[vtkusers] Remeshing/triangle regularization
domi at vision.ee.ethz.ch
Wed Dec 5 06:14:44 EST 2007
Not directly. You can build a filter yourself though. I do it combining
smoothing and employ distance function to project the nodes back to the
original mesh (using vtkWarpFilter if I am not mistaken).
On Wednesday 05 December 2007 11.56:17 BlueMoon wrote:
> Hi All,
> When creating trianglated surfaces using MarchingCubes followed by
> Decimation, I usually get a surface made up by many irregular triangles.
> This is terrible for visualization and sub-optimal for further
> applications. Is there any methods in VTK that can remesh the surface so
> the triangles can be regularized? Such as what's done in the following
> Many thanks in advance.
> 新一代的Windows Live 重装推出全新的七种武器！
Dominik Szczerba, Ph.D.
Computer Vision Lab CH-8092 Zurich
More information about the vtkusers