[vtkusers] Volume + surface transparency with OpenGL2
Aashish Chaudhary
aashish.chaudhary at kitware.com
Mon Nov 23 12:11:10 EST 2015
Hi Xabi,
Can you explain the expected behavior you want to see when rendering in
such case?
Thanks,
On Mon, Nov 23, 2015 at 8:45 AM, Xabi Riobe <xabivtk at gmail.com> wrote:
> Hi,
>
> I would like to know if with OpenGL2 it is now possible (and how) to have
> transparent polygonal surface mixed with volumetric rendering?
> And if not, is it scheduled to implement it in a future release?
>
> It doesn't seem to be the case, but i wanted to be sure.
>
> Thanks!
>
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--
*| Aashish Chaudhary | Technical Leader | Kitware Inc. *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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