[vtkusers] VTK pipeline thread safety
Allie Vacanti
allison.vacanti at kitware.com
Tue Mar 6 11:51:02 EST 2018
Hi Kit,
You are correct, you will run into issues trying to share the filter
between threads since they are stateful. You'll need to manually create and
configure a new filter for each thread.
The VruiVTK project has done something similar, but it executes isolated
data pipelines in a single background thread while doing threaded rendering
to multiple OpenGL contexts, including thread safe data transfer between
data<->render pipelines. Might be worth poking around in it and see if
anything useful pops out.
VruiVTK library: https://github.com/VruiVTK/vtkVRUI
MooseViewer (uses VruiVTK, the "mvClassName" classes are relevant to
threading): https://github.com/VruiVTK/MooseViewer
Be warned that there are dragons lurking -- the pipeline/filter system
itself is thread safe when done carefully, but some utilities in VTK (e.g.
text rendering) use single-threaded external libraries or process-wide
globals that can bite you. For just crunching some data, though, you should
be fine.
HTH,
Allie
On Mon, Mar 5, 2018 at 11:39 AM, Kit Chambers <kit.chambers.kc at gmail.com>
wrote:
> Hi,
>
> I am looking to write a VTK filter which contains a series of sub filters
> which are executed in parallel inside an OpenMP loop. The RequestData would
> look something like this:
>
> 1- Set up the the filters (filter1 -> filter2 -> filter3), this sequence
> might change between different usages.
> 2- Start threading / create the parallel region
> 3- Parallel loop over some different inputs
> 3a - Set filter1 input
> 3b - Execute the filter series
> 3c - Add the result to output
>
> Would I be correct in thinking that the above will result in a conflict
> where filter inputs and outputs get over written by successive threads? If
> so then is there a handy way to create a thread local copy of the VTK
> filters between steps 2 and 3?
>
> Any help would be appreciated.
>
> Kit
>
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