[vtkusers] Volume + surface transparency with OpenGL2

Xabi Riobe xabivtk at gmail.com
Mon Nov 23 08:45:29 EST 2015


Hi,

I would like to know if with OpenGL2 it is now possible (and how) to have
transparent polygonal surface mixed with volumetric rendering?
And if not, is it scheduled to implement it in a future release?

It doesn't seem to be the case, but i wanted to be sure.

Thanks!
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