[vtkusers] set image as background
Giancarlo Amati
ilferraresebono at hotmail.it
Thu Feb 11 11:20:44 EST 2010
Yup, it's roughly the same structure my code has.
But apparently whatever is the order or the AddRenderer..... the one containing the image seems prevailing over the other one
Many thanks anyway!
Date: Thu, 11 Feb 2010 11:08:50 -0500
From: daviddoria+vtk at gmail.com
CC: vtkusers at vtk.org
Subject: Re: [vtkusers] set image as background
On Thu, Feb 11, 2010 at 10:54 AM, Giancarlo Amati <ilferraresebono at hotmail.it> wrote:
mmm now it get confusing because that's the style of my code:
this is the declaration:
vtkSmartPointer<vtkRenderer> L0= vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkCamera> camL0 = vtkCamera::New();
vtkSmartPointer<vtkRenderer> L1 = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkCamera> camL1 = vtkCamera::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(720,576);
Than I create a plane with texture the image I load up and then... I add the plane to L1;
L0->AddActor(Scene);
L1->AddActor(texturedPlane);
renderWindow->AddRenderer(L0);
renderWindow->AddRenderer(L1);
and I call start() of the interactor.
but I just got my Texture rendered..but not the 3D Model. so what u mean with Layers?
Regards.
Giancarlo
I tried to make a demo of this:http://www.vtk.org/Wiki/VTK/Examples/BackgroundImage
However, it seems like one renderer covers up the other. For now it is just trying to display an ImageActor in backgroundRenderer and then a sphere in sceneRenderer.Thanks,
David
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