Bender: Difference between revisions
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| style="background:#efefef;" align="left" valign="top" width="150px" | | | style="background:#efefef;" align="left" valign="top" width="150px" | | ||
{{:Bender/Panel}} | |||
< | | align="left" width="800px" | | ||
*[[ | [[image:Bender_Text_512.png]] | ||
= Overview = | |||
Bender is a free, open source software for <strong>repositioning voxelized anatomical models</strong>. It applies the [http://en.wikipedia.org/wiki/Skeletal_animation rigging, skinning and posing] technique to volumes by providing an additional step to resample the volume: | |||
* Rigging: Specify the skeleton ("rig" or also "armature") that represents the linear sections and joints of the body, by which the body will be re-positioned. | |||
* Skinning: Associate the volume voxels associated with each section of the skeleton. | |||
* Posing: Animate the rigging by bending and rotating the joints to define the target repositioning of the body. | |||
* Resampling: Resample the bones, soft tissues, and skin of the voxelized model onto the repositioned rigging to create a new voxelized model. | |||
{|width="100%" | |||
|- | |||
|[[Image:Visibleman-2mm.png|160px]] | |||
|[[Image:Visibleman-armature-rest-opaque.png|160px]] | |||
|[[Image:Visibleman-2mm-skinned-armature.png|160px]] | |||
|[[Image:Visibleman-armature-posed-opaque.png|160px]] | |||
|[[Image:Visibleman-2mm-posed-armature.png|160px]] | |||
|- | |||
|align="center"|3D labelmap | |||
|align="center"|Rigging | |||
|align="center"|Skinning | |||
|align="center"|PosingfMidas | |||
|align="center"|Repositioning | |||
|align="center"| | |||
|} | |||
<br> | <br> | ||
<br> | <br> | ||
< | <center>[[Image:Bender-2.0-tutorial-video.png|link=http://vimeo.com/90788904|400px]]</center> | ||
= News = | |||
{| | |||
|- | |||
Bender is | | 2014/10/16 || Publication at ISBMS: [http://public.kitware.com/Wiki/File:2014-Bender,_An_Open_Source_Software_for_Efficient_Model_Posing_and_Morphing.pdf Bender, An Open Source Software for Efficient Model Posing and Morphing] | ||
|- | |||
| 2014/04/08 || '''Bender 2.0 has been [https://blog.kitware.com/bender-2-0/ released]!''' Download it on [https://github.com/KitwareMedical/Bender/releases/tag/v2.0.0rc3 GitHub]. | |||
|- | |||
| 2014/04/07 || Watch the [https://vimeo.com/90788904 Bender 2.0 tutorial] and walk through the [[Bender/Documentation/2.0/Tutorial|step-by-step tutorial]]. | |||
|- | |||
| 2014/03/16 || Bender 2.0 has entered release candidate stage. The final release is planned for April 2014. | |||
|- | |||
| 2013/09/02 || Watch the [https://vimeo.com/73247670 Bender 1.1 tutorial] and walk through the new [[Bender/Documentation/1.1/Tutorial|step-by-step tutorial]]. | |||
|- | |||
| 2013/09/01 || '''Bender 1.1 has been released!''' Download Bender on [https://github.com/KitwareMedical/Bender/releases/tag/v1.1.0 GitHub]. | |||
|- | |||
| 2013/04/05 || 2 new videos: [https://vimeo.com/63601647 Bender 1.0 preview] and [https://vimeo.com/63601647 Bender 1.0 tutorial] | |||
|- | |||
| 2013/03/01 || ''Bender 1.0 is out !'' [https://github.com/KitwareMedical/Bender/releases/tag/v1.0.0 Download it] now. | |||
|- | |||
| 2012/12/20 || The first beta version has just been released ! Download and try Bender 0.1 [https://github.com/KitwareMedical/Bender/releases/tag/v0.1.0 here] | |||
|} | |||
= Acknowledgement = | |||
Bender | {{:Bender/Acknowledgement}} | ||
{|width=100% | {|width=100% | ||
|[[Image:AFRL.png|left| | |[[Image:AFRL.png|left|120px|link=http://www.wpafb.af.mil/AFRL/]] | ||
|[[Image:Kitware.png|center| | |[[Image:Kitware.png|center|300px|link=http://www.kitware.com]] | ||
|[[Image:3DSlicer.png|right| | |[[Image:3DSlicer.png|right|120px|link=http://www.slicer.org]] | ||
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|} | |} |
Latest revision as of 04:46, 21 May 2020
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OverviewBender is a free, open source software for repositioning voxelized anatomical models. It applies the rigging, skinning and posing technique to volumes by providing an additional step to resample the volume:
News
AcknowledgementThis effort is funded by the Air Force Research Laboratories. Bender is based on the Slicer framework supported by NA-MIC and the Slicer community. |