[vtk-developers] OpenGL2 tests

Marcus D. Hanwell marcus.hanwell at kitware.com
Thu Jul 31 13:53:29 EDT 2014


On Thu, Jul 31, 2014 at 1:31 PM, David E DeMarle
<dave.demarle at kitware.com> wrote:
> Surface selection and depth composting also disabling anti aliasing too.

Selection code is totally different in the GL2 backend, guessing you
mean depth compositing and we haven't gotten to that yet. Like I said
- I will look into why multisampling is being enabled in error for
some tests.

Marcus



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