[vtkusers] vtkgdcmimagereader for volume rendering
Taha Ceritli
t.yusufceritli at gmail.com
Fri Jan 25 07:57:43 EST 2013
Hi,
I want to read a series of 2D dicom images. Then, I'll display it as a 3D
volume. For that, I followed this steps:
1- ipp sorter
2- setfilenames
3- vtkimagechangeinformation
After these, I tried to visualize them using vtkimageviewer2.
I'm sending almost all the code I wrote. I'm pretty sure it loads and sorts
the images. But it gives an error like
Sorting succeeded:0.5
Sorting succeeded:1.5
The program has unexpectedly finished.
vtkGDCMImageReader *dicomReader =
vtkGDCMImageReader::New();
std::vector<std::string> filenames;
const char *filename = "/home/telemed/Downloads/Dentascan";
gdcm::Directory d;
d.Load( filename, false);
filenames = d.GetFilenames();
gdcm::IPPSorter s;
s.SetComputeZSpacing( true );
s.SetZSpacingTolerance( 1e-3 );
bool b = s.Sort( filenames );
if( !b )
{
std::cerr << "Failed to sort:" << "s" << std::endl;
return 1;
}
std::cout << "Sorting succeeded:" << s.GetZSpacing() << std::endl;
//s.Print( std::cout );
const std::vector<std::string> & sorted = s.GetFilenames();
vtkStringArray *files =
vtkStringArray::New();
std::vector< std::string >::const_iterator it = sorted.begin();
for( ; it != sorted.end(); ++it)
{
const std::string &f = *it;
files->InsertNextValue( f.c_str() );
}
dicomReader->SetFileNames( files );
//dicomReader->Update();
vtkImageChangeInformation *changer =
vtkImageChangeInformation::New();
changer->SetInputConnection(dicomReader->GetOutputPort());
changer->SetOutputSpacing(VTK_DOUBLE_MAX,VTK_DOUBLE_MAX, 2.0);
changer->Update();
vtkInteractorStyleImage *imageStyle =
vtkInteractorStyleImage::New();
vtkRenderWindowInteractor *interactor =
vtkRenderWindowInteractor::New();
// Calculate the center of the volume
dicomReader->GetOutput()->UpdateInformation();
int extent[6];
double spacing[3];
double origin[3];
dicomReader->GetOutput()->GetWholeExtent(extent);
dicomReader->GetOutput()->GetSpacing(spacing);
dicomReader->GetOutput()->GetOrigin(origin);
spacing[2] = 1.5;
vtkImageData* image = vtkImageData ::New();
image->SetSpacing(spacing);
std::cout << "Sorting succeeded:" << spacing[2] << std::endl;
double center[3];
center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);
// Matrices for axial, coronal, sagittal, oblique view orientations
static double axialElements[16] = {
1, 0, 0, center[0],
0, 1, 0, center[1],
0, 0, 1, center[2],
0, 0, 0, 1 };
static double coronalElements[16] = {
1, 0, 0, center[0],
0, 0, 1, center[1],
0,-1, 0, center[2],
0, 0, 0, 1 };
static double sagittalElements[16] = {
0, 0,-1, center[0],
1, 0, 0, center[1],
0,-1, 0, center[2],
0, 0, 0, 1 };
// Set the slice orientation
vtkMatrix4x4 *resliceAxes = vtkMatrix4x4::New();
resliceAxes->DeepCopy(coronalElements);
vtkImageReslice *Reslice = vtkImageReslice::New();
Reslice->SetInputConnection(changer->GetOutputPort());
Reslice->SetOutputDimensionality(3);
Reslice->SetResliceAxes(resliceAxes);
Reslice->SetInterpolationModeToLinear();
vtkImageViewer2 *viewer = vtkImageViewer2::New();
viewer->SetupInteractor(interactor);
viewer->SetSize(500,500);
viewer->SetColorWindow(1024);
viewer->SetColorLevel(800);
viewer->SetInputConnection(Reslice->GetOutputPort());
// Create a greyscale lookup table
vtkLookupTable *table = vtkLookupTable::New();
table->SetRange(0, 200); // image intensity range
table->SetValueRange(0.0, 1.0); // from black to white
table->SetSaturationRange(0.0, 0.0); // no color saturation
table->SetRampToLinear();
table->Build();
// Map the image through the lookup table
vtkImageMapToColors *color = vtkImageMapToColors::New();
color->SetLookupTable(table);
color->SetInputConnection(Reslice->GetOutputPort());
// Display the image
vtkImageActor *actor = vtkImageActor::New();
actor->SetInput(color->GetOutput());
vtkRenderer *renderer = vtkRenderer::New();
renderer->AddActor(actor);
vtkRenderWindow *window = vtkRenderWindow::New();
window->AddRenderer(renderer);
interactor->SetInteractorStyle(imageStyle);
window->SetInteractor(interactor);
window->Render();
interactor->Start();
Thanks for your help.
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