[vtkusers] Re: Best vtk / QT package?

Jerome, Ron Ron.Jerome at nrc.ca
Fri Sep 6 14:43:23 EDT 2002


Be aware that some of these solutions (including VTK_QT solution by
<http://wwwipr.ira.uka.de/~kuebler> Carsten Kübler) have issues with  (will
not display) 2D actors such as scalar bars and 2D text.
 
I created a render widget by subclassing QWidget, then in the constructor
doing something like what is shown below.  This has no problem with 2D
stuff.  
 
vtkRenderWidget::vtkRenderWidget( QWidget * parent, const char * name,WFlags
f  )
: QWidget(parent, name,f) {
 this->setFocusPolicy(QWidget::StrongFocus);
 this->setMouseTracking(TRUE);
 this->setUpdatesEnabled( FALSE );
 this->setMinimumSize(QSize(300,300));
 this->InitRenderWindow();
}
 
void vtkRenderWidget::InitRenderWindow() {

 this->renderWindow = vtkRenderWindow::New();
 this->interactor = vtkRenderWindowInteractor::New();
 this->interactor->SetRenderWindow(this->renderWindow);

}
 
void vtkRenderWidget::resizeEvent(QResizeEvent *event) {
 
 if (!this->initNeeded) 
  this->renderWindow->Render();
 
}
 
void vtkRenderWidget::paintEvent(QPaintEvent *event )
{
 // Get the native window ID and pass it
 // to the VTK render window
 // before we render for the first time...
 if (this->initNeeded) {
  WId nId = winId();
  this->renderWindow->SetWindowId( (void*) nId );
  this->interactor->Initialize();
  this->initNeeded = false;
  this->renderWindow->Render();
  
 }
 else {
  this->renderWindow->Render();
 }
}
void vtkRenderWidget::TimerFunc() {
 if( ! this->interactor->GetEnabled() ) {
  return ;
 }
 
 if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
  this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
 {
  this->interactor->InvokeEvent(vtkCommand::TimerEvent,NULL);
 }
 else
 {
  this->interactor->GetInteractorStyle()->OnTimer() ;
 }
 
 
}
 
 
 
void vtkRenderWidget::mouseMoveEvent( QMouseEvent *event ) {
 
 // mTimer->start(10, TRUE) ;
 mX = event->x() ;
 mY = event->y() ;
 if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
  this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
 {
#if VTK_MAJOR_VERSION >= 4
#if VTK_MINOR_VERSION >= 1
  this->interactor->SetEventInformationFlipY(
   event->x(), 
   event->y(), 
   (event->state() & ControlButton), 
   (event->state() & ShiftButton));
#endif
#endif
  if (!this->mouseInWindow && 
   (event->x() >= 0 && event->x() < this->geometry().width() && 
   event->y() >= 0 && event->y() < this->geometry().height()))
  {
   this->interactor->InvokeEvent(vtkCommand::EnterEvent, NULL);
   this->mouseInWindow = 1;
  }
  
  if (this->mouseInWindow && 
   (event->x() < 0 || event->x() >= this->geometry().width() || 
   event->y() < 0 || event->y() >= this->geometry().height()))
  {
   this->interactor->InvokeEvent(vtkCommand::LeaveEvent, NULL);
   this->mouseInWindow = 0;
  }
  
  this->interactor->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
  
 }
 else
 {
  if (!this->mouseInWindow && 
   (mX >= 0 && mX < this->geometry().width() && 
   mY >= 0 && mY < this->geometry().height()))
  {
   this->interactor->GetInteractorStyle()->OnEnter(0, 0, 
    mX, this->geometry().height() - mY - 1);
   
   this->mouseInWindow = 1;
  }
  
  if (this->mouseInWindow && 
   (mX < 0 || mX >= this->geometry().width() || 
   mY < 0 || mY >= this->geometry().height()))
  {
   this->interactor->GetInteractorStyle()->OnLeave(0, 0, 
    mX, this->geometry().height() - mY - 1);
   
   this->mouseInWindow = 0;
  }
  this->interactor->GetInteractorStyle()->OnMouseMove(0, 0, 
   mX, this->geometry().height() - mY - 1) ;
  
 }
 
 
}
 

void vtkRenderWidget::mousePressEvent( QMouseEvent *event ) {
 
 //   mTimer->start(10, TRUE) ;
 mX = event->x() ;
 mY = event->y() ;
 
#if VTK_MAJOR_VERSION >= 4
#if VTK_MINOR_VERSION >= 1
 if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
  this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
 {
  this->interactor->SetEventInformationFlipY(event->x(), 
   event->y(), 
   (event->state() & ControlButton), 
   (event->state() & ShiftButton));
 }
#endif
#endif   
 switch(event->button()) {
 case LeftButton:
  if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
   this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
  {
   this->interactor->InvokeEvent(vtkCommand::LeftButtonPressEvent,NULL);
  }
  else
  {
   this->interactor->GetInteractorStyle()->OnLeftButtonDown( (event->state()
& ControlButton), 
    (event->state() & ShiftButton), 
    mX, this->geometry().height() - mY - 1 ) ;
  }
  break ;
 case MidButton:
  if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
   this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
  {
   this->interactor->InvokeEvent(vtkCommand::MiddleButtonPressEvent,NULL);
  }
  else
  {
   this->interactor->GetInteractorStyle()->OnMiddleButtonDown(
(event->state() & ControlButton), 
    (event->state() & ShiftButton), 
    mX,   this->geometry().height() - mY - 1 ) ;
  }
  break ;
 case RightButton:
  if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
   this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
  {
   this->interactor->InvokeEvent(vtkCommand::RightButtonPressEvent,NULL);
  }
  else
  {
   this->interactor->GetInteractorStyle()->OnRightButtonDown(
(event->state() & ControlButton), 
    (event->state() & ShiftButton), 
    mX, this->geometry().height() - mY - 1 ) ;
  }
  break;
 default:
  break ;
 }
 return ;
}
 

void vtkRenderWidget::mouseReleaseEvent( QMouseEvent *event ) {
 // mTimer->stop() ;  
 
#if VTK_MAJOR_VERSION >= 4
#if VTK_MINOR_VERSION >= 1
 if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
  this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
 {
  this->interactor->SetEventInformationFlipY(event->x(), 
   event->y(), 
   (event->state() & ControlButton), 
   (event->state() & ShiftButton));
 }
#endif
#endif   
 switch(event->button()) 
 {
  
 case LeftButton:
  if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
   this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
  {
   this->interactor->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL); 
  }
  else
  {
   this->interactor->GetInteractorStyle()->OnLeftButtonUp( (event->state() &
ControlButton), 
    (event->state() & ShiftButton), 
    mX,   this->geometry().height() - mY - 1 ) ;
  }
  break ;
 case MidButton:
  if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
   this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
  {
   this->interactor->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent,NULL);

  }
  else
  {
   this->interactor->GetInteractorStyle()->OnMiddleButtonUp( (event->state()
& ControlButton), 
    (event->state() & ShiftButton), 
    mX,  this->geometry().height() - mY - 1 ) ;
  }
  
  break ;
 case RightButton:
  if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
   this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
  {
   this->interactor->InvokeEvent(vtkCommand::RightButtonReleaseEvent,NULL); 
  }
  else
  {
   this->interactor->GetInteractorStyle()->OnRightButtonUp( (event->state()
& ControlButton), 
    (event->state() & ShiftButton), 
    mX,   this->geometry().height() - mY - 1 ) ;
  }
  
  break;
 default:
  break ;
 }
 return ;
}
 

void vtkRenderWidget::keyPressEvent (QKeyEvent * event) {
 if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
  this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
 {
#if VTK_MAJOR_VERSION >= 4
#if VTK_MINOR_VERSION >= 1
  this->interactor->SetKeyEventInformation(event->state() & ControlButton, 
   event->state() & ShiftButton, 
   *key, 
   event->count(), 
   "None");
  this->interactor->InvokeEvent(vtkCommand::KeyPressEvent, NULL);
#endif
#endif
 }
 else
 {   
  this->interactor->GetInteractorStyle()->OnChar( event->state() &
ControlButton, 
   event->state() & ShiftButton, 
   event->key(), 
   1 ) ;
 }
 
}
 

void vtkRenderWidget::keyReleaseEvent (QKeyEvent * event) {
 
 if (this->vtkVersionNumber->GetVTKMajorVersion() >= 4 &&
  this->vtkVersionNumber->GetVTKMinorVersion() >= 1)
 {
#if VTK_MAJOR_VERSION >= 4
#if VTK_MINOR_VERSION >= 1
  this->interactor->SetKeyEventInformation(event->state() & ControlButton, 
   event->state() & ShiftButton, 
   event->ascii(), 
   event->count(), 
   "None");
  this->interactor->InvokeEvent(vtkCommand::KeyReleaseEvent, NULL);
#endif
#endif
 }
 else
 {
  this->interactor->GetInteractorStyle()->OnKeyUp( event->state() &
ControlButton, 
   event->state() & ShiftButton, 
   event->key(), 1 ) ;
 }
}
Ron Jerome
Institute for Chemical Process and 
Environmental Technology
National Research Council Canada
613-993-5346
 

-----Original Message-----
From: Stefan Bruckner [mailto:stefan.bruckner at chello.at]
Sent: Friday, September 06, 2002 10:48 AM
To: vtkusers at public.kitware.com
Subject: Re: [vtkusers] Re: Best vtk / QT package?


That should work. I actually just saw the GetDataPointer() Method after I
sent the last message. 
 
I have not tried stereo rendering yet ... you're having troubles with it,
ríght?
 
--
Stefan Bruckner
 

-----Ursprüngliche Nachricht-----
Von: Steffen Oeltze [mailto:Steffen.Oeltze at Student.Uni-Magdeburg.DE] 
Gesendet: Freitag, 06. September 2002 16:20
An: Stefan Bruckner
Cc: vtkusers at public.kitware.com
Betreff: Re: [vtkusers] Re: Best vtk / QT package?


I have found a convenient way in the meanwhile. When the user changes the
rgb-values (the scalar value keeps the same) of a point I simply use the
function addRGBValue(...). VTK internally replaces the old point by the new
one. When the user changes the scalar value I use the
getDataPointer()-function which returns a pointer to the transfer function
and then, I manipulate the function directly by replacing the scalar value
each time the user moves a slider. This is actually what I'm planing to do.
I haven't implemented it yet. 
I expect to be at most 10 points in my functions.

Have you tried to enable a vtkQtRenderWindow for stereo rendering yet ?

Steffen




Stefan Bruckner wrote:


What I did in the Java-Program is to simple store the function currently
displayed in the edior in an array. When the vtk window has to be redrawn
and the transfer function has been modified, I just create a new
vtkColorTransferFunction from the array. Although this is of course not
optimal, the overhead introduced is negligible, if node counts don't get to
high. How many nodes do you expect to be in your functions?
 
 
 -----Ursprüngliche Nachricht-----
Von: Steffen Oeltze [  <mailto:Steffen.Oeltze at Student.Uni-Magdeburg.DE>
mailto:Steffen.Oeltze at Student.Uni-Magdeburg.DE] 
Gesendet: Freitag, 06. September 2002 09:45
An: Stefan Bruckner; VTK users
Betreff: Re: [vtkusers] Re: Best vtk / QT package?



I have got a question concerning the package you have mentioned. I'm using
vtkqt by Matthias Koenig which works fine except for the fact that I'm not
able to render stereo in his vtkQtRenderWindow. Calling the method
"StereoCapableOn()" results in an error. Could you please test for me if
this method works with the package you are using ?

A week ago I downloaded your java-program to graphically edit a transfer
function. I'm trying to
implement something similar using Qt. Unfortunately, I encountered a problem
concerning the
editing of a vtkColorTransferFunction. You  can add a point to this function
and you can remove
one but I couldn't find a method to modify an already existing point.
However, this is necessary
for my application because I want to enable the user to change the transfer
function interactively.
The problem is that I don't want a new point to be added each time the user
changes the color
but I want to modify the recently added point. How did you manage this ?

Regards,
Steffen

Stefan Bruckner wrote:


I've examined nearly all of the packages out there, most of them are
pretty outdated. The best and probably most current (VTK 4, QT 3) is
VTK_QT by Carsten Kuebler. 

Source is provided in an MS Visual Studio project, but I've managed to
compile it under Linux within minutes without problems.

Download:   <http://wwwipr.ira.uka.de/%7Ekuebler/vtkqt/index.html>
http://wwwipr.ira.uka.de/~kuebler/vtkqt/index.html

--
Stefan Bruckner




I am trying to get vtk and qt working properly.

Which is the best vtk/qt package available?
Which has the best chance of being supported in the future?
Which should I avoid altogether? (maybe too old to work with newer
versions?)

I appreciate all help and opinions!

Thanks,
Alex Lear

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