[vtkusers] vtkOpenGLSkybox and cubic texture map orientation
BBerco
bebe0705 at colorado.edu
Sat Jan 27 15:11:36 EST 2018
I am trying to display a skybox environment using the vtkOpenGLSkybox class.
The documentation of vtkSkybox says that a texture cube must be provided. I
used this one
<https://www.google.com/search?q=cubic+texture+file&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjiw7q09PjYAhVSyGMKHYKVAq8Q_AUICigB&biw=1280&bih=703#imgrc=-t5W2ikSKVWtQM:>
I'm providing the skybox actor with a cube source. But s you can see below,
the texture is not properly mapped.
Any advice?
<http://vtk.1045678.n5.nabble.com/file/t341520/Screen_Shot_2018-01-27_at_13.png>
main.cpp:
*
#include <vtkSphereSource.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOpenGLSkybox.h>
#include <vtkImageReader2Factory.h>
#include <vtkTexture.h>
#include <vtkTransformTextureCoords.h>
#include <vtkImageReader2.h>
int main(int, char *[])
{
// Read texture file
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkImageReader2 *imageReader = readerFactory
->CreateImageReader2("../map.png");
imageReader->SetFileName("../map.png");
// Create texture
vtkSmartPointer<vtkTexture> texture =vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(imageReader->GetOutputPort());
// Create a cube
vtkSmartPointer<vtkCubeSource> skybox_source =
vtkSmartPointer<vtkCubeSource>::New();
vtkSmartPointer<vtkPolyDataMapper> skybox_mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
skybox_mapper->SetInputConnection(skybox_source->GetOutputPort());
// Create the skybox
vtkSmartPointer<vtkOpenGLSkybox> skybox =
vtkSmartPointer<vtkOpenGLSkybox>::New();
skybox -> SetTexture(texture);
skybox -> SetMapper(skybox_mapper);
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// renderer->AddActor(actor);
renderer->AddActor(skybox);
// renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
*
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