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  • ...es are organized in an armature structure that handles interaction between bones. *Rest mode: bones are added, edited or removed.
    1 KB (194 words) - 20:58, 5 December 2012
  • ...es are organized in an armature structure that handles interaction between bones. *Rest mode: bones are added, edited or removed.
    7 KB (1,090 words) - 19:58, 12 April 2013
  • ...es are organized in an armature structure that handles interaction between bones. *Rest mode: bones are added, edited or removed.
    7 KB (1,092 words) - 20:22, 27 August 2013
  • ...es are organized in an armature structure that handles interaction between bones. *Rest mode: bones are added, edited or removed.
    8 KB (1,143 words) - 01:48, 19 March 2014
  • ...in labels of the input labelmap to ease the visualization/usability of the bones and the skin that often have different labels in the input 'raw' labelmap. ...is important to merge those similar labels into a unique label (1 for the bones, 1 for the skin).
    25 KB (3,691 words) - 20:13, 12 April 2013
  • Image:BenderArmatureBones.png| Finger bones
    3 KB (378 words) - 00:09, 3 September 2013
  • ...assigned the unique ide of the femur bone. The IDs are the indexes of the bones in the [[../Armatures|armature]].
    3 KB (414 words) - 20:59, 24 April 2013
  • ...s of the input labelmap to simplify the visualization and usability of the bones and the skin. ...bones, 1 for the skin) as the Bender workflow handles only 1 label for the bones and 1 label for the skin. .
    27 KB (4,033 words) - 23:39, 2 September 2013
  • ...s of the input labelmap to simplify the visualization and usability of the bones and the skin. ...bones, 1 for the skin) as the Bender workflow handles only 1 label for the bones and 1 label for the skin. .
    27 KB (4,033 words) - 12:30, 19 March 2014
  • ...assigned the unique ide of the femur bone. The IDs are the indexes of the bones in the [[../Armatures|armature]].
    3 KB (432 words) - 02:25, 26 August 2013
  • ...assigned the unique ide of the femur bone. The IDs are the indexes of the bones in the [[../Armatures|armature]].
    3 KB (433 words) - 03:28, 19 March 2014
  • ...s of the input labelmap to simplify the visualization and usability of the bones and the skin. ...bones, 1 for the skin) as the Bender workflow handles only 1 label for the bones and 1 label for the skin. .
    30 KB (4,312 words) - 13:41, 1 April 2014
  • * Resampling: Resample the bones, soft tissues, and skin of the voxelized model onto the repositioned riggin
    3 KB (415 words) - 04:46, 21 May 2020
  • Validate the step by clicking "2/7 - Extract bones and skin"
    3 KB (468 words) - 20:52, 4 September 2013