[vtk-developers] Buildbot builds changed to use OpenGL2
Sean McBride
sean at rogue-research.com
Mon Oct 26 11:54:57 EDT 2015
On Mon, 26 Oct 2015 10:37:30 -0400, Shawn Waldon said:
>This morning we switched the majority of the buildbot builds to use OpenGL2
>by default as part of the transition to OpenGL2 in VTK. This has several
>effects that you should be aware of:
>
>* Builds today may be a little flaky as we iron out issues this exposes.
>* Buildbot itself will no longer display history for older builds where we
>had to override the default. (The build names changed, so they are
>considered different builds...) Use CDash to get the details about failing
>builds on older branches.
Several dashboards have "OpenGL2" in their name, might it be better to instead assume OpenGL2 and instead use "OpenGL1" in dashboard names where appropriate?
Cheers,
--
____________________________________________________________
Sean McBride, B. Eng sean at rogue-research.com
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
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