[vtkusers] volume rendering with texture mapping based on GeForce3 Graphics card

Jianlong Zhou zhou at isg.cs.uni-magdeburg.de
Wed Oct 23 17:27:03 EDT 2002

Hi, VTK users,

I plan to implement a volume renderer with texture mapping based on GeForce3 
graphics card. I think this should of course derive some vtk classes (e.g. 
vtkVolumeTextureMapper2D etc.) to use the features of GeForce3 (e.g. register 
combiners, multitexture mapping, etc.) to improve rendering performance. Has anyone 
completed similar vtk classes using texture mapping based on GeForce or give me 
any ideas how to realize this class? 

Thank you in advance.

Best regards,


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