[vtkusers] vtkOpenGLSkybox and cubic texture map orientation
Ken Martin
ken.martin at kitware.com
Sat Jan 27 15:22:10 EST 2018
Here is a rough example (maybe not 100% but close, I just grabbed the key
parts form TestCubeMap2.cxx. It uses 6 square textures and assembles them
into a cube map.
const char* fpath[] =
{
"Data/skybox/posx.jpg",
"Data/skybox/negx.jpg",
"Data/skybox/posy.jpg",
"Data/skybox/negy.jpg",
"Data/skybox/posz.jpg",
"Data/skybox/negz.jpg"
};
vtkNew<vtkTexture> texture;
texture->CubeMapOn();
texture->InterpolateOn();
texture->RepeatOff();
texture->EdgeClampOn();
// mipmapping works on many systems but is not
// core 3.2 for cube maps. VTK will silently
// ignore it if it is not supported.
texture->MipmapOn();
for (int i = 0; i < 6; i++)
{
vtkNew<vtkJPEGReader> imgReader;
imgReader->SetFileName(
vtkTestUtilities::ExpandDataFileName(argc, argv, fpath[i]));
vtkNew<vtkImageFlip> flip;
flip->SetInputConnection(imgReader->GetOutputPort());
flip->SetFilteredAxis(1); // flip y axis
texture->SetInputConnection(i, flip->GetOutputPort(0));
}
vtkNew<vtkSkybox> world;
world->SetTexture(texture);
renderer->AddActor(world);
On Sat, Jan 27, 2018 at 3:11 PM, BBerco <bebe0705 at colorado.edu> wrote:
> I am trying to display a skybox environment using the vtkOpenGLSkybox
> class.
>
> The documentation of vtkSkybox says that a texture cube must be provided. I
> used this one
> <https://www.google.com/search?q=cubic+texture+file&
> source=lnms&tbm=isch&sa=X&ved=0ahUKEwjiw7q09PjYAhVSyGMKHYKVA
> q8Q_AUICigB&biw=1280&bih=703#imgrc=-t5W2ikSKVWtQM:>
>
> I'm providing the skybox actor with a cube source. But s you can see below,
> the texture is not properly mapped.
>
> Any advice?
>
> <http://vtk.1045678.n5.nabble.com/file/t341520/Screen_Shot_
> 2018-01-27_at_13.png>
>
>
> main.cpp:
> *
> #include <vtkSphereSource.h>
> #include <vtkCubeSource.h>
> #include <vtkPolyData.h>
> #include <vtkSmartPointer.h>
> #include <vtkPolyDataMapper.h>
> #include <vtkActor.h>
> #include <vtkRenderWindow.h>
> #include <vtkRenderer.h>
> #include <vtkRenderWindowInteractor.h>
> #include <vtkOpenGLSkybox.h>
> #include <vtkImageReader2Factory.h>
> #include <vtkTexture.h>
> #include <vtkTransformTextureCoords.h>
> #include <vtkImageReader2.h>
>
> int main(int, char *[])
> {
>
>
>
> // Read texture file
> vtkSmartPointer<vtkImageReader2Factory> readerFactory =
> vtkSmartPointer<vtkImageReader2Factory>::New();
> vtkImageReader2 *imageReader = readerFactory
> ->CreateImageReader2("../map.png");
>
> imageReader->SetFileName("../map.png");
>
> // Create texture
> vtkSmartPointer<vtkTexture> texture =vtkSmartPointer<vtkTexture>::New();
> texture->SetInputConnection(imageReader->GetOutputPort());
>
>
> // Create a cube
> vtkSmartPointer<vtkCubeSource> skybox_source =
> vtkSmartPointer<vtkCubeSource>::New();
>
>
> vtkSmartPointer<vtkPolyDataMapper> skybox_mapper =
> vtkSmartPointer<vtkPolyDataMapper>::New();
> skybox_mapper->SetInputConnection(skybox_source->GetOutputPort());
>
> // Create the skybox
> vtkSmartPointer<vtkOpenGLSkybox> skybox =
> vtkSmartPointer<vtkOpenGLSkybox>::New();
>
> skybox -> SetTexture(texture);
> skybox -> SetMapper(skybox_mapper);
>
>
>
>
>
> // Create a sphere
> vtkSmartPointer<vtkSphereSource> sphereSource =
> vtkSmartPointer<vtkSphereSource>::New();
> sphereSource->SetCenter(0.0, 0.0, 0.0);
> sphereSource->SetRadius(5.0);
>
> vtkSmartPointer<vtkPolyDataMapper> mapper =
> vtkSmartPointer<vtkPolyDataMapper>::New();
> mapper->SetInputConnection(sphereSource->GetOutputPort());
>
> vtkSmartPointer<vtkActor> actor =
> vtkSmartPointer<vtkActor>::New();
> actor->SetMapper(mapper);
>
> vtkSmartPointer<vtkRenderer> renderer =
> vtkSmartPointer<vtkRenderer>::New();
> vtkSmartPointer<vtkRenderWindow> renderWindow =
> vtkSmartPointer<vtkRenderWindow>::New();
> renderWindow->AddRenderer(renderer);
> vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
> vtkSmartPointer<vtkRenderWindowInteractor>::New();
> renderWindowInteractor->SetRenderWindow(renderWindow);
>
> // renderer->AddActor(actor);
> renderer->AddActor(skybox);
>
> // renderer->SetBackground(.3, .6, .3); // Background color green
>
> renderWindow->Render();
> renderWindowInteractor->Start();
>
> return EXIT_SUCCESS;
> }
> *
>
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> --
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--
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
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