[vtkusers] forward projection, vtkDividingCubes and vtkGaussianSplatter problems

Lisa Sobierajski Avila lisa.avila at kitware.com
Thu Jun 8 12:16:42 EDT 2000


Hello Zeger,

What are you trying to do? If you are trying to render a volume, you can 
use vtkVolumeRayCastMapper or vtkVolumeTextureMapper2D. Or, if you have a 
VolumePro board from RTViz, you can use the vtkVolumeProMapper. The 
vtkGaussianSplatter is not an implementation of splatting for volume rendering.

Lisa


At 11:45 AM 6/8/00, Zeger Knops wrote:
>Hi all,
>
>- Is there any way in vtk to do back-to-front or forward projection?
>- Is there any way to implement vtkDividingCubes so that the divisions 
>will stop when the subdivision is pixel size?
>- vtkGaussianSplatter doesn't seem to do what it is supposed to do, 
>because it splats in 3D, in the orignal algorithm a plane moves back to 
>front through the volume and every voxel leaves a "footprint" on the 
>plane, this doesn't seem to happen with vtkGaussianSplatter (or am I 
>wrong?), is there a way to do this right?
>
>Zeger Knops
>Student applied medical computer science
>University Of Utrecht
><mailto:zfknops at .cs.uu.nl>zfknops at cs.uu.nl

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