[vtkusers] (constrained) delaunay2D issue
Malcolm Drummond
malcolm at geovision.co.za
Fri Mar 14 03:56:59 EST 2003
Hi Sebastien
I've been using the GLU tesselator on mining layouts - see attached picture. I have a filter vtkGLUTesselator filter that extends the tesselator filter that is provided with hybrid. Holes, concavity etc are not a problem. I can mail you source code and some demo scripts if you like.
Malcolm Drummond
GeoVision cc
----- Original Message -----
From: Sebastien MARAUX
To: vtkusers at public.kitware.com
Sent: Thursday, March 13, 2003 4:23 PM
Subject: [vtkusers] (constrained) delaunay2D issue
Hello
I am using Delaunay2D for triangulating polygons
(representing dB levels around airports).
I prefer this way to tesselate method as it can deal with
holes.
For a special dB level, I can have several polygons defining islands and holes (depending on polygon orientation).
So I set the polydata as input and as source, so that holes are taken off the object.
1. there is an issue using this method with most of my
polygons : I can obtain "wrong" triangles being holes instead
of filled (see enclosed) How can I fix it ?
2. Is there other ways of dealing with holes, based on
tesselate, which would be faster than this delaunay
method?
Thank you in advance
Sebastien MARAUX
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