[vtkusers] Call to Render on WM_PAINT in vtkWin32RenderWindowInteractor
Xabi Riobe
xabivtk at gmail.com
Fri Oct 2 08:43:15 EDT 2015
Hi,
Does someone know why in vtkWin32RenderWindowInteractor::vtkHandleMessage2
there is the Render() call on WM_PAINT:
case WM_PAINT:
me->Render();
return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam);
break;
since CallWindowProc will lead to vtkWin32OpenGLRenderWindow::MessageProc
that performs the rendering on WM_PAINT
So we have a double rendering that can be slow...
For example, resize a render window and you can see this happening.
Thanks for any info about that
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