[vtkusers] Depth Peeling VTK5.2 ATI Cars

Goodwin Lawlor goodwin.lawlor at ucd.ie
Fri Oct 3 11:31:27 EDT 2008


Francois Bertel wrote:
> Iñigo,
> 
> No I don't have solution for VTK depth peeling on ATI cards.
> 
> Goodwin,
> 
> VTK depth peeling working on an old ATI laptop is break news for me!
> 
> You are the first saying that VTK depth peeling is working with an ATI card.
> Can you send me your OpenGL profile please (any of the following
> methods allows you to save the result into a text file):
> http://www.vtk.org/Wiki/VTK_FAQ#How_do_I_check_which_OpenGL_versions_or_extensions_are_supported_by_my_graphic_card_or_OpenGL_implementation.3F
> 
> What's the result of
> 
> $ ctest -R TestTranslucentLUTDepthPeeling -V
> 
> Does it fail or pass?
> Does it say: "depth peeling was used" or does it say "depth peeling
> was not used (alpha blending instead)"?
> 
> The best is actually to submit this test on the vtk dahsboard as an
> experimental build:
> 
> $ ctest -D ExperimentalTest -R
> "LoadOpenGLExtension|TestTranslucentLUTDepthPeeling"
> 
> ... it will run LoadOpenGLExtension test (this test will display the
> OpenGL version and the list of OpenGL extensions,
>  it will run TestTranslucentLUTDepthPeeling as well.
> 
> Regards.

Sorry - false alarm. That test fails.

Looking at my app is falls back to sorting polys on the laptop.

That reminds me that those omega drivers add accelerated 3d texture 
volume rendering over the official drivers, not depth peeling :-(

Goodwin




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