[vtkusers] Set view matrix explicitly

Bruno Oliveira bruno.manata.oliveira at gmail.com
Thu Mar 3 10:40:32 EST 2016


I tried setting view matrix manually and this warning shows up:

Warning: In
/home/bmmo/playground/VTK-7.0.0/Common/Transforms/vtkTransform.cxx, line 194
vtkTransform (0xaa4460): InternalUpdate: doing hack to support legacy
code.  This is deprecated in VTK 4.2.  May be removed in a future version.

2016-03-03 15:27 GMT+00:00 Bruno Oliveira <bruno.manata.oliveira at gmail.com>:

> Hello,
>
> is there a way of setting the "View" matrix (equivalent to OpenGL fixed
> pipeline nomenclature), instead of just setting the camer'as viewUp and
> focalPoint?
>
>
> If not, is there a way of setting the camera's euler angles relative to an
> origin point?
>
> Thank you!
>
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