[vtkusers] Volume Rendering with Voxel Specific Color
Cory Jones
cjayjones at gmail.com
Wed Jun 25 13:49:00 EDT 2014
I am trying to render a volume from 3D ImageData and I want to be able to
control the color of each voxel independently using the color channels. I
am able to set the number of scalar components in my ImageData to 3 and set
each channel separately. I am rendering using vtkSmartVolumeMapper. Is
there a way to set the vtkVolumeProperty so that the image renders the 3
channels as RGB? I have tried using the vtkColorTransferFunction
SetColorSpaceToRGB(), but this does not work. Again, I don't want to do
scalar color mapping. My current code is:
vtkSmartPointer<vtkSmartVolumeMapper> volumeMapper =
vtkSmartPointer<vtkSmartVolumeMapper>::New();
volumeMapper->SetBlendModeToComposite();
volumeMapper->SetInputConnection(outputImageData->GetProducerPort());
vtkSmartPointer<vtkVolumeProperty> volumeProperty =
vtkSmartPointer<vtkVolumeProperty>::New();
volumeProperty->ShadeOff();
volumeProperty->SetInterpolationType(VTK_LINEAR_INTERPOLATION);
vtkSmartPointer<vtkColorTransferFunction> color =
vtkSmartPointer<vtkColorTransferFunction>::New();
color->SetColorSpaceToRGB();
volumeProperty->SetColor(color);
vtkSmartPointer<vtkVolume> volume =
vtkSmartPointer<vtkVolume>::New();
volume->SetMapper(volumeMapper);
volume->SetProperty(volumeProperty);
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