[vtk-developers] Buildbot builds changed to use OpenGL2

Sean McBride sean at rogue-research.com
Mon Oct 26 11:54:57 EDT 2015


On Mon, 26 Oct 2015 10:37:30 -0400, Shawn Waldon said:

>This morning we switched the majority of the buildbot builds to use OpenGL2
>by default as part of the transition to OpenGL2 in VTK.  This has several
>effects that you should be aware of:
>
>* Builds today may be a little flaky as we iron out issues this exposes.
>* Buildbot itself will no longer display history for older builds where we
>had to override the default. (The build names changed, so they are
>considered different builds...)  Use CDash to get the details about failing
>builds on older branches.

Several dashboards have "OpenGL2" in their name, might it be better to instead assume OpenGL2 and instead use "OpenGL1" in dashboard names where appropriate?

Cheers,

-- 
____________________________________________________________
Sean McBride, B. Eng                 sean at rogue-research.com
Rogue Research                        www.rogue-research.com 
Mac Software Developer              Montréal, Québec, Canada




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