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    <div class="moz-cite-prefix">Thanks, Aashish, for confirming it and
      providing a workaround. Hope my post + other related posts would
      bump it up a bit in the priority list. <br>
      <br>
      Best,<br>
      Weiguang<br>
      <br>
      On 29/10/2015 12:14 PM, Aashish Chaudhary wrote:<br>
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    <blockquote
cite="mid:CAEw35Z8dO35AH6dKF1ii3hT3FAiuOvwDjzWO=9nRE_oBbPxzSw@mail.gmail.com"
      type="cite">
      <div dir="ltr"><span style="font-size:16px">Hi Weiguang, </span><br>
        <div><span style="font-size:16px"><br>
          </span></div>
        <div><span style="font-size:16px">Yes, a true multi volume
            rendering is not supported in current GPU mappers. This is a
            interesting task and we talked about implementing it but
            didn't hit high in our priority list. I think there could be
            some interesting questions / answer related to this on
            blending and mixing. </span><span style="font-size:16px">One
            thing you could do (if possible) is that you can combine two
            volumes into one with two components (assuming that each has
            one) if you need something soon. Also, I believe the </span><span
            style="font-size:16px">texture mapping mapper works because
            it crates these polygonal slices but I would imaging that
            even it would not do the right thing completely (it may look
            right though) in all circumstances since its not going to
            sort slices between two volumes. </span></div>
        <div><span style="font-size:16px"><br>
          </span></div>
        <div><span style="font-size:16px">- Aashish </span></div>
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      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Thu, Oct 29, 2015 at 11:59 AM,
          Weiguang guan <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:guanw@rhpcs.mcmaster.ca" target="_blank">guanw@rhpcs.mcmaster.ca</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">There were
            a few posts in the past about this topic. The conclusion
            seemed to be that VTK didn't support multi-volume rendering
            in terms of proper visibility sorting/blending. I'm not sure
            it is still true.<br>
            <br>
            I've done a test where two partially overlapped volumes are
            used. I've found that only the texture mapping mapper can
            render them correctly. All the other mappers (GPU based or
            ray casting) always have one volume occlude the other one no
            matter what direction the camera is viewing.<br>
            <br>
            Is vtkImageOcclusionSpectrum designed for handling multiple
            volume rendering? Any comments will be appreciated. Thanks.<br>
            <br>
            Best,<br>
            Weiguang<br>
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        -- <br>
        <div class="gmail_signature">
          <div dir="ltr"><font face="trebuchet ms, sans-serif"><i>|
                Aashish Chaudhary <br>
                | Technical Leader         <br>
                | Kitware Inc.            <br>
              </i></font>
            <div><i><font face="trebuchet ms, sans-serif">| </font><a
                  moz-do-not-send="true"
                  href="http://www.kitware.com/company/team/chaudhary.html"
                  target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
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