[vtkusers] Remeshing/triangle regularization
henrik.westerberg at crg.es
Wed Dec 5 10:29:10 EST 2007
I ran into this same problem myself. I found it easier to look for something
outside of VTK. I wanted to go an open-source route and found netgen to be
suitable for my needs:
It can take an stl surface from vtk and calculate a new surface and
a volume (tet) mesh as well.
There are quite a few websites online giving links to software I can
only find one link right now in my bookmarks:
Without any more information about your requirements I can't really help.
There are plenty of pay-for software as well.
From: vtkusers-bounces+henrik.westerberg=crg.es at vtk.org on behalf of Dominik Szczerba
Sent: Wed 12/5/2007 12:14 PM
To: vtkusers at vtk.org
Subject: Re: [vtkusers] Remeshing/triangle regularization
Not directly. You can build a filter yourself though. I do it combining
smoothing and employ distance function to project the nodes back to the
original mesh (using vtkWarpFilter if I am not mistaken).
On Wednesday 05 December 2007 11.56:17 BlueMoon wrote:
> Hi All,
> When creating trianglated surfaces using MarchingCubes followed by
> Decimation, I usually get a surface made up by many irregular triangles.
> This is terrible for visualization and sub-optimal for further
> applications. Is there any methods in VTK that can remesh the surface so
> the triangles can be regularized? Such as what's done in the following
> Many thanks in advance.
> ????Windows Live ???????????!
Dominik Szczerba, Ph.D.
Computer Vision Lab CH-8092 Zurich
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