[vtk-developers] OpenGL2 tests

David E DeMarle dave.demarle at kitware.com
Thu Jul 31 13:31:36 EDT 2014


Surface selection and depth composting also disabling anti aliasing too.
On Jul 31, 2014 1:05 PM, "Marcus D. Hanwell" <marcus.hanwell at kitware.com>
wrote:

> On Thu, Jul 31, 2014 at 12:51 PM, David Thompson
> <david.thompson at kitware.com> wrote:
> > Hi all,
> >
> > I've noticed that some tests I recently added are failing on the OpenGL2
> dashboard build:
> >
> > http://open.cdash.org/viewTest.php?buildid=3430147
> >
> > apparently because antialiasing is enabled and some face normals are
> handled differently. (My particular test is
> vtkIOExodusPython-TestExodusPolyhedra.) Is there anything I need to change
> in the test to disable antialiasing for OpenGL2+ or will that be done as
> part of the testing framework as the rendering changes continue?
> >
> I will look into it, you shouldn't worry too much as we need to figure
> out how to minimize some of this. Some of the lighting will be
> slightly different, but we should still be able to disable
> multisampling. Thanks for pointing it out.
>
> Marcus
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