[Paraview] BOX -> volume?

Burlen Loring burlen.loring at gmail.com
Tue Oct 14 12:06:56 EDT 2014


Hi Bertwim,

In recent releases of ParaView I have experienced issues/flakeyness with 
volume rendering. Something you should try: Create the wavelet source, 
then in the properties panel find "volume rendering mode" and set it to 
"ray cast only".  This has worked for me on a number of systems. may or 
may not work, but worth a try.

The output you pasted below shows that although you've got a sweet ATI 
GPU you're not taking advantage of it! You're using the Intel integrated 
GPU with Mesa drivers. If I were you I would install proprietary the AMD 
drivers <http://support.amd.com/en-us/download>. This should give you 
nice performance boost and may even solve the OpenGL errors you 
reported, which these days are as often (or more) a result of bugs in 
the Mesa drivers than in VTK.

Burlen

On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>
>
> OS:   OpenSuSe 13.1
>
> # lspci | grep -i vga
> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core 
> Processor Integrated Graphics Controller (rev 06)
> 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. 
> [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>
> # glxinfo
> name of display: :0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.4
> server glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
> GLX_EXT_visual_info,
>     GLX_EXT_visual_rating, GLX_INTEL_swap_event, 
> GLX_MESA_copy_sub_buffer,
>     GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, 
> GLX_ARB_multisample,
>     GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
>     GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
> GLX_EXT_visual_rating,
>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
> GLX version: 1.4
> GLX extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>     GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
> GLX_EXT_visual_rating,
>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
> OpenGL vendor string: Intel Open Source Technology Center
> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
> OpenGL core profile shading language version string: 1.40
> OpenGL core profile context flags: (none)
> OpenGL core profile extensions:
>     GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
>     GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>     GL_ARB_blend_func_extended, GL_ARB_copy_buffer, GL_ARB_debug_output,
>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
>     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>     GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>     GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>     GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>     GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>     GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
> GL_ARB_provoking_vertex,
>     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>     GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>     GL_ARB_shading_language_packing, GL_ARB_sync,
>     GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
>     GL_ARB_texture_float, GL_ARB_texture_multisample,
>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>     GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
> GL_ARB_texture_rgb10_a2ui,
>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>     GL_ARB_texture_swizzle, GL_ARB_timer_query, 
> GL_ARB_uniform_buffer_object,
>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>     GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>     GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
>     GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>     GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>     GL_EXT_framebuffer_multisample, 
> GL_EXT_framebuffer_multisample_blit_scaled,
>     GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, 
> GL_EXT_packed_float,
>     GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, 
> GL_EXT_texture_array,
>     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>     GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>     GL_EXT_texture_swizzle, GL_EXT_timer_query, 
> GL_EXT_transform_feedback,
>     GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>     GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
> GL_MESA_ycbcr_texture,
>     GL_NV_conditional_render, GL_NV_depth_clamp, 
> GL_NV_packed_depth_stencil,
>     GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>
> OpenGL version string: 3.0 Mesa 9.2.3
> OpenGL shading language version string: 1.30
> OpenGL context flags: (none)
> OpenGL extensions:
>     GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
>     GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>     GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>     GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
>     GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>     GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>     GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, 
> GL_ARB_multisample,
>     GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, 
> GL_ARB_point_sprite,
>     GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
>     GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>     GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>     GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>     GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>     GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
> GL_ARB_texture_rgb10_a2ui,
>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>     GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix,
>     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>     GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader,
>     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>     GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>     GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>     GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
>     GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>     GL_EXT_blend_func_separate, GL_EXT_blend_minmax, 
> GL_EXT_blend_subtract,
>     GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
> GL_EXT_draw_buffers2,
>     GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
>     GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>     GL_EXT_framebuffer_multisample_blit_scaled, 
> GL_EXT_framebuffer_object,
>     GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>     GL_EXT_packed_float, GL_EXT_packed_pixels, 
> GL_EXT_pixel_buffer_object,
>     GL_EXT_point_parameters, GL_EXT_polygon_offset, 
> GL_EXT_provoking_vertex,
>     GL_EXT_rescale_normal, GL_EXT_secondary_color,
>     GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
>     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>     GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>     GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>     GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>     GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
> GL_EXT_texture_rectangle,
>     GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>     GL_EXT_texture_swizzle, GL_EXT_timer_query, 
> GL_EXT_transform_feedback,
>     GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>     GL_MESA_pack_invert, GL_MESA_texture_array, 
> GL_MESA_texture_signed_rgba,
>     GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
>     GL_NV_conditional_render, GL_NV_depth_clamp, 
> GL_NV_light_max_exponent,
>     GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>     GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>     GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
>     GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
>     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, 
> GL_SUN_multi_draw_arrays
>
> 20 GLX Visuals
>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  
> ms  cav
>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b a ns 
> b eat
> ----------------------------------------------------------------------------
> 0x042 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
> 0 None
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> 0 None
> 0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 
> 0 Slow
> 0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  4 
> 1 None
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> 1 None
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> 1 None
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> 1 None
> 0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
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> 0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
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> 0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 
> 0 Slow
> 0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  4 
> 1 None
> 0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  8 
> 1 None
> 0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  4 
> 1 None
> 0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  8 
> 1 None
> 0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
>
> 44 GLXFBConfigs:
>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  
> ms  cav
>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b a ns 
> b eat
> ----------------------------------------------------------------------------
> 0x081  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x082  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  0 
> 0 None
> 0x084  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0 0  0 
> 0 None
> 0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x086  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x088 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
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> 0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x08a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x08b  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  0 
> 0 None
> 0x08c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16 0  0 
> 0 Slow
> 0x08d 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 
> 0 Slow
> 0x08f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 0  4 
> 1 None
> 0x090  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 0  8 
> 1 None
> 0x091  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  4 
> 1 None
> 0x092  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  8 
> 1 None
> 0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  4 
> 1 None
> 0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  8 
> 1 None
> 0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  4 
> 1 None
> 0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  8 
> 1 None
> 0x097  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x098  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  0 
> 0 None
> 0x09a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0 0  0 
> 0 None
> 0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x09c  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x09e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0 0  0 
> 0 None
> 0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  0 
> 0 None
> 0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16 0  0 
> 0 Slow
> 0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  0 
> 0 None
> 0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 
> 0 Slow
> 0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 0  4 
> 1 None
> 0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0 0  8 
> 1 None
> 0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  4 
> 1 None
> 0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0 0  8 
> 1 None
> 0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  4 
> 1 None
> 0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0 0  8 
> 1 None
> 0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  4 
> 1 None
> 0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0 0  8 
> 1 None
>
>
> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>> What graphics card / graphics driver version / OS this system has?
>>
>> - Aashish
>>
>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <bwvb at xs4all.nl 
>> <mailto:bwvb at xs4all.nl>> wrote:
>>
>>     Hi Aashish,
>>
>>     This is what I do:
>>     1. start paraview
>>     2. Sources -> Wavelet -> Apply.
>>          A cube is displayed (Outline representation).
>>     3. Select 'Volume" representation"
>>
>>     cube disappears. Then:
>>     =====================
>>     Generic Warning: In
>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>     line 487
>>     failed at glBindTexture 1 OpenGL errors detected
>>       0 : (1282) Invalid operation
>>
>>
>>
>>     Generic Warning: In
>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>     line 487
>>     failed at glBindTexture 1 OpenGL errors detected
>>       0 : (1282) Invalid operation
>>
>>
>>
>>     Generic Warning: In
>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>     line 487
>>     failed at glBindTexture 1 OpenGL errors detected
>>       0 : (1282) Invalid operation
>>     =========================
>>
>>
>>
>>
>>
>>
>>     On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>     So when you created a wavelet source and change the
>>>     representation to volume you got the errors? Can you post those
>>>     errors?
>>>
>>>     Thanks,
>>>
>>>
>>>     On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>     <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>
>>>         Aashish,
>>>
>>>         Thanks for the suggestion.
>>>
>>>         However, doing this gives me all kinds of opengl errors
>>>         (invalid instruction).
>>>
>>>         Besides that, the wavelet gives me a cube indeed, but I need
>>>         to understand when
>>>         I can have a volume rendering. I created new Source's (e.g.
>>>         tri-prism, a wedge,
>>>         a box with boundaries of finite thickness etc.). But I
>>>         cannot get volume rendering
>>>         to work, grrrrrr. (See other thread)
>>>
>>>         Kind Regards,
>>>         Bertwim
>>>
>>>
>>>
>>>         On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>         You can create a wavelet source and then display it as a
>>>>         volume.
>>>>
>>>>
>>>>
>>>>         On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>         <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>
>>>>             Can perhaps somebody point me how to address the following.
>>>>
>>>>             When I create a new source (say: a box) I get an a box that
>>>>             can be displayed via its surfaces, its constituing
>>>>             points, or wireframe
>>>>             representation.
>>>>             But I need a volume rendering (so that I can add e.g. a
>>>>             clipping plane)
>>>>             How do I get that?
>>>>
>>>>             Regards,
>>>>             Bertwim
>>>>
>>>>
>>>>
>>>>             _______________________________________________
>>>>             Powered by www.kitware.com <http://www.kitware.com>
>>>>
>>>>             Visit other Kitware open-source projects at
>>>>             http://www.kitware.com/opensource/opensource.html
>>>>
>>>>             Please keep messages on-topic and check the ParaView
>>>>             Wiki at: http://paraview.org/Wiki/ParaView
>>>>
>>>>             Follow this link to subscribe/unsubscribe:
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>>>>
>>>>
>>>>
>>>>
>>>>         -- 
>>>>         /| Aashish Chaudhary
>>>>         | Technical Leader
>>>>         | Kitware Inc.
>>>>         /
>>>>         /| http://www.kitware.com/company/team/chaudhary.html/
>>>
>>>
>>>
>>>
>>>     -- 
>>>     /| Aashish Chaudhary
>>>     | Technical Leader
>>>     | Kitware Inc.
>>>     /
>>>     /| http://www.kitware.com/company/team/chaudhary.html/
>>
>>
>>
>>
>> -- 
>> /| Aashish Chaudhary
>> | Technical Leader
>> | Kitware Inc.
>> /
>> /| http://www.kitware.com/company/team/chaudhary.html/
>
>
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>
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