[vtkusers] Animation Conundrum
Mischa Thesberg
mejthesb at swri.ca
Fri Oct 7 13:58:33 EDT 2005
Now my code looks as follows:
def myCallback(obj, string):
givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d" %
self.num +".jpg"
jpgReader.SetFileName(givable)
atext.SetInput(jpgReader.GetOutput())
renWin.Render()
self.num = self.num + 1
ren.AddActor(triangulation)
ren.SetBackground(1, 1, 1)
renWin.SetSize(350, 350)
iren.AddObserver("TimerEvent", myCallback)
iren.Initialize()
iren.Start()
#t = threading.Timer(0.1,myCallback) # call animate after 0.1
seconds
#t.start()
and it seems to work fine when the mouse is held down within the
interactor however the jpeg's do not progress unless the mouse is held
down. How do I have the jpegs' retexture (and at the same rate)
regardless of whether the mouse is being clicked or not?
Bruno da Silva de Oliveira wrote:
> Hmm, that's the idea. The renderer is not shared in the code below;
> they're in the same thread. The timer event is triggered by a windows
> event, like a mouse event for instance.
>
> Can you send a reproductible use case (in Python)?
>
> Mischa Thesberg wrote:
>
>> Are you suggesting a code that is something like this?:
>>
>> def myCallback():
>> for i in range(100,260):
>> #time.sleep(0.03)
>> givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d"
>> % i+".jpg"
>> jpgReader.SetFileName(givable)
>> atext.SetInput(jpgReader.GetOutput())
>> renWin.Render()
>>
>> ren.AddActor(triangulation)
>> ren.SetBackground(1, 1, 1)
>> renWin.SetSize(350, 350)
>> iren.AddObserver("TimerEvent", myCallback)
>> iren.Initialize()
>> iren.Start()
>> t = threading.Timer(0.1,myCallback) # call animate after 0.1
>> seconds
>> t.start()
>>
>> when this code runs I get the following error from the prompt
>>
>> ERROR: In
>> \OCCIviewerSDK\Vtk42\Rendering\vtkWin32OpenGLRenderWindow.cxx, line 22
>> 8
>> vtkWin32OpenGLRenderWindow (00B290B0): wglMakeCurrent failed in
>> MakeCurrent(), e
>> rror: The requested resource is in use.
>>
>> which seems to me to be a share renderer problem. Or is my code
>> using the wrong idea? Thank you for your help btw
>>
>>
>> Bruno da Silva de Oliveira wrote:
>>
>>> Hi Mischa,
>>>
>>> Try to use a timer. Connect an observer in the
>>> RenderWindowInteractor listening for the TimerEvent, and in this
>>> handler change the texture.
>>>
>>> HTH,
>>>
>>> Mischa Thesberg wrote:
>>>
>>>> This is the same problem I was having before however I still
>>>> cannot seem to fine a solution to it. I am simulating the effect
>>>> of projecting a movie onto a cone by creating a cone object in a
>>>> render window (with an interactor) and changing the texture (mapped
>>>> using textureMapToPlane) of the cone about 10 times a second (in
>>>> other words I loop through a series of sequentially named jpeg's).
>>>> The problem is that while this animation is occuring (which is
>>>> always) the interactor is frozen with an hourglass (or if I put the
>>>> animation in a rudimentary thread the hourglass is gone but I still
>>>> can't interact). How do I keep the interactor usable as I
>>>> constantly change the texture of the cone. I think a problem with
>>>> the way I tried to thread has to do with the shared resources
>>>> between the actor changing textures and the interactor. If someone
>>>> could give me some advice it would be much appreciated. If
>>>> threading is in fact necessary it would be helpful to have a code
>>>> snippet or a link to an explicit example. The pertinent part of my
>>>> code is below (I have kept all of the commented out stuff just to
>>>> illustrate the type of stuff I've tried:
>>>>
>>>> #def myCallback():
>>>> # if renWin.GetEventPending():
>>>> # renWin.SetAbortRender=1
>>>>
>>>> # Add the actors to the renderer, set the background and size
>>>> ren.AddActor(triangulation)
>>>> ren.SetBackground(1, 1, 1)
>>>> #ren.AddObserver("StartEvent", myCallback)
>>>> renWin.SetSize(350, 350)
>>>> #renWin.FullScreenOn()
>>>> #iren.UpdateSize(700,700)
>>>> #iren.AddObserver("InteractionEvent", myCallback)
>>>> iren.Initialize()
>>>>
>>>> #renWin.Render()
>>>> iren.Start()
>>>>
>>>> for i in range(100,260):
>>>> time.sleep(0.03)
>>>> #iren.UnRegister(renWin)
>>>> #iren = None
>>>> #iren = vtk.vtkRenderWindowInteractor()
>>>> givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d" %
>>>> i+".jpg"
>>>> jpgReader.SetFileName(givable)
>>>> atext.SetInput(jpgReader.GetOutput())
>>>> #atext.Render(ren)
>>>> #ren.Render()
>>>> renWin.Render()
>>>> #print iren.GetInitialized()
>>>> #iren.SetRenderWindow(renWin)
>>>> #iren.Enable()
>>>> #iren.Initialize()
>>>> #iren.Start()
>>>>
>>>>
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>>>
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>
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