Bender/Documentation/0.1/Modules/Armatures

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Introduction and Acknowledgement

Acknowledgments:

  • Air Force Research Laboratories

Webpage: http://public.kitware.com/Wiki/Bender
Author: Johan Andruejol (Kitware Inc.)
Contributor1: Julien Finet (Kitware Inc.)
Contact: Julien Finet, <email>julien.finet@kitware.com</email>

Module Description

The Armatures module creates, edits and animates(poses) bone armatures using forward kinematic.

A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.

An armature has two modes:

  • Rest mode: bones are added, edited or removed.
  • Pose mode: bones are animated. In this mode, the user can only rotate the bones around its head.

The module is split in three parts:

  • The panel Armature controls the properties of all the bones of the armature.
  • The panel Bones lists the bones hierarchy of the current armature.
  • The last panel controls the properties of the currently selected bone.

Use Cases

Armature of a skeleton


Tutorials

Panels and their use

  • Armature:
    • Representation: ...
  • Bones:
User Interface

Similar Modules

References

Information for Developers