[vtkusers] Animation Conundrum
Bruno da Silva de Oliveira
bruno at esss.com.br
Fri Oct 7 13:36:16 EDT 2005
Hmm, that's the idea. The renderer is not shared in the code below;
they're in the same thread. The timer event is triggered by a windows
event, like a mouse event for instance.
Can you send a reproductible use case (in Python)?
Mischa Thesberg wrote:
> Are you suggesting a code that is something like this?:
>
> def myCallback():
> for i in range(100,260):
> #time.sleep(0.03)
> givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d"
> % i+".jpg"
> jpgReader.SetFileName(givable)
> atext.SetInput(jpgReader.GetOutput())
> renWin.Render()
>
> ren.AddActor(triangulation)
> ren.SetBackground(1, 1, 1)
> renWin.SetSize(350, 350)
> iren.AddObserver("TimerEvent", myCallback)
> iren.Initialize()
> iren.Start()
> t = threading.Timer(0.1,myCallback) # call animate after 0.1
> seconds
> t.start()
>
> when this code runs I get the following error from the prompt
>
> ERROR: In
> \OCCIviewerSDK\Vtk42\Rendering\vtkWin32OpenGLRenderWindow.cxx, line 22
> 8
> vtkWin32OpenGLRenderWindow (00B290B0): wglMakeCurrent failed in
> MakeCurrent(), e
> rror: The requested resource is in use.
>
> which seems to me to be a share renderer problem. Or is my code using
> the wrong idea? Thank you for your help btw
>
>
> Bruno da Silva de Oliveira wrote:
>
>> Hi Mischa,
>>
>> Try to use a timer. Connect an observer in the RenderWindowInteractor
>> listening for the TimerEvent, and in this handler change the texture.
>>
>> HTH,
>>
>> Mischa Thesberg wrote:
>>
>>> This is the same problem I was having before however I still
>>> cannot seem to fine a solution to it. I am simulating the effect of
>>> projecting a movie onto a cone by creating a cone object in a render
>>> window (with an interactor) and changing the texture (mapped using
>>> textureMapToPlane) of the cone about 10 times a second (in other
>>> words I loop through a series of sequentially named jpeg's). The
>>> problem is that while this animation is occuring (which is always)
>>> the interactor is frozen with an hourglass (or if I put the
>>> animation in a rudimentary thread the hourglass is gone but I still
>>> can't interact). How do I keep the interactor usable as I
>>> constantly change the texture of the cone. I think a problem with
>>> the way I tried to thread has to do with the shared resources
>>> between the actor changing textures and the interactor. If someone
>>> could give me some advice it would be much appreciated. If
>>> threading is in fact necessary it would be helpful to have a code
>>> snippet or a link to an explicit example. The pertinent part of my
>>> code is below (I have kept all of the commented out stuff just to
>>> illustrate the type of stuff I've tried:
>>>
>>> #def myCallback():
>>> # if renWin.GetEventPending():
>>> # renWin.SetAbortRender=1
>>>
>>> # Add the actors to the renderer, set the background and size
>>> ren.AddActor(triangulation)
>>> ren.SetBackground(1, 1, 1)
>>> #ren.AddObserver("StartEvent", myCallback)
>>> renWin.SetSize(350, 350)
>>> #renWin.FullScreenOn()
>>> #iren.UpdateSize(700,700)
>>> #iren.AddObserver("InteractionEvent", myCallback)
>>> iren.Initialize()
>>>
>>> #renWin.Render()
>>> iren.Start()
>>>
>>> for i in range(100,260):
>>> time.sleep(0.03)
>>> #iren.UnRegister(renWin)
>>> #iren = None
>>> #iren = vtk.vtkRenderWindowInteractor()
>>> givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d" %
>>> i+".jpg"
>>> jpgReader.SetFileName(givable)
>>> atext.SetInput(jpgReader.GetOutput())
>>> #atext.Render(ren)
>>> #ren.Render()
>>> renWin.Render()
>>> #print iren.GetInitialized()
>>> #iren.SetRenderWindow(renWin)
>>> #iren.Enable()
>>> #iren.Initialize()
>>> #iren.Start()
>>>
>>>
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>>
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--
Bruno da Silva de Oliveira
bruno at esss.com.br
ESSS - Engineering Simulation and Scientific Software
http://www.esss.com.br
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