[vtkusers] Can we add a check to see if we have at least 2 nodes when vtkContourWidget is in Manipulate state?
andyjk
andrewkeeling at hotmail.com
Thu Jun 13 15:57:19 EDT 2019
I have the same problem. I can only add one point (the first) and even then,
the interactor crashes if I try to do more. Simple example below - basically
from
https://vtk.org/Wiki/VTK/Examples/Cxx/PolyData/PolygonalSurfaceContourLineInterpolator
with a few lines added. Any reason why I cannot add nodes programatically ?
Thanks !
#include <vtkVersion.h>
#include "vtkSmartPointer.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkImageDataGeometryFilter.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataCollection.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"
#include "vtkTriangleFilter.h"
#include "vtkXMLPolyDataReader.h"
#include "vtkContourWidget.h"
#include "vtkOrientedGlyphContourRepresentation.h"
#include "vtkPolygonalSurfacePointPlacer.h"
#include "vtkPolygonalSurfaceContourLineInterpolator.h"
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> polyData;
if (argc < 2)
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetThetaResolution(40);
sphereSource->SetPhiResolution(20);
sphereSource->Update();
polyData = sphereSource->GetOutput();
}
else
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
polyData = reader->GetOutput();
}
// The Dijkistra interpolator will not accept cells that aren't triangles
vtkSmartPointer<vtkTriangleFilter> triangleFilter =
vtkSmartPointer<vtkTriangleFilter>::New();
#if VTK_MAJOR_VERSION <= 5
triangleFilter->SetInput( polyData );
#else
triangleFilter->SetInputData( polyData );
#endif
triangleFilter->Update();
vtkSmartPointer<vtkPolyData> pd = triangleFilter->GetOutput();
//Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(triangleFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
// Create the render window, renderer and interactor.
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Add the actors to the renderer, set the background and size
renderer->AddActor(actor);
renderer->SetBackground (.3, .4, .5);
// Here comes the contour widget stuff...
vtkSmartPointer<vtkContourWidget> contourWidget =
vtkSmartPointer<vtkContourWidget>::New();
contourWidget->SetInteractor(interactor);
vtkSmartPointer<vtkOrientedGlyphContourRepresentation> rep =
vtkOrientedGlyphContourRepresentation::SafeDownCast(
contourWidget->GetRepresentation());
rep->GetLinesProperty()->SetColor(1, 0.2, 0);
rep->GetLinesProperty()->SetLineWidth(3.0);
vtkSmartPointer<vtkPolygonalSurfacePointPlacer> pointPlacer =
vtkSmartPointer<vtkPolygonalSurfacePointPlacer>::New();
pointPlacer->AddProp(actor);
pointPlacer->GetPolys()->AddItem( pd );
rep->SetPointPlacer(pointPlacer);
vtkSmartPointer<vtkPolygonalSurfaceContourLineInterpolator> interpolator =
vtkSmartPointer<vtkPolygonalSurfaceContourLineInterpolator>::New();
interpolator->GetPolys()->AddItem( pd );
rep->SetLineInterpolator(interpolator);
renderWindow->Render();
interactor->Initialize();
contourWidget->EnabledOn();
contourWidget->Initialize();
contourWidget->EnabledOff();
double pt1[3]; pt1[0] = -0.107433; pt1[1] = 0.112549; pt1[2] = 0.474558;
contourWidget->SetWidgetState(vtkContourWidget::Define);
contourWidget->GetContourRepresentation()->AddNodeAtWorldPosition(pt1);
//double pt2[3]; pt2[0] = 0.187556; pt2[1] = 0.187556; pt2[2] = 0.42192;
//contourWidget->GetContourRepresentation()->AddNodeAtWorldPosition(pt2);
contourWidget->EnabledOn();
interactor->Start();
return EXIT_SUCCESS;
}
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