[vtkusers] Rendering multiple volumes
Weiguang guan
guanw at rhpcs.mcmaster.ca
Thu Oct 29 13:07:40 EDT 2015
Thanks, Aashish, for confirming it and providing a workaround. Hope my
post + other related posts would bump it up a bit in the priority list.
Best,
Weiguang
On 29/10/2015 12:14 PM, Aashish Chaudhary wrote:
> Hi Weiguang,
>
> Yes, a true multi volume rendering is not supported in current GPU
> mappers. This is a interesting task and we talked about implementing
> it but didn't hit high in our priority list. I think there could be
> some interesting questions / answer related to this on blending and
> mixing. One thing you could do (if possible) is that you can combine
> two volumes into one with two components (assuming that each has one)
> if you need something soon. Also, I believe the texture mapping mapper
> works because it crates these polygonal slices but I would imaging
> that even it would not do the right thing completely (it may look
> right though) in all circumstances since its not going to sort slices
> between two volumes.
>
> - Aashish
>
> On Thu, Oct 29, 2015 at 11:59 AM, Weiguang guan
> <guanw at rhpcs.mcmaster.ca <mailto:guanw at rhpcs.mcmaster.ca>> wrote:
>
> There were a few posts in the past about this topic. The
> conclusion seemed to be that VTK didn't support multi-volume
> rendering in terms of proper visibility sorting/blending. I'm not
> sure it is still true.
>
> I've done a test where two partially overlapped volumes are used.
> I've found that only the texture mapping mapper can render them
> correctly. All the other mappers (GPU based or ray casting) always
> have one volume occlude the other one no matter what direction the
> camera is viewing.
>
> Is vtkImageOcclusionSpectrum designed for handling multiple volume
> rendering? Any comments will be appreciated. Thanks.
>
> Best,
> Weiguang
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> --
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc.
> /
> /| http://www.kitware.com/company/team/chaudhary.html/
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