info,
>>>>     GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>>>> GLX_MESA_copy_sub_buffer,
>>>>     GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>>>>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>> GLX_SGI_swap_control
>>>> client glx vendor string: Mesa Project and SGI
>>>> client glx version string: 1.4
>>>> client glx extensions:
>>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>>>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>>>> GLX_ARB_multisample,
>>>>     GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
>>>>     GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>>>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>> GLX_EXT_visual_rating,
>>>>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>>>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
>>>> GLX version: 1.4
>>>> GLX extensions:
>>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>>>     GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>>>>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>> GLX_EXT_visual_rating,
>>>>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>>>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
>>>> OpenGL vendor string: Intel Open Source Technology Center
>>>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>>>> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
>>>> OpenGL core profile shading language version string: 1.40
>>>> OpenGL core profile context flags: (none)
>>>> OpenGL core profile extensions:
>>>>     GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>     GL_ANGLE_texture_compression_dxt3,
>>>> GL_ANGLE_texture_compression_dxt5,
>>>>     GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>>>>     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>>>>     GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
>>>> GL_ARB_debug_output,
>>>>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>> GL_ARB_draw_buffers,
>>>>     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>>>>     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>>>     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>>>>     GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>>>     GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>>     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>>>     GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>>>>     GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>>>>     GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>>>> GL_ARB_provoking_vertex,
>>>>     GL_ARB_robustness, GL_ARB_sampler_objects,
>>>> GL_ARB_seamless_cube_map,
>>>>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>>>     GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>>>>     GL_ARB_shading_language_packing, GL_ARB_sync,
>>>>     GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>>>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
>>>>     GL_ARB_texture_float, GL_ARB_texture_multisample,
>>>>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>> GL_ARB_texture_rgb10_a2ui,
>>>>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>     GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>> GL_ARB_uniform_buffer_object,
>>>>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>>>     GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>>>>     GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
>>>>     GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>>>>     GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>>>>     GL_EXT_framebuffer_multisample,
>>>> GL_EXT_framebuffer_multisample_blit_scaled,
>>>>     GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>>>> GL_EXT_packed_float,
>>>>     GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
>>>> GL_EXT_texture_array,
>>>>     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
>>>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>     GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>     GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>> GL_EXT_transform_feedback,
>>>>     GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>>>>     GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
>>>> GL_MESA_ycbcr_texture,
>>>>     GL_NV_conditional_render, GL_NV_depth_clamp,
>>>> GL_NV_packed_depth_stencil,
>>>>     GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>>>
>>>> OpenGL version string: 3.0 Mesa 9.2.3
>>>> OpenGL shading language version string: 1.30
>>>> OpenGL context flags: (none)
>>>> OpenGL extensions:
>>>>     GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>     GL_ANGLE_texture_compression_dxt3,
>>>> GL_ANGLE_texture_compression_dxt5,
>>>>     GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>>>>     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>>>     GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>>>>     GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
>>>> GL_ARB_debug_output,
>>>>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>> GL_ARB_depth_texture,
>>>>     GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>>     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>>     GL_ARB_explicit_attrib_location,
>>>> GL_ARB_fragment_coord_conventions,
>>>>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>>>     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>>>     GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>>>>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
>>>> GL_ARB_multisample,
>>>>     GL_ARB_multitexture, GL_ARB_occlusion_query,
>>>> GL_ARB_occlusion_query2,
>>>>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>>>> GL_ARB_point_sprite,
>>>>     GL_ARB_provoking_vertex, GL_ARB_robustness,
>>>> GL_ARB_sampler_objects,
>>>>     GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>>>>     GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>>>>     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>>>>     GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>>>>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>>     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>>>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>>>     GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>>>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>>>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>> GL_ARB_texture_rgb10_a2ui,
>>>>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>     GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>> GL_ARB_transpose_matrix,
>>>>     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>>     GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>>     GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>>     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>>>>     GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>>>>     GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>>>>     GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
>>>>     GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>>>>     GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>>>> GL_EXT_blend_subtract,
>>>>     GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>>>> GL_EXT_draw_buffers2,
>>>>     GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
>>>> GL_EXT_fog_coord,
>>>>     GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>>>>     GL_EXT_framebuffer_multisample_blit_scaled,
>>>> GL_EXT_framebuffer_object,
>>>>     GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>>>>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>>>     GL_EXT_packed_float, GL_EXT_packed_pixels,
>>>> GL_EXT_pixel_buffer_object,
>>>>     GL_EXT_point_parameters, GL_EXT_polygon_offset,
>>>> GL_EXT_provoking_vertex,
>>>>     GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>>>     GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
>>>>     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>>>>     GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>>>>     GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>>>     GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>>>>     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>     GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>>>> GL_EXT_texture_rectangle,
>>>>     GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>     GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>> GL_EXT_transform_feedback,
>>>>     GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>>     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>>>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>>>>     GL_MESA_pack_invert, GL_MESA_texture_array,
>>>> GL_MESA_texture_signed_rgba,
>>>>     GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
>>>>     GL_NV_conditional_render, GL_NV_depth_clamp,
>>>> GL_NV_light_max_exponent,
>>>>     GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>>>>     GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>>>>     GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
>>>>     GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
>>>>     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
>>>> GL_SUN_multi_draw_arrays
>>>>
>>>> 20 GLX Visuals
>>>>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st
>>>> accumbuffer  ms  cav
>>>>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a
>>>> ns b eat
>>>> ----------------------------------------------------------------------------
>>>> 0x042 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16
>>>> 16  0 0 Slow
>>>> 0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  4 1 None
>>>> 0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  8 1 None
>>>> 0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16
>>>> 16  0 0 Slow
>>>> 0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  4 1 None
>>>> 0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  8 1 None
>>>> 0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>>
>>>> 44 GLXFBConfigs:
>>>>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st
>>>> accumbuffer  ms  cav
>>>>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a
>>>> ns b eat
>>>> ----------------------------------------------------------------------------
>>>> 0x081  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x082  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x084  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x086  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x088 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x08a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x08b  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x08c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16 
>>>> 0  0 0 Slow
>>>> 0x08d 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16
>>>> 16  0 0 Slow
>>>> 0x08f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x090  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x091  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x092  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  4 1 None
>>>> 0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  8 1 None
>>>> 0x097  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x098  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x09a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x09c  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x09e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  0 0 None
>>>> 0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16 
>>>> 0  0 0 Slow
>>>> 0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  0 0 None
>>>> 0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16
>>>> 16  0 0 Slow
>>>> 0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  4 1 None
>>>> 0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 
>>>> 0  8 1 None
>>>> 0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  4 1 None
>>>> 0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 
>>>> 0  8 1 None
>>>>
>>>>
>>>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>>>> What graphics card / graphics driver version / OS this system has? 
>>>>>
>>>>> - Aashish
>>>>>
>>>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <bwvb at xs4all.nl
>>>>> <mailto:bwvb at xs4all.nl>> wrote:
>>>>>
>>>>>     Hi Aashish,
>>>>>
>>>>>     This is what I do:
>>>>>     1. start paraview
>>>>>     2. Sources -> Wavelet -> Apply.
>>>>>          A cube is displayed (Outline representation).
>>>>>     3. Select 'Volume" representation"
>>>>>
>>>>>     cube disappears. Then:
>>>>>     =====================
>>>>>     Generic Warning: In
>>>>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>     line 487
>>>>>     failed at glBindTexture 1 OpenGL errors detected
>>>>>       0 : (1282) Invalid operation
>>>>>
>>>>>
>>>>>
>>>>>     Generic Warning: In
>>>>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>     line 487
>>>>>     failed at glBindTexture 1 OpenGL errors detected
>>>>>       0 : (1282) Invalid operation
>>>>>
>>>>>
>>>>>
>>>>>     Generic Warning: In
>>>>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>     line 487
>>>>>     failed at glBindTexture 1 OpenGL errors detected
>>>>>       0 : (1282) Invalid operation
>>>>>     =========================
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>     On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>>>>     So when you created a wavelet source and change the
>>>>>>     representation to volume you got the errors? Can you post
>>>>>>     those errors? 
>>>>>>
>>>>>>     Thanks,
>>>>>>
>>>>>>
>>>>>>     On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>>>>     <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>
>>>>>>         Aashish,
>>>>>>
>>>>>>         Thanks for the suggestion.
>>>>>>
>>>>>>         However, doing this gives me all kinds of opengl errors
>>>>>>         (invalid instruction).
>>>>>>
>>>>>>         Besides that, the wavelet gives me a cube indeed, but I
>>>>>>         need to understand when
>>>>>>         I can have a volume rendering. I created new Source's
>>>>>>         (e.g. tri-prism, a wedge,
>>>>>>         a box with boundaries of finite thickness etc.). But I
>>>>>>         cannot get volume rendering
>>>>>>         to work, grrrrrr. (See other thread)
>>>>>>
>>>>>>         Kind Regards,
>>>>>>         Bertwim
>>>>>>
>>>>>>
>>>>>>
>>>>>>         On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>>>>         You can create a wavelet source and then display it as a
>>>>>>>         volume. 
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>>>>         <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>
>>>>>>>             Can perhaps somebody point me how to address the
>>>>>>>             following.
>>>>>>>
>>>>>>>             When I create a new source (say: a box) I get an a
>>>>>>>             box that
>>>>>>>             can be displayed via its surfaces, its constituing
>>>>>>>             points, or wireframe
>>>>>>>             representation.
>>>>>>>             But I need a volume rendering (so that I can add
>>>>>>>             e.g. a clipping plane)
>>>>>>>             How do I get that?
>>>>>>>
>>>>>>>             Regards,
>>>>>>>             Bertwim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>             _______________________________________________
>>>>>>>             Powered by www.kitware.com <http://www.kitware.com>
>>>>>>>
>>>>>>>             Visit other Kitware open-source projects at
>>>>>>>             http://www.kitware.com/opensource/opensource.html
>>>>>>>
>>>>>>>             Please keep messages on-topic and check the ParaView
>>>>>>>             Wiki at: http://paraview.org/Wiki/ParaView
>>>>>>>
>>>>>>>             Follow this link to subscribe/unsubscribe:
>>>>>>>             http://public.kitware.com/mailman/listinfo/paraview
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         -- 
>>>>>>>         /| Aashish Chaudhary
>>>>>>>         | Technical Leader         
>>>>>>>         | Kitware Inc.           
>>>>>>>         /
>>>>>>>         /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>     -- 
>>>>>>     /| Aashish Chaudhary
>>>>>>     | Technical Leader         
>>>>>>     | Kitware Inc.           
>>>>>>     /
>>>>>>     /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -- 
>>>>> /| Aashish Chaudhary
>>>>> | Technical Leader         
>>>>> | Kitware Inc.           
>>>>> /
>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Powered by www.kitware.com
>>>>
>>>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>>>>
>>>> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>>>
>>>> Follow this link to subscribe/unsubscribe:
>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>
>>
>>
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/paraview
>

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