[Paraview] 3D Data Visualisation

David E DeMarle dave.demarle at kitware.com
Thu Jun 8 09:15:49 EDT 2017


With both Point Gaussian and OSPRay, look for "Scale Array" on the advanced
(gear icon or search) Properties tab. They let you assign a radius transfer
function based on any scalar array.

With Point Gaussian there is also an "Opacity Array" which similarly
controls the opacity. If you file a feature request, at some point I'll
remember to enable that in OSPRay too.

You can do similar things with the Glyph filter's Scaling Mode and the
standard color transfer function, but that will be vastly less efficient
because it makes lots of geometry to represent each sphere rather than
working at the renderer level.

David E DeMarle
Kitware, Inc.
Principal Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909 <(518)%20881-4909>

On Thu, Jun 8, 2017 at 8:56 AM, Partridge, Ben D <
b.partridge16 at imperial.ac.uk> wrote:

> Ok great, thanks for your input. I have access to another machine within
> the department so hopeful this will resolve the issue.
>
>
> A couple of final questions:
>
>
> Is there a way to alter the size of an individual data point in paraview?
>
> Finally, How would one go about changing the transparency of a set of data
> points?
>
>
> Many thanks
>
> Ben
> ------------------------------
> *From:* Ken Martin <ken.martin at kitware.com>
> *Sent:* 08 June 2017 13:02:42
> *To:* David E DeMarle
> *Cc:* Partridge, Ben D; paraview at paraview.org
> *Subject:* Re: [Paraview] 3D Data Visualisation
>
> You might try ParaView 5.3. For a few windows systems I believe 5.3 will
> work where 5.4 may not. If you are using windows remote desktop then it
> will not work, but you might consider alternatives such as vnc or nomachine.
>
> On Wed, Jun 7, 2017 at 3:22 PM, David E DeMarle <dave.demarle at kitware.com>
> wrote:
>
>> No other download should be necessary. It would seem though that recent
>> ParaView (which uses modern OpenGL capabilities) does not agree with your
>> system's graphics.
>>
>>
>>
>>
>> David E DeMarle
>> Kitware, Inc.
>> Principal Engineer
>> 21 Corporate Drive
>> Clifton Park, NY 12065-8662
>> Phone: 518-881-4909 <(518)%20881-4909>
>>
>> On Wed, Jun 7, 2017 at 1:57 PM, Partridge, Ben D <
>> b.partridge16 at imperial.ac.uk> wrote:
>>
>>> Hi David
>>>
>>>
>>> Ok great thanks, I assume these filters are on the more recent versions
>>> of Paraview? I have just tried installing the most recent version (5.4
>>> Windows) and I'm being hit with a series of error messages. Is there
>>> another download that I'm missing?
>>>
>>>
>>> Here are the error messages:
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 819
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
>>> initialized.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 819
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
>>> initialized.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 453
>>>
>>> vtkShaderProgram (0000026D11394800): Shader object was not initialized,
>>> cannot attach it.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 453
>>>
>>> vtkShaderProgram (0000026D11393BC0): Shader object was not initialized,
>>> cannot attach it.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> Generic Warning: In C:\bbd\7cc78367\source-paravie
>>> w\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>>>
>>> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
>>> Ignoring.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 453
>>>
>>> vtkShaderProgram (0000026D11395980): Shader object was not initialized,
>>> cannot attach it.
>>>
>>>
>>> Generic Warning: In C:\bbd\7cc78367\source-paravie
>>> w\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>>>
>>> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
>>> Ignoring.
>>>
>>>
>>> versionFunctions: Not supported on OpenGL ESERROR: In
>>> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 819
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
>>> initialized.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> Generic Warning: In C:\bbd\7cc78367\source-paravie
>>> w\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>>>
>>> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
>>> Ignoring.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11395980): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17: attribute vec4 ndCoordIn;
>>>
>>> 18: attribute vec2 texCoordIn;
>>>
>>> 19: varying vec2 texCoord;
>>>
>>> 20: void main()
>>>
>>> 21: {
>>>
>>> 22: gl_Position = ndCoordIn;
>>>
>>> 23: texCoord = texCoordIn;
>>>
>>> 24: }
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11395980):
>>>
>>>
>>> Generic Warning: In C:\bbd\7cc78367\source-paravie
>>> w\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>>>
>>> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
>>> Ignoring.
>>>
>>>
>>> versionFunctions: Not supported on OpenGL ESERROR: In
>>> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 819
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
>>> initialized.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11394800): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: //VTK::PositionVC::Dec
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55:
>>>
>>> 56: // Apple Bug
>>>
>>> 57: //VTK::PrimID::Dec
>>>
>>> 58:
>>>
>>> 59: // Value raster
>>>
>>> 60: //VTK::ValuePass::Dec
>>>
>>> 61:
>>>
>>> 62: void main()
>>>
>>> 63: {
>>>
>>> 64: //VTK::Color::Impl
>>>
>>> 65:
>>>
>>> 66: //VTK::Normal::Impl
>>>
>>> 67:
>>>
>>> 68: //VTK::TCoord::Impl
>>>
>>> 69:
>>>
>>> 70: //VTK::Clip::Impl
>>>
>>> 71:
>>>
>>> 72: //VTK::PrimID::Impl
>>>
>>> 73:
>>>
>>> 74: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 75:
>>>
>>> 76:
>>>
>>> 77: //VTK::ValuePass::Impl
>>>
>>> 78:
>>>
>>> 79: //VTK::Light::Impl
>>>
>>> 80: }
>>>
>>> 81:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11394800):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17:
>>>
>>> 18: /*==========================================================
>>> ===============
>>>
>>> 19:
>>>
>>> 20: Program: Visualization Toolkit
>>>
>>> 21: Module: vtkPolyDataVS.glsl
>>>
>>> 22:
>>>
>>> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>>>
>>> 24: All rights reserved.
>>>
>>> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
>>> details.
>>>
>>> 26:
>>>
>>> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>>>
>>> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>>>
>>> 29: PURPOSE. See the above copyright notice for more information.
>>>
>>> 30:
>>>
>>> 31: ============================================================
>>> =============*/
>>>
>>> 32:
>>>
>>> 33: attribute vec4 vertexMC;
>>>
>>> 34:
>>>
>>> 35: // frag position in VC
>>>
>>> 36: varying vec4 vertexVCVSOutput;
>>>
>>> 37:
>>>
>>> 38: // optional normal declaration
>>>
>>> 39: //VTK::Normal::Dec
>>>
>>> 40:
>>>
>>> 41: // extra lighting parameters
>>>
>>> 42: //VTK::Light::Dec
>>>
>>> 43:
>>>
>>> 44: // Texture coordinates
>>>
>>> 45: //VTK::TCoord::Dec
>>>
>>> 46:
>>>
>>> 47: // material property values
>>>
>>> 48: //VTK::Color::Dec
>>>
>>> 49:
>>>
>>> 50: // clipping plane vars
>>>
>>> 51: //VTK::Clip::Dec
>>>
>>> 52:
>>>
>>> 53: // camera and actor matrix values
>>>
>>> 54: uniform mat4 MCDCMatrix;
>>>
>>> 55: uniform mat4 MCVCMatrix;
>>>
>>> 56:
>>>
>>> 57: // Apple Bug
>>>
>>> 58: //VTK::PrimID::Dec
>>>
>>> 59:
>>>
>>> 60: // Value raster
>>>
>>> 61: //VTK::ValuePass::Dec
>>>
>>> 62:
>>>
>>> 63: void main()
>>>
>>> 64: {
>>>
>>> 65: //VTK::Color::Impl
>>>
>>> 66:
>>>
>>> 67: //VTK::Normal::Impl
>>>
>>> 68:
>>>
>>> 69: //VTK::TCoord::Impl
>>>
>>> 70:
>>>
>>> 71: //VTK::Clip::Impl
>>>
>>> 72:
>>>
>>> 73: //VTK::PrimID::Impl
>>>
>>> 74:
>>>
>>> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>>>
>>> 76: gl_Position = MCDCMatrix * vertexMC;
>>>
>>> 77:
>>>
>>> 78:
>>>
>>> 79: //VTK::ValuePass::Impl
>>>
>>> 80:
>>>
>>> 81: //VTK::Light::Impl
>>>
>>> 82: }
>>>
>>> 83:
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11393BC0):
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> Generic Warning: In C:\bbd\7cc78367\source-paravie
>>> w\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>>>
>>> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
>>> Ignoring.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>>> line 1861
>>>
>>> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not
>>> support the number of textures defined.
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 408
>>>
>>> vtkShaderProgram (0000026D11395980): 1: #version 120
>>>
>>> 2: #ifdef GL_ES
>>>
>>> 3: #if __VERSION__ == 300
>>>
>>> 4: #define attribute in
>>>
>>> 5: #define varying out
>>>
>>> 6: #endif // 300
>>>
>>> 7: #else // GL_ES
>>>
>>> 8: #define highp
>>>
>>> 9: #define mediump
>>>
>>> 10: #define lowp
>>>
>>> 11: #if __VERSION__ == 150
>>>
>>> 12: #define attribute in
>>>
>>> 13: #define varying out
>>>
>>> 14: #endif
>>>
>>> 15: #endif // GL_ES
>>>
>>> 16:
>>>
>>> 17: attribute vec4 ndCoordIn;
>>>
>>> 18: attribute vec2 texCoordIn;
>>>
>>> 19: varying vec2 texCoord;
>>>
>>> 20: void main()
>>>
>>> 21: {
>>>
>>> 22: gl_Position = ndCoordIn;
>>>
>>> 23: texCoord = texCoordIn;
>>>
>>> 24: }
>>>
>>>
>>>
>>> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>>> line 409
>>>
>>> vtkShaderProgram (0000026D11395980):
>>>
>>>
>>> Generic Warning: In C:\bbd\7cc78367\source-paravie
>>> w\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>>>
>>> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
>>> Ignoring.
>>>
>>>
>>> versionFunctions: Not supported on OpenGL ES
>>>
>>>
>>> Cheers
>>>
>>> Ben
>>> ------------------------------
>>> *From:* David E DeMarle <dave.demarle at kitware.com>
>>> *Sent:* 07 June 2017 17:57
>>> *To:* Partridge, Ben D
>>> *Cc:* Cory Quammen; paraview at paraview.org
>>> *Subject:* Re: [Paraview] 3D Data Visualisation
>>>
>>> I recommend Filters->PointVolumeInterpolator to make a mesh out of
>>> these isolated points so that you have something to isocontour within.
>>>
>>> On also recommend Enable OSPRay or to change Representation to Point
>>> Gaussian to give these points some extent an local normals to make the
>>> lighting look better on the point cloud.
>>>
>>>
>>> David E DeMarle
>>> Kitware, Inc.
>>> Principal Engineer
>>> 21 Corporate Drive
>>> Clifton Park, NY 12065-8662
>>> Phone: 518-881-4909 <(518)%20881-4909>
>>>
>>> On Wed, Jun 7, 2017 at 9:58 AM, Partridge, Ben D <
>>> b.partridge16 at imperial.ac.uk> wrote:
>>>
>>>> Hi Cory
>>>>
>>>>
>>>> Yes certainly,  I have attached an Image below. The image shows a
>>>> section of the bone marrow in 3D. I wish to wrap an Isosurface around this.
>>>>
>>>>
>>>> Thanks
>>>>
>>>> Ben
>>>> ------------------------------
>>>> *From:* Cory Quammen <cory.quammen at kitware.com>
>>>> *Sent:* 07 June 2017 14:01:36
>>>> *To:* Partridge, Ben D
>>>> *Cc:* paraview at paraview.org
>>>> *Subject:* Re: [Paraview] 3D Data Visualisation
>>>>
>>>> Ben,
>>>>
>>>> I'm not sure that I entirely understand your problem. Could you attach
>>>> a small image showing what you are seeing? That may give me a clue on
>>>> how to guide you.
>>>>
>>>> Thanks,
>>>> Cory
>>>>
>>>> On Wed, Jun 7, 2017 at 7:01 AM, Partridge, Ben D
>>>> <b.partridge16 at imperial.ac.uk> wrote:
>>>> > Hi Guys
>>>> >
>>>> >
>>>> > Probably a naive question - but I have the 3D pixel coordinates of a
>>>> > microscopy image that I wish to reconstruct using paraview, I have
>>>> loaded
>>>> > the coordinates in fine and the image is displayed. However,the
>>>> > re-constructed image looks more like 2D projection of a 3D image as
>>>> opposed
>>>> > to looking truly 3D. I was wondering what the easiest way is in which
>>>> to
>>>> > create a 3-D Isosurface with shadows/contours etc from my co-ordinate
>>>> > positions?
>>>> >
>>>> >
>>>> > Many thanks
>>>> >
>>>> > Ben
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > Powered by www.kitware.com
>>>> >
>>>> > Visit other Kitware open-source projects at
>>>> > http://www.kitware.com/opensource/opensource.html
>>>> >
>>>> > Please keep messages on-topic and check the ParaView Wiki at:
>>>> > http://paraview.org/Wiki/ParaView
>>>> >
>>>> > Search the list archives at: http://markmail.org/search/?q=ParaView
>>>> >
>>>> > Follow this link to subscribe/unsubscribe:
>>>> > http://public.kitware.com/mailman/listinfo/paraview
>>>> >
>>>>
>>>>
>>>>
>>>> --
>>>> Cory Quammen
>>>> Staff R&D Engineer
>>>> Kitware, Inc.
>>>>
>>>> _______________________________________________
>>>> Powered by www.kitware.com
>>>>
>>>> Visit other Kitware open-source projects at
>>>> http://www.kitware.com/opensource/opensource.html
>>>>
>>>> Please keep messages on-topic and check the ParaView Wiki at:
>>>> http://paraview.org/Wiki/ParaView
>>>>
>>>> Search the list archives at: http://markmail.org/search/?q=ParaView
>>>>
>>>> Follow this link to subscribe/unsubscribe:
>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>
>>>>
>>>
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the ParaView Wiki at:
>> http://paraview.org/Wiki/ParaView
>>
>> Search the list archives at: http://markmail.org/search/?q=ParaView
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/paraview
>>
>>
>
>
> --
> Ken Martin PhD
> Distinguished Engineer
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
>
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