[vtkusers] Animation Conundrum
Bruno da Silva de Oliveira
bruno at esss.com.br
Fri Oct 7 16:15:26 EDT 2005
Hi Charlie,
The keyword "global" is only needed when you have to specifically
identify a global variable for binding purposes (ie, "x = 1"). If you're
only accessing, you don't need it, since Python supports nested scopes.
Regards,
Charlie Moad wrote:
>This may not help, but python is picky with the vtk threads. I
>suggest using the "global" keyword in your callback. I have found it
>helps with callbacks in vtk.
>
>def myCallback():
> global jpgReader, atext, renWin
> .....
>
>
>On 10/7/05, Mischa Thesberg <mejthesb at swri.ca> wrote:
>
>
>>Are you suggesting a code that is something like this?:
>>
>> def myCallback():
>> for i in range(100,260):
>> #time.sleep(0.03)
>> givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d" %
>>i+".jpg"
>> jpgReader.SetFileName(givable)
>> atext.SetInput(jpgReader.GetOutput())
>> renWin.Render()
>>
>> ren.AddActor(triangulation)
>> ren.SetBackground(1, 1, 1)
>> renWin.SetSize(350, 350)
>> iren.AddObserver("TimerEvent", myCallback)
>> iren.Initialize()
>> iren.Start()
>> t = threading.Timer(0.1,myCallback) # call animate after 0.1 seconds
>> t.start()
>>
>>when this code runs I get the following error from the prompt
>>
>>ERROR: In \OCCIviewerSDK\Vtk42\Rendering\vtkWin32OpenGLRenderWindow.cxx,
>>line 22
>>8
>>vtkWin32OpenGLRenderWindow (00B290B0): wglMakeCurrent failed in
>>MakeCurrent(), e
>>rror: The requested resource is in use.
>>
>>which seems to me to be a share renderer problem. Or is my code using
>>the wrong idea? Thank you for your help btw
>>
>>
>>Bruno da Silva de Oliveira wrote:
>>
>>
>>
>>>Hi Mischa,
>>>
>>>Try to use a timer. Connect an observer in the RenderWindowInteractor
>>>listening for the TimerEvent, and in this handler change the texture.
>>>
>>>HTH,
>>>
>>>Mischa Thesberg wrote:
>>>
>>>
>>>
>>>> This is the same problem I was having before however I still
>>>>cannot seem to fine a solution to it. I am simulating the effect of
>>>>projecting a movie onto a cone by creating a cone object in a render
>>>>window (with an interactor) and changing the texture (mapped using
>>>>textureMapToPlane) of the cone about 10 times a second (in other
>>>>words I loop through a series of sequentially named jpeg's). The
>>>>problem is that while this animation is occuring (which is always)
>>>>the interactor is frozen with an hourglass (or if I put the animation
>>>>in a rudimentary thread the hourglass is gone but I still can't
>>>>interact). How do I keep the interactor usable as I constantly
>>>>change the texture of the cone. I think a problem with the way I
>>>>tried to thread has to do with the shared resources between the actor
>>>>changing textures and the interactor. If someone could give me some
>>>>advice it would be much appreciated. If threading is in fact
>>>>necessary it would be helpful to have a code snippet or a link to an
>>>>explicit example. The pertinent part of my code is below (I have
>>>>kept all of the commented out stuff just to illustrate the type of
>>>>stuff I've tried:
>>>>
>>>> #def myCallback():
>>>> # if renWin.GetEventPending():
>>>> # renWin.SetAbortRender=1
>>>>
>>>># Add the actors to the renderer, set the background and size
>>>> ren.AddActor(triangulation)
>>>> ren.SetBackground(1, 1, 1)
>>>> #ren.AddObserver("StartEvent", myCallback)
>>>> renWin.SetSize(350, 350)
>>>> #renWin.FullScreenOn()
>>>> #iren.UpdateSize(700,700)
>>>> #iren.AddObserver("InteractionEvent", myCallback)
>>>> iren.Initialize()
>>>>
>>>> #renWin.Render()
>>>> iren.Start()
>>>>
>>>> for i in range(100,260):
>>>> time.sleep(0.03)
>>>> #iren.UnRegister(renWin)
>>>> #iren = None
>>>> #iren = vtk.vtkRenderWindowInteractor()
>>>> givable = "C:/Conics/1-32-04/9-28-2005 1-32-04 PM-0%d" %
>>>>i+".jpg"
>>>> jpgReader.SetFileName(givable)
>>>> atext.SetInput(jpgReader.GetOutput())
>>>> #atext.Render(ren)
>>>> #ren.Render()
>>>> renWin.Render()
>>>> #print iren.GetInitialized()
>>>> #iren.SetRenderWindow(renWin)
>>>> #iren.Enable()
>>>> #iren.Initialize()
>>>> #iren.Start()
>>>>
>>>>
>>>>_______________________________________________
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>>>>Follow this link to subscribe/unsubscribe:
>>>>http://www.vtk.org/mailman/listinfo/vtkusers
>>>>
>>>>
>>>>
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>>
>>
>>
>_______________________________________________
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>Please keep messages on-topic. Check the FAQ at: http://www.vtk.org/Wiki/VTK_FAQ
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>
>
>
--
Bruno da Silva de Oliveira
bruno at esss.com.br
ESSS - Engineering Simulation and Scientific Software
http://www.esss.com.br
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