[vtkusers] VTKEdge MIPs doesn't work...
AGPX
agpxnet at yahoo.it
Thu Nov 6 10:06:42 EST 2008
Hi,
I have a problem with the vtkKWEVolumeMapper. It works when blending mode is composite, but when you try to use the Minimum or Maximum Intensity Projection, you obtain the following error messages:
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 2110
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): program link error
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 2116
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): log: Fragment info
-------------
(0) : fatal error C9999: Bad scope in ConvertLocalReferences()
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3741
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): dataSetTexture is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3758
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): colorTexture is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3775
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): opacityTexture is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3795
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): depthTexture is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3814
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): noiseTexture is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3867
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): scalarBufferTexture is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3885
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): windowLowerLeftCorner is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 3919
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): invWindowSize is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5526
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): lowBounds is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5539
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): highBounds is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5678
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): cameraPosition is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5690
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): sampleDistance is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5707
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): matrix1 is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5722
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): matrix2 is not a uniform variable.
ERROR: In ..\..\VTKEdge\VolumeRendering\vtkKWEOpenGLGPUVolumeRayCastMapper.cxx, line 5830
vtkKWEOpenGLGPUVolumeRayCastMapper (020C9980): textureToEye is not a uniform variable.
I use the latest VTK version (5.3.0 downloaded by cvs) and the latest VTKEdge version (that require the VTK 5.3.0 to compile).
What is going wrong?
Here a piece of code that I use:
volumeMapper = vtkKWEVolumeMapper::New();
volumeMapper->SetInput(volumeData);
//volumeMapper->SetBlendModeToComposite(); // The default mode. It works.
volumeMapper->SetBlendModeToMaximumIntensity(); // Generate the error.
- AGPX
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