[vtkusers] How to average different meshes (from surface points)?
Arnaud GELAS
arnaud_gelas at hms.harvard.edu
Mon Oct 26 17:20:23 EDT 2009
Can you send one image of the results please?
Arnaud
On 10/26/2009 04:44 PM, lynx.abraxas at freenet.de wrote:
> On 26/10/09 10:13:12, Arnaud GELAS wrote:
>
>> Hi Lynx,
>>
>> In vtk, there is one filter to reconstruct surface from a set of points
>> vtkSurfaceReconstructionFilter
>>
>>
> (http://www.vtk.org/doc/nightly/html/classvtkSurfaceReconstructionFilter.html),
>
>> it is based on the work of Hugues Hoppe 1992. Results are not really
>> impressive but that could help.
>>
> Thanks for the ideas Arnaud.
>
> I tried vtkSurfaceReconstructionFilter and noticed while playing with the
> parameter SetNeighborhoodSize that the result is not so bad. The only problem
> is there are some surface parts drawn that don't fit. These parts (look like
> wings) jump and change randomly depending on SetNeighborhoodSize.
> So I had the idea to create some kind of average for many SetNeighborhoodSize
> values. I wonder if that is possible by just adding up the output of
> vtkSurfaceReconstructionFilter. A kind of h-minimum filtering might be
> necessary before finally appling vtkContourFilter. Is this a sensible idea?
> Is there some other method implemented in itk/vtk that can average surfaces?
> Another way might be to use the points that make up the contour from different
> SetNeighborhoodSize values in a vtkGaussianSplatter and avearge those up and
> do a final contour.
> Is there a better way to achieve this?
>
> Thanks for any help or hints.
> Lynx
>
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