[Paraview] BOX -> volume?
B.W.H. van Beest
bwvb at xs4all.nl
Thu Oct 16 18:32:14 EDT 2014
Got it! Impressive, your knowledge on these matters.
Regards,
Bertwim
On 10/16/2014 07:53 PM, Burlen Loring wrote:
> Hi Bertwim,
>
> The problem you're experiencing is not an issue of missing extensions,
> but rather a bug in ATI's driver. Projected tetrahedra is disabled
> when an ATI device is detected to avoid that bug(ParaView will hang).
> However it's not a big deal. because you can use the "Bunyk raycast"
> algrothim instead. After your data is on screen scroll to the bottom
> of the properties panel and look for the field "Select mapper", set
> that to "Bunyk ray cast", then change the representation to "volume".
>
> Burlen
>
>
> On 10/15/2014 06:58 PM, B.W.H. van Beest wrote:
>> I am still busy with finding out which etensions are needed, and how
>> I can enable them.
>> THis opebnGL-world is a bit alien to me, so it will take some time.
>>
>> Regards,
>> Bertwim
>>
>> On 10/14/2014 11:07 PM, Aashish Chaudhary wrote:
>>> Looks like certain extensions are still not quite working on yours
>>> system even with the proprietary driver. I will see if I can run
>>> your code on my laptop but that would be for tomorrow.
>>>
>>> ** Assuming that this is not data dependent issue (which it should
>>> not).
>>>
>>> I think its probably this line causing the issue:
>>>
>>> bool driverSupport
>>>
>>> #if defined(__APPLE__)
>>>
>>> = true;
>>>
>>> #else
>>>
>>> = !(extensions->DriverIsATI()
>>>
>>> && (extensions->GetDriverGLVersionMajor() >= 3))
>>>
>>> || extensions->GetIgnoreDriverBugs("ATI texturing bug");
>>>
>>> #endif
>>>
>>>
>>>
>>> On line number 181: can you change this code to :
>>>
>>> this->HasHardwareSupport=renwin!=NULL&&this->IsSupported(renwin);
>>> to
>>> this->HasHardwareSupport=1;
>>>
>>> - Aashish
>>>
>>>
>>>
>>> On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <bwvb at xs4all.nl
>>> <mailto:bwvb at xs4all.nl>> wrote:
>>>
>>> Progress indeed. But I don't understand what you are saying
>>> about the transfer function.
>>>
>>> I' starting to wonder if I have two issues occurring simultaneously.
>>> In a new thread I just posted I described my problem in getting
>>> the colours in place.
>>> I need to write to a vtk file first and load it back. I just
>>> found that when I just did that
>>> and then switched fo volume rendering, an error was there about
>>> the absence
>>> of an opengl extension:
>>>
>>> ERROR: In
>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
>>> line 185
>>> vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required
>>> extensions are not supported.
>>>
>>> This is complete unknown terrain for me.
>>>
>>> Regards,
>>> Bertwim
>>>
>>>
>>>
>>> On 10/14/2014 09:58 PM, Burlen Loring wrote:
>>>> progress! it sounds like volume rendering is working on the
>>>> wavelet dataset.
>>>>
>>>> You do need the scalars for volume rendering, so make sure you
>>>> have those when you try. You need to select the scalars in the
>>>> drop down also, I usually do this before changing to the volume
>>>> representation. You also may need to edit the transfer
>>>> function. For testing you could make the opacity over the
>>>> entire scalar range in which case you should see a solid cube.
>>>>
>>>> If you've done all that and don't see anything it's likely that
>>>> the dataset is messed up. Add a dataset->Print(cerr) statement
>>>> to the end of your request data, look in the information panel
>>>> and verify correct number of points and scalar ranges.
>>>>
>>>> If all else fails post the dataset to the list. After creating
>>>> your cube go to the file menu and "save data".
>>>>
>>>>
>>>> On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
>>>>> Hi Burlen,
>>>>>
>>>>> I have upgraded to the AMD drivers. Thanks for the hint. It
>>>>> has improved the situation a bit.
>>>>>
>>>>> Furthermore, I created the wavelet source. When selecting
>>>>> "volume" representation, I do see a three 3 picture, in all 5
>>>>> volume rendering mode (smart, raycast and texture mapping, ray
>>>>> cast only, texture mapping only, GPU based). The picture a
>>>>> rather fuzzy, but then I don't know what I'm supposed to see
>>>>> here. The good news is that the openGL errors I had before
>>>>> when displaying a wavelet, now have gone.
>>>>>
>>>>> The situation with my own cube, though, has unchanged.
>>>>> unfortunately.
>>>>> The cube disappears in "volume" representation node, also when
>>>>> I re-inserted scalar values for each of the 8 vertices.
>>>>>
>>>>> Regards,
>>>>> Bertwim
>>>>>
>>>>> On 10/14/2014 06:06 PM, Burlen Loring wrote:
>>>>>> Hi Bertwim,
>>>>>>
>>>>>> In recent releases of ParaView I have experienced
>>>>>> issues/flakeyness with volume rendering. Something you should
>>>>>> try: Create the wavelet source, then in the properties panel
>>>>>> find "volume rendering mode" and set it to "ray cast only".
>>>>>> This has worked for me on a number of systems. may or may not
>>>>>> work, but worth a try.
>>>>>>
>>>>>> The output you pasted below shows that although you've got a
>>>>>> sweet ATI GPU you're not taking advantage of it! You're using
>>>>>> the Intel integrated GPU with Mesa drivers. If I were you I
>>>>>> would install proprietary the AMD drivers
>>>>>> <http://support.amd.com/en-us/download>. This should give you
>>>>>> nice performance boost and may even solve the OpenGL errors
>>>>>> you reported, which these days are as often (or more) a
>>>>>> result of bugs in the Mesa drivers than in VTK.
>>>>>>
>>>>>> Burlen
>>>>>>
>>>>>> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>>>>>>
>>>>>>>
>>>>>>> OS: OpenSuSe 13.1
>>>>>>>
>>>>>>> # lspci | grep -i vga
>>>>>>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen
>>>>>>> Core Processor Integrated Graphics Controller (rev 06)
>>>>>>> 01:00.0 VGA compatible controller: Advanced Micro Devices,
>>>>>>> Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>>>>>>
>>>>>>> # glxinfo
>>>>>>> name of display: :0
>>>>>>> display: :0 screen: 0
>>>>>>> direct rendering: Yes
>>>>>>> server glx vendor string: SGI
>>>>>>> server glx version string: 1.4
>>>>>>> server glx extensions:
>>>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>>> GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>>>>>>> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>>>>>>> GLX_EXT_visual_info,
>>>>>>> GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>>>>>>> GLX_MESA_copy_sub_buffer,
>>>>>>> GLX_OML_swap_method, GLX_SGIS_multisample,
>>>>>>> GLX_SGIX_fbconfig,
>>>>>>> GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>>>>> GLX_SGI_swap_control
>>>>>>> client glx vendor string: Mesa Project and SGI
>>>>>>> client glx version string: 1.4
>>>>>>> client glx extensions:
>>>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>>> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>>>>>> GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>>>>>>> GLX_ARB_multisample,
>>>>>>> GLX_EXT_create_context_es2_profile,
>>>>>>> GLX_EXT_fbconfig_packed_float,
>>>>>>> GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>>>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>>>> GLX_EXT_visual_rating,
>>>>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>>>> GLX_OML_swap_method, GLX_OML_sync_control,
>>>>>>> GLX_SGIS_multisample,
>>>>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>>>> GLX_SGIX_visual_select_group,
>>>>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>>>> GLX_SGI_video_sync
>>>>>>> GLX version: 1.4
>>>>>>> GLX extensions:
>>>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>>> GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>>>>>> GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>>>>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>>>> GLX_EXT_visual_rating,
>>>>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>>>> GLX_OML_swap_method, GLX_OML_sync_control,
>>>>>>> GLX_SGIS_multisample,
>>>>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>>>> GLX_SGIX_visual_select_group,
>>>>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>>>> GLX_SGI_video_sync
>>>>>>> OpenGL vendor string: Intel Open Source Technology Center
>>>>>>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>>>>>>> OpenGL core profile version string: 3.1 (Core Profile) Mesa
>>>>>>> 9.2.3
>>>>>>> OpenGL core profile shading language version string: 1.40
>>>>>>> OpenGL core profile context flags: (none)
>>>>>>> OpenGL core profile extensions:
>>>>>>> GL_3DFX_texture_compression_FXT1,
>>>>>>> GL_AMD_draw_buffers_blend,
>>>>>>> GL_ANGLE_texture_compression_dxt3,
>>>>>>> GL_ANGLE_texture_compression_dxt5,
>>>>>>> GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>>>>>>> GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>>>>>>> GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
>>>>>>> GL_ARB_debug_output,
>>>>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>>>> GL_ARB_draw_buffers,
>>>>>>> GL_ARB_draw_buffers_blend,
>>>>>>> GL_ARB_draw_elements_base_vertex,
>>>>>>> GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>>>>>> GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>>>>>>> GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>>>>>> GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>>>>> GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>>>>>> GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>>>>>>> GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>>>>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>>>>>>> GL_ARB_provoking_vertex,
>>>>>>> GL_ARB_robustness, GL_ARB_sampler_objects,
>>>>>>> GL_ARB_seamless_cube_map,
>>>>>>> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>>>>>> GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>>>>>>> GL_ARB_shading_language_packing, GL_ARB_sync,
>>>>>>> GL_ARB_texture_buffer_object,
>>>>>>> GL_ARB_texture_buffer_object_rgb32,
>>>>>>> GL_ARB_texture_compression_rgtc,
>>>>>>> GL_ARB_texture_cube_map_array,
>>>>>>> GL_ARB_texture_float, GL_ARB_texture_multisample,
>>>>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>>>> GL_ARB_texture_rgb10_a2ui,
>>>>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>>>> GL_ARB_uniform_buffer_object,
>>>>>>> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>>>>>> GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>>>>>>> GL_ATI_blend_equation_separate, GL_ATI_texture_float,
>>>>>>> GL_EXT_abgr,
>>>>>>> GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>>>>>>> GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>>>>>>> GL_EXT_framebuffer_multisample,
>>>>>>> GL_EXT_framebuffer_multisample_blit_scaled,
>>>>>>> GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>>>>>>> GL_EXT_packed_float,
>>>>>>> GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
>>>>>>> GL_EXT_texture_array,
>>>>>>> GL_EXT_texture_compression_dxt1,
>>>>>>> GL_EXT_texture_compression_rgtc,
>>>>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>>>> GL_EXT_transform_feedback,
>>>>>>> GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>>>>>>> GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
>>>>>>> GL_MESA_ycbcr_texture,
>>>>>>> GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>>>> GL_NV_packed_depth_stencil,
>>>>>>> GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>>>>>>
>>>>>>> OpenGL version string: 3.0 Mesa 9.2.3
>>>>>>> OpenGL shading language version string: 1.30
>>>>>>> OpenGL context flags: (none)
>>>>>>> OpenGL extensions:
>>>>>>> GL_3DFX_texture_compression_FXT1,
>>>>>>> GL_AMD_draw_buffers_blend,
>>>>>>> GL_ANGLE_texture_compression_dxt3,
>>>>>>> GL_ANGLE_texture_compression_dxt5,
>>>>>>> GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>>>>>>> GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>>>>>> GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>>>>>>> GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
>>>>>>> GL_ARB_debug_output,
>>>>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>>>> GL_ARB_depth_texture,
>>>>>>> GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>>>>> GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>>>>> GL_ARB_explicit_attrib_location,
>>>>>>> GL_ARB_fragment_coord_conventions,
>>>>>>> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>>>>> GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>>>>> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>>>>>> GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>>>>>> GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>>>>>>> GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
>>>>>>> GL_ARB_multisample,
>>>>>>> GL_ARB_multitexture, GL_ARB_occlusion_query,
>>>>>>> GL_ARB_occlusion_query2,
>>>>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>>>>>>> GL_ARB_point_sprite,
>>>>>>> GL_ARB_provoking_vertex, GL_ARB_robustness,
>>>>>>> GL_ARB_sampler_objects,
>>>>>>> GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>>>>>>> GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>>>>>>> GL_ARB_shading_language_100,
>>>>>>> GL_ARB_shading_language_420pack,
>>>>>>> GL_ARB_shading_language_packing, GL_ARB_shadow,
>>>>>>> GL_ARB_sync,
>>>>>>> GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>>>>>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>>>>> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>>>>>> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>>>>>> GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>>>>>> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>>>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>>>> GL_ARB_texture_rgb10_a2ui,
>>>>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>>>> GL_ARB_transpose_matrix,
>>>>>>> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>>>>> GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>>>>> GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>>>>> GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>>>>>>> GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>>>>>>> GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>>>>>>> GL_ATI_texture_env_combine3, GL_ATI_texture_float,
>>>>>>> GL_EXT_abgr,
>>>>>>> GL_EXT_bgra, GL_EXT_blend_color,
>>>>>>> GL_EXT_blend_equation_separate,
>>>>>>> GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>>>>>>> GL_EXT_blend_subtract,
>>>>>>> GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>>>>>>> GL_EXT_draw_buffers2,
>>>>>>> GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
>>>>>>> GL_EXT_fog_coord,
>>>>>>> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>>>>>>> GL_EXT_framebuffer_multisample_blit_scaled,
>>>>>>> GL_EXT_framebuffer_object,
>>>>>>> GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>>>>>>> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>>>>>> GL_EXT_packed_float, GL_EXT_packed_pixels,
>>>>>>> GL_EXT_pixel_buffer_object,
>>>>>>> GL_EXT_point_parameters, GL_EXT_polygon_offset,
>>>>>>> GL_EXT_provoking_vertex,
>>>>>>> GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>>>>>> GL_EXT_separate_shader_objects,
>>>>>>> GL_EXT_separate_specular_color,
>>>>>>> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
>>>>>>> GL_EXT_stencil_wrap,
>>>>>>> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>>>>>>> GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>>>>>> GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>>>>>>> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>>>>> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>>>> GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>>>>>>> GL_EXT_texture_rectangle,
>>>>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>>>> GL_EXT_transform_feedback,
>>>>>>> GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>>>>> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>>>>>> GL_IBM_texture_mirrored_repeat,
>>>>>>> GL_INGR_blend_func_separate,
>>>>>>> GL_MESA_pack_invert, GL_MESA_texture_array,
>>>>>>> GL_MESA_texture_signed_rgba,
>>>>>>> GL_MESA_window_pos, GL_MESA_ycbcr_texture,
>>>>>>> GL_NV_blend_square,
>>>>>>> GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>>>> GL_NV_light_max_exponent,
>>>>>>> GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>>>>>>> GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>>>>>>> GL_NV_texture_rectangle, GL_OES_EGL_image,
>>>>>>> GL_OES_read_format,
>>>>>>> GL_S3_s3tc, GL_SGIS_generate_mipmap,
>>>>>>> GL_SGIS_texture_border_clamp,
>>>>>>> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
>>>>>>> GL_SUN_multi_draw_arrays
>>>>>>>
>>>>>>> 20 GLX Visuals
>>>>>>> visual x bf lv rg d st colorbuffer sr ax dp st
>>>>>>> accumbuffer ms cav
>>>>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r
>>>>>>> g b a ns b eat
>>>>>>> ----------------------------------------------------------------------------
>>>>>>> 0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16
>>>>>>> 16 16 16 0 0 Slow
>>>>>>> 0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16
>>>>>>> 16 16 16 0 0 Slow
>>>>>>> 0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>>
>>>>>>> 44 GLXFBConfigs:
>>>>>>> visual x bf lv rg d st colorbuffer sr ax dp st
>>>>>>> accumbuffer ms cav
>>>>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r
>>>>>>> g b a ns b eat
>>>>>>> ----------------------------------------------------------------------------
>>>>>>> 0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16
>>>>>>> 16 16 0 0 0 Slow
>>>>>>> 0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16
>>>>>>> 16 16 16 0 0 Slow
>>>>>>> 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16
>>>>>>> 16 16 0 0 0 Slow
>>>>>>> 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 0 0 None
>>>>>>> 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16
>>>>>>> 16 16 16 0 0 Slow
>>>>>>> 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0
>>>>>>> 0 0 0 8 1 None
>>>>>>> 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 4 1 None
>>>>>>> 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0
>>>>>>> 0 0 0 8 1 None
>>>>>>>
>>>>>>>
>>>>>>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>>>>>>> What graphics card / graphics driver version / OS this
>>>>>>>> system has?
>>>>>>>>
>>>>>>>> - Aashish
>>>>>>>>
>>>>>>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest
>>>>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>
>>>>>>>> Hi Aashish,
>>>>>>>>
>>>>>>>> This is what I do:
>>>>>>>> 1. start paraview
>>>>>>>> 2. Sources -> Wavelet -> Apply.
>>>>>>>> A cube is displayed (Outline representation).
>>>>>>>> 3. Select 'Volume" representation"
>>>>>>>>
>>>>>>>> cube disappears. Then:
>>>>>>>> =====================
>>>>>>>> Generic Warning: In
>>>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>>> line 487
>>>>>>>> failed at glBindTexture 1 OpenGL errors detected
>>>>>>>> 0 : (1282) Invalid operation
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Generic Warning: In
>>>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>>> line 487
>>>>>>>> failed at glBindTexture 1 OpenGL errors detected
>>>>>>>> 0 : (1282) Invalid operation
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Generic Warning: In
>>>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>>> line 487
>>>>>>>> failed at glBindTexture 1 OpenGL errors detected
>>>>>>>> 0 : (1282) Invalid operation
>>>>>>>> =========================
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>>>>>>> So when you created a wavelet source and change the
>>>>>>>>> representation to volume you got the errors? Can you
>>>>>>>>> post those errors?
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>>>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>>
>>>>>>>>> Aashish,
>>>>>>>>>
>>>>>>>>> Thanks for the suggestion.
>>>>>>>>>
>>>>>>>>> However, doing this gives me all kinds of opengl
>>>>>>>>> errors (invalid instruction).
>>>>>>>>>
>>>>>>>>> Besides that, the wavelet gives me a cube indeed,
>>>>>>>>> but I need to understand when
>>>>>>>>> I can have a volume rendering. I created new
>>>>>>>>> Source's (e.g. tri-prism, a wedge,
>>>>>>>>> a box with boundaries of finite thickness etc.).
>>>>>>>>> But I cannot get volume rendering
>>>>>>>>> to work, grrrrrr. (See other thread)
>>>>>>>>>
>>>>>>>>> Kind Regards,
>>>>>>>>> Bertwim
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>>>>>>> You can create a wavelet source and then display
>>>>>>>>>> it as a volume.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>>>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>>>
>>>>>>>>>> Can perhaps somebody point me how to address
>>>>>>>>>> the following.
>>>>>>>>>>
>>>>>>>>>> When I create a new source (say: a box) I get
>>>>>>>>>> an a box that
>>>>>>>>>> can be displayed via its surfaces, its
>>>>>>>>>> constituing points, or wireframe
>>>>>>>>>> representation.
>>>>>>>>>> But I need a volume rendering (so that I can
>>>>>>>>>> add e.g. a clipping plane)
>>>>>>>>>> How do I get that?
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>> Bertwim
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Powered by www.kitware.com
>>>>>>>>>> <http://www.kitware.com>
>>>>>>>>>>
>>>>>>>>>> Visit other Kitware open-source projects at
>>>>>>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>>>>>>
>>>>>>>>>> Please keep messages on-topic and check the
>>>>>>>>>> ParaView Wiki at:
>>>>>>>>>> http://paraview.org/Wiki/ParaView
>>>>>>>>>>
>>>>>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>>>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> /| Aashish Chaudhary
>>>>>>>>>> | Technical Leader
>>>>>>>>>> | Kitware Inc.
>>>>>>>>>> /
>>>>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> /| Aashish Chaudhary
>>>>>>>>> | Technical Leader
>>>>>>>>> | Kitware Inc.
>>>>>>>>> /
>>>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> /| Aashish Chaudhary
>>>>>>>> | Technical Leader
>>>>>>>> | Kitware Inc.
>>>>>>>> /
>>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Powered by www.kitware.com <http://www.kitware.com>
>>>>>>>
>>>>>>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>>>>>>>
>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>>>>>>
>>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Powered by www.kitware.com <http://www.kitware.com>
>>>>>
>>>>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>>>>>
>>>>> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>>>>
>>>>> Follow this link to subscribe/unsubscribe:
>>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>
>>>
>>>
>>> _______________________________________________
>>> Powered by www.kitware.com <http://www.kitware.com>
>>>
>>> Visit other Kitware open-source projects at
>>> http://www.kitware.com/opensource/opensource.html
>>>
>>> Please keep messages on-topic and check the ParaView Wiki at:
>>> http://paraview.org/Wiki/ParaView
>>>
>>> Follow this link to subscribe/unsubscribe:
>>> http://public.kitware.com/mailman/listinfo/paraview
>>>
>>>
>>>
>>>
>>> --
>>> /| Aashish Chaudhary
>>> | Technical Leader
>>> | Kitware Inc.
>>> /
>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>
>>
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/paraview
>
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