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Hello Zeger,<br>
<br>
What are you trying to do? If you are trying to render a volume, you can
use vtkVolumeRayCastMapper or vtkVolumeTextureMapper2D. Or, if you have a
VolumePro board from RTViz, you can use the vtkVolumeProMapper. The
vtkGaussianSplatter is not an implementation of splatting for volume
rendering.<br>
<br>
Lisa<br>
<br>
<br>
At 11:45 AM 6/8/00, Zeger Knops wrote:<br>
<blockquote type=cite cite><font face="arial" size=2>Hi all,</font><br>
<br>
<font face="arial" size=2>- Is there any way in vtk to do back-to-front
or forward projection?</font><br>
<font face="arial" size=2>- Is there any way to implement
vtkDividingCubes so that the divisions will stop when the subdivision is
pixel size?</font><br>
<font face="arial" size=2>- vtkGaussianSplatter doesn't seem to do what
it is supposed to do, because it splats in 3D, in the orignal algorithm a
plane moves back to front through the volume and every voxel leaves a
"footprint" on the plane, this doesn't seem to happen with
vtkGaussianSplatter (or am I wrong?), is there a way to do this
right?</font><br>
<br>
<font face="arial" size=2>Zeger Knops</font><br>
<font face="arial" size=2>Student applied medical computer
science</font><br>
<font face="arial" size=2>University Of Utrecht</font><br>
<font face="arial" size=2><a href="mailto:zfknops@.cs.uu.nl">zfknops@cs.uu.nl</a></font></blockquote><br>
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