[vtkusers] Set view matrix explicitly
Bruno Oliveira
bruno.manata.oliveira at gmail.com
Thu Mar 3 10:27:11 EST 2016
Hello,
is there a way of setting the "View" matrix (equivalent to OpenGL fixed
pipeline nomenclature), instead of just setting the camer'as viewUp and
focalPoint?
If not, is there a way of setting the camera's euler angles relative to an
origin point?
Thank you!
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