[vtkusers] Depth Peeling VTK5.2 ATI Cars
Inigo Barandiaran
ibarandiaran at vicomtech.org
Fri Oct 3 12:01:14 EDT 2008
Thanks goodwin for your reply.
I tested depth peeling in both laptop and non-laptop PC. With an old ATI
card and with a New ATI card with the lastest drivers installed (i used this
tool http://www.driverheaven.net/modtool.php that allows to install the
lastest ATI drivers for non-Laptop PC in any laptop).
Depth peeling did not work nor in laptop neither in non-laptop PC.
Francois, i don't know where is exactly the problem. In your code, you
mention that the problem is the implementation in GLSL of some funtions in
ATI's driver isnt it?
I will try to find a solution, but, do you think is going to be difficult to
solve? Thanks in advance, and thanks for your efforts in VTK :)
Best,
Goodwin Lawlor wrote:
>
> Francois Bertel wrote:
>> Iñigo,
>>
>> No I don't have solution for VTK depth peeling on ATI cards.
>>
>> Goodwin,
>>
>> VTK depth peeling working on an old ATI laptop is break news for me!
>>
>> You are the first saying that VTK depth peeling is working with an ATI
>> card.
>> Can you send me your OpenGL profile please (any of the following
>> methods allows you to save the result into a text file):
>> http://www.vtk.org/Wiki/VTK_FAQ#How_do_I_check_which_OpenGL_versions_or_extensions_are_supported_by_my_graphic_card_or_OpenGL_implementation.3F
>>
>> What's the result of
>>
>> $ ctest -R TestTranslucentLUTDepthPeeling -V
>>
>> Does it fail or pass?
>> Does it say: "depth peeling was used" or does it say "depth peeling
>> was not used (alpha blending instead)"?
>>
>> The best is actually to submit this test on the vtk dahsboard as an
>> experimental build:
>>
>> $ ctest -D ExperimentalTest -R
>> "LoadOpenGLExtension|TestTranslucentLUTDepthPeeling"
>>
>> ... it will run LoadOpenGLExtension test (this test will display the
>> OpenGL version and the list of OpenGL extensions,
>> it will run TestTranslucentLUTDepthPeeling as well.
>>
>> Regards.
>
> Sorry - false alarm. That test fails.
>
> Looking at my app is falls back to sorting polys on the laptop.
>
> That reminds me that those omega drivers add accelerated 3d texture
> volume rendering over the official drivers, not depth peeling :-(
>
> Goodwin
>
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