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Hi Burlen, <br>
<br>
I have upgraded to the AMD drivers. Thanks for the hint. It has
improved the situation a bit.<br>
<br>
Furthermore, I created the wavelet source. When selecting "volume"
representation, I do see a three 3 picture, in all 5 volume
rendering mode (smart, raycast and texture mapping, ray cast only,
texture mapping only, GPU based). The picture a rather fuzzy, but
then I don't know what I'm supposed to see here. The good news is
that the openGL errors I had before when displaying a wavelet, now
have gone.<br>
<br>
The situation with my own cube, though, has unchanged.
unfortunately. <br>
The cube disappears in "volume" representation node, also when I
re-inserted scalar values for each of the 8 vertices.<br>
<br>
Regards,<br>
Bertwim<br>
<br>
<div class="moz-cite-prefix">On 10/14/2014 06:06 PM, Burlen Loring
wrote:<br>
</div>
<blockquote cite="mid:543D4A20.5080507@gmail.com" type="cite">
<meta content="text/html; charset=windows-1252"
http-equiv="Content-Type">
Hi Bertwim,<br>
<br>
In recent releases of ParaView I have experienced
issues/flakeyness with volume rendering. Something you should try:
Create the wavelet source, then in the properties panel find
"volume rendering mode" and set it to "ray cast only". This has
worked for me on a number of systems. may or may not work, but
worth a try.<br>
<br>
The output you pasted below shows that although you've got a sweet
ATI GPU you're not taking advantage of it! You're using the Intel
integrated GPU with Mesa drivers. If I were you I would install
proprietary the <a moz-do-not-send="true"
href="http://support.amd.com/en-us/download">AMD drivers</a>.
This should give you nice performance boost and may even solve the
OpenGL errors you reported, which these days are as often (or
more) a result of bugs in the Mesa drivers than in VTK.<br>
<br>
Burlen<br>
<br>
<div class="moz-cite-prefix">On 10/13/2014 11:44 AM, B.W.H. van
Beest wrote:<br>
</div>
<blockquote cite="mid:543C1D9F.5070803@xs4all.nl" type="cite">
<meta content="text/html; charset=windows-1252"
http-equiv="Content-Type">
<br>
<br>
OS: OpenSuSe 13.1<br>
<br>
# lspci | grep -i vga<br>
00:02.0 VGA compatible controller: Intel Corporation 4th Gen
Core Processor Integrated Graphics Controller (rev 06)<br>
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc.
[AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]<br>
<br>
# glxinfo <br>
name of display: :0<br>
display: :0 screen: 0<br>
direct rendering: Yes<br>
server glx vendor string: SGI<br>
server glx version string: 1.4<br>
server glx extensions:<br>
GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, <br>
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, <br>
GLX_EXT_visual_rating, GLX_INTEL_swap_event,
GLX_MESA_copy_sub_buffer, <br>
GLX_OML_swap_method, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, <br>
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_SGI_swap_control<br>
client glx vendor string: Mesa Project and SGI<br>
client glx version string: 1.4<br>
client glx extensions:<br>
GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, <br>
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
GLX_ARB_multisample, <br>
GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, <br>
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, <br>
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, <br>
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br>
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, <br>
GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, <br>
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, <br>
GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync<br>
GLX version: 1.4<br>
GLX extensions:<br>
GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
GLX_ARB_get_proc_address, GLX_ARB_multisample, <br>
GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
<br>
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, <br>
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br>
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, <br>
GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, <br>
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, <br>
GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync<br>
OpenGL vendor string: Intel Open Source Technology Center<br>
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile <br>
OpenGL core profile version string: 3.1 (Core Profile) Mesa
9.2.3<br>
OpenGL core profile shading language version string: 1.40<br>
OpenGL core profile context flags: (none)<br>
OpenGL core profile extensions:<br>
GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
<br>
GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, <br>
GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, <br>
GL_ARB_ES3_compatibility, GL_ARB_base_instance, <br>
GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
GL_ARB_debug_output, <br>
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_draw_buffers, <br>
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
<br>
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, <br>
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, <br>
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, <br>
GL_ARB_get_program_binary, GL_ARB_half_float_pixel, <br>
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, <br>
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, <br>
GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, <br>
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, <br>
GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, <br>
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, <br>
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
<br>
GL_ARB_shading_language_packing, GL_ARB_sync, <br>
GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, <br>
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, <br>
GL_ARB_texture_float, GL_ARB_texture_multisample, <br>
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, <br>
GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, <br>
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
<br>
GL_ARB_texture_swizzle, GL_ARB_timer_query,
GL_ARB_uniform_buffer_object, <br>
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, <br>
GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, <br>
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_abgr, <br>
GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, <br>
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, <br>
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, <br>
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, <br>
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_texture_array, <br>
GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, <br>
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, <br>
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br>
GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, <br>
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, <br>
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
GL_MESA_ycbcr_texture, <br>
GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, <br>
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc<br>
<br>
OpenGL version string: 3.0 Mesa 9.2.3<br>
OpenGL shading language version string: 1.30<br>
OpenGL context flags: (none)<br>
OpenGL extensions:<br>
GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
<br>
GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, <br>
GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, <br>
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, <br>
GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, <br>
GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
GL_ARB_debug_output, <br>
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, <br>
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, <br>
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, <br>
GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, <br>
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, <br>
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, <br>
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, <br>
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, <br>
GL_ARB_instanced_arrays, GL_ARB_internalformat_query, <br>
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
GL_ARB_multisample, <br>
GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, <br>
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
GL_ARB_point_sprite, <br>
GL_ARB_provoking_vertex, GL_ARB_robustness,
GL_ARB_sampler_objects, <br>
GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, <br>
GL_ARB_shader_objects, GL_ARB_shader_texture_lod, <br>
GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, <br>
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
<br>
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, <br>
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, <br>
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, <br>
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, <br>
GL_ARB_texture_env_dot3, GL_ARB_texture_float, <br>
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
<br>
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, <br>
GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, <br>
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
<br>
GL_ARB_texture_swizzle, GL_ARB_timer_query,
GL_ARB_transpose_matrix, <br>
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, <br>
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, <br>
GL_ARB_vertex_program, GL_ARB_vertex_shader, <br>
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, <br>
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, <br>
GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, <br>
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_EXT_abgr, <br>
GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, <br>
GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, <br>
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_draw_buffers2, <br>
GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, <br>
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, <br>
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, <br>
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, <br>
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, <br>
GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, <br>
GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_provoking_vertex, <br>
GL_EXT_rescale_normal, GL_EXT_secondary_color, <br>
GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, <br>
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, <br>
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, <br>
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, <br>
GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map, <br>
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, <br>
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, <br>
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, <br>
GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle, <br>
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br>
GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, <br>
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, <br>
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, <br>
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
<br>
GL_MESA_pack_invert, GL_MESA_texture_array,
GL_MESA_texture_signed_rgba, <br>
GL_MESA_window_pos, GL_MESA_ycbcr_texture,
GL_NV_blend_square, <br>
GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_light_max_exponent, <br>
GL_NV_packed_depth_stencil, GL_NV_primitive_restart, <br>
GL_NV_texgen_reflection, GL_NV_texture_env_combine4, <br>
GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, <br>
GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, <br>
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
GL_SUN_multi_draw_arrays<br>
<br>
20 GLX Visuals<br>
visual x bf lv rg d st colorbuffer sr ax dp st
accumbuffer ms cav<br>
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g
b a ns b eat<br>
----------------------------------------------------------------------------<br>
0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16
16 0 0 Slow<br>
0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 4 1 None<br>
0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 8 1 None<br>
0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 4 1 None<br>
0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 8 1 None<br>
0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16
16 0 0 Slow<br>
0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 4 1 None<br>
0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 8 1 None<br>
0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 4 1 None<br>
0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 8 1 None<br>
0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
<br>
44 GLXFBConfigs:<br>
visual x bf lv rg d st colorbuffer sr ax dp st
accumbuffer ms cav<br>
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g
b a ns b eat<br>
----------------------------------------------------------------------------<br>
0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
0 0 0 0 None<br>
0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0
0 0 0 0 None<br>
0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 0 0 None<br>
0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0
0 0 0 0 None<br>
0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0
0 0 0 0 None<br>
0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0
0 0 0 0 None<br>
0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 0 0 None<br>
0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16
16 0 0 0 Slow<br>
0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16
16 0 0 Slow<br>
0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
0 0 4 1 None<br>
0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
0 0 8 1 None<br>
0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 4 1 None<br>
0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 8 1 None<br>
0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 4 1 None<br>
0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 8 1 None<br>
0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 4 1 None<br>
0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 8 1 None<br>
0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
0 0 0 0 None<br>
0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0
0 0 0 0 None<br>
0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 0 0 None<br>
0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0
0 0 0 0 None<br>
0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0
0 0 0 0 None<br>
0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0
0 0 0 0 None<br>
0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
0 0 0 0 None<br>
0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 0 0 None<br>
0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16
16 0 0 0 Slow<br>
0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 0 0 None<br>
0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16
16 0 0 Slow<br>
0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
0 0 4 1 None<br>
0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
0 0 8 1 None<br>
0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 4 1 None<br>
0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
0 0 8 1 None<br>
0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 4 1 None<br>
0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
0 0 8 1 None<br>
0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 4 1 None<br>
0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
0 0 8 1 None<br>
<br>
<br>
<div class="moz-cite-prefix">On 10/13/2014 07:42 PM, Aashish
Chaudhary wrote:<br>
</div>
<blockquote
cite="mid:CAEw35Z8FFLyHgg7sC_njSaVLtG+0F4QYLnQaie4TZq4Ky=5q5A@mail.gmail.com"
type="cite">
<div dir="ltr">What graphics card / graphics driver version /
OS this system has?
<div><br>
</div>
<div>- Aashish</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Mon, Oct 13, 2014 at 1:41 PM,
B.W.H. van Beest <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:bwvb@xs4all.nl"
target="_blank">bwvb@xs4all.nl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> Hi Aashish, <br>
<br>
This is what I do:<br>
1. start paraview<br>
2. Sources -> Wavelet -> Apply.<br>
A cube is displayed (Outline representation).<br>
3. Select 'Volume" representation"<br>
<br>
cube disappears. Then: <br>
=====================<br>
Generic Warning: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
line 487<br>
failed at glBindTexture 1 OpenGL errors detected<br>
0 : (1282) Invalid operation<br>
<br>
<br>
<br>
Generic Warning: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
line 487<br>
failed at glBindTexture 1 OpenGL errors detected<br>
0 : (1282) Invalid operation<br>
<br>
<br>
<br>
Generic Warning: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
line 487<br>
failed at glBindTexture 1 OpenGL errors detected<br>
0 : (1282) Invalid operation<br>
=========================
<div>
<div class="h5"><br>
<br>
<br>
<br>
<br>
<br>
<div>On 10/13/2014 07:35 PM, Aashish Chaudhary
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">So when you created a wavelet
source and change the representation to volume
you got the errors? Can you post those
errors?
<div><br>
</div>
<div>Thanks,</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Mon, Oct 13, 2014
at 1:33 PM, B.W.H. van Beest <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:bwvb@xs4all.nl"
target="_blank">bwvb@xs4all.nl</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0 .8ex;border-left:1px
#ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
Aashish, <br>
<br>
Thanks for the suggestion.<br>
<br>
However, doing this gives me all kinds
of opengl errors (invalid instruction).<br>
<br>
Besides that, the wavelet gives me a
cube indeed, but I need to understand
when <br>
I can have a volume rendering. I created
new Source's (e.g. tri-prism, a wedge, <br>
a box with boundaries of finite
thickness etc.). But I cannot get volume
rendering<br>
to work, grrrrrr. (See other thread)<br>
<br>
Kind Regards,<br>
Bertwim
<div>
<div><br>
<br>
<br>
<div>On 10/13/2014 05:28 PM, Aashish
Chaudhary wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">You can create a
wavelet source and then display
it as a volume.
<div><br>
</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri,
Oct 10, 2014 at 3:45 PM,
B.W.H. van Beest <span
dir="ltr"><<a
moz-do-not-send="true"
href="mailto:bwvb@xs4all.nl"
target="_blank">bwvb@xs4all.nl</a>></span>
wrote:<br>
<blockquote
class="gmail_quote"
style="margin:0 0 0
.8ex;border-left:1px #ccc
solid;padding-left:1ex">Can
perhaps somebody point me
how to address the
following.<br>
<br>
When I create a new source
(say: a box) I get an a box
that<br>
can be displayed via its
surfaces, its constituing
points, or wireframe<br>
representation.<br>
But I need a volume
rendering (so that I can add
e.g. a clipping plane)<br>
How do I get that?<br>
<br>
Regards,<br>
Bertwim<br>
<br>
<br>
<br>
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<div dir="ltr"><font
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sans-serif"><i>| Aashish
Chaudhary <br>
| Technical Leader
<br>
| Kitware Inc.
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<div dir="ltr"><font face="trebuchet ms,
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| Kitware Inc. <br>
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| Kitware Inc. <br>
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