[vtkusers] Remeshing/triangle regularization

Dominik Szczerba domi at vision.ee.ethz.ch
Wed Dec 5 06:14:44 EST 2007

Not directly. You can build a filter yourself though. I do it combining 
smoothing and employ distance function to project the nodes back to the 
original mesh (using vtkWarpFilter if I am not mistaken).
-- Dominik

On Wednesday 05 December 2007 11.56:17 BlueMoon wrote:
> Hi All,
> When creating trianglated surfaces using MarchingCubes followed by
> Decimation, I usually get a surface made up by many irregular triangles.
> This is terrible for visualization and sub-optimal for further
> applications. Is there any methods in VTK that can remesh the surface so
> the triangles can be regularized? Such as what's done in the following
> image.
> http://i15.tinypic.com/86hs67o.jpg
> Many thanks in advance.
> Best,
> B.M.
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Dominik Szczerba, Ph.D.
Computer Vision Lab CH-8092 Zurich

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