[vtkusers] Blinking actors during picking
Patric Weis
Patric.Weis at Mycrona.de
Tue Dec 16 02:33:08 EST 2003
Have look to
http://public.kitware.com/pipermail/vtkusers/2003-November/020931.html
where I proposed a fix for this bug. I also put it into the Bug Tracker
list. Hope they get the time to fix it soon. ;)
Patric Weis
MYCRONA
Jeff Lee schrieb am 15.12.2003 20:40:
> The problem is in vtkOpenGLFreeTypeTextMapper.cxx. somebody put in some
> code to change the depthFunc and it doesn't behave properly when
> picking. Hopefully we'll find out why it's being mucked with in
> RenderOvelay, but in the mean time I think you can get away with
> commenting out the glDepthFunc lines.
> -Jeff
>
> Jenny Simpson wrote:
>
>> I have an application using Vtk that involves picking of several actors
>> such as spheres, boxes, etc. I notice that when I pick on an object in
>> order to have text appear near the object, other objects in the scene
>> "blink", that is they appear and disappear a few times before the image
>> returns to normal. Even objects that should be obscured are visible
>> for a
>> short amount of time while the picking is being processed. This is more
>> pronounced on slower machines. Why does this happen? Is there a way to
>> prevent it from happening?
>>
>> Thanks,
>>
>> Jenny Simpson
>> Scientific Computing and Imaging Institute
>> University of Utah
>>
>>
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>
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