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<head>
<meta content="text/html; charset=windows-1252"
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Got it! Impressive, your knowledge on these matters.<br>
<br>
Regards,<br>
Bertwim<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 10/16/2014 07:53 PM, Burlen Loring
wrote:<br>
</div>
<blockquote cite="mid:54400621.2040900@gmail.com" type="cite">
<meta content="text/html; charset=windows-1252"
http-equiv="Content-Type">
Hi Bertwim,<br>
<br>
The problem you're experiencing is not an issue of missing
extensions, but rather a bug in ATI's driver. Projected tetrahedra
is disabled when an ATI device is detected to avoid that
bug(ParaView will hang). However it's not a big deal. because you
can use the "Bunyk raycast" algrothim instead. After your data is
on screen scroll to the bottom of the properties panel and look
for the field "Select mapper", set that to "Bunyk ray cast", then
change the representation to "volume".<br>
<br>
Burlen<br>
<br>
<br>
<div class="moz-cite-prefix">On 10/15/2014 06:58 PM, B.W.H. van
Beest wrote:<br>
</div>
<blockquote cite="mid:543F265A.5000505@xs4all.nl" type="cite">
<meta content="text/html; charset=windows-1252"
http-equiv="Content-Type">
I am still busy with finding out which etensions are needed, and
how I can enable them.<br>
THis opebnGL-world is a bit alien to me, so it will take some
time.<br>
<br>
Regards,<br>
Bertwim<br>
<br>
<div class="moz-cite-prefix">On 10/14/2014 11:07 PM, Aashish
Chaudhary wrote:<br>
</div>
<blockquote
cite="mid:CAEw35Z_4sZPX6rsphRBQbfULCqrSAXQpMY3Rhz_RWy3vUK1+Rw@mail.gmail.com"
type="cite">
<div dir="ltr">Looks like certain extensions are still not
quite working on yours system even with the proprietary
driver. I will see if I can run your code on my laptop but
that would be for tomorrow.
<div><br>
</div>
<div>** Assuming that this is not data dependent issue
(which it should not). </div>
<div><br>
</div>
<div>I think its probably this line causing the issue: </div>
<div><br>
</div>
<div>
<table class=""
style="border-collapse:collapse;border-spacing:0px;color:rgb(51,51,51);font-family:Helvetica,arial,freesans,clean,sans-serif,'Segoe
UI Emoji','Segoe UI
Symbol';font-size:13px;line-height:18.2000007629395px;background-image:initial;background-repeat:initial">
<tbody>
<tr>
</tr>
<tr>
<td id="LC157" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
class=""
style="font-weight:bold;color:rgb(68,85,136)">bool</span>
<span class="">driverSupport</span></td>
</tr>
<tr>
<td id="L158" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC158" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
class=""
style="color:rgb(153,153,153);font-weight:bold">
#if defined(__APPLE__)</span></td>
</tr>
<tr>
<td id="L159" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC159" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
<span class="" style="font-weight:bold">=</span> <span
class="" style="color:rgb(0,134,179)">true</span><span
class="">;</span></td>
</tr>
<tr>
<td id="L160" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC160" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
class=""
style="color:rgb(153,153,153);font-weight:bold">
#else</span></td>
</tr>
<tr>
<td id="L161" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC161" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
<span class="" style="font-weight:bold">=</span> <span
class="" style="font-weight:bold">!</span><span
class="">(</span><span class="">extensions</span><span
class="" style="font-weight:bold">-></span><span
class="">DriverIsATI</span><span class="">()</span></td>
</tr>
<tr>
<td id="L162" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC162" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
<span class="" style="font-weight:bold">&&</span>
<span class="">(</span><span class="">extensions</span><span
class="" style="font-weight:bold">-></span><span
class="">GetDriverGLVersionMajor</span><span
class="">()</span> <span class=""
style="font-weight:bold">>=</span> <span
class="" style="color:rgb(148,82,119)">3</span><span
class="">))</span></td>
</tr>
<tr>
<td id="L163" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC163" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
<span class="" style="font-weight:bold">||</span>
<span class="">extensions</span><span class=""
style="font-weight:bold">-></span><span
class="">GetIgnoreDriverBugs</span><span
class="">(</span><span class=""
style="color:rgb(223,80,0)">"ATI texturing bug"</span><span
class="">);</span></td>
</tr>
<tr>
<td id="L164" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
<td id="LC164" class="" style="padding:0px
10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
class=""
style="color:rgb(153,153,153);font-weight:bold">
#endif</span></td>
</tr>
<tr>
<td id="L165" class="" style="padding:0px
10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
1px 0px 0px"><br>
</td>
</tr>
</tbody>
</table>
<br>
<br>
On line number 181: can you change this code to : </div>
<div><br>
</div>
<div><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span
class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span
class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">HasHardwareSupport</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">=</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">renwin</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">!=</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="color:rgb(0,134,179);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">NULL</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">&&</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span
class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span
class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">IsSupported</span><span
class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">(</span><span
class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">renwin</span><span
class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">);</span></div>
<div><span
style="font-size:12px;line-height:16.7999992370605px;white-space:pre;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace">to </span><br>
</div>
<div><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span
class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span
class=""
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">HasHardwareSupport</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
</span><span class=""
style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'LiberationMono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">=</span><span
style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
1; </span></div>
<div><font color="#333333" face="Consolas, Liberation Mono,
Menlo, Courier, monospace"><span
style="font-size:12px;line-height:16.7999992370605px;white-space:pre"><br>
</span></font>
<div>- Aashish<br>
</div>
<div>
<div><br>
</div>
<div><br>
</div>
</div>
</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Tue, Oct 14, 2014 at 4:53 PM,
B.W.H. van Beest <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:bwvb@xs4all.nl"
target="_blank">bwvb@xs4all.nl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> Progress indeed.
But I don't understand what you are saying about the
transfer function.<br>
<br>
I' starting to wonder if I have two issues occurring
simultaneously.<br>
In a new thread I just posted I described my problem
in getting the colours in place.<br>
I need to write to a vtk file first and load it back.
I just found that when I just did that<br>
and then switched fo volume rendering, an error was
there about the absence<br>
of an opengl extension:<br>
<br>
ERROR: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
line 185<br>
vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The
required extensions are not supported.<br>
<br>
This is complete unknown terrain for me.<br>
<br>
Regards,<br>
Bertwim
<div>
<div class="h5"><br>
<br>
<br>
<div>On 10/14/2014 09:58 PM, Burlen Loring wrote:<br>
</div>
<blockquote type="cite"> progress! it sounds like
volume rendering is working on the wavelet
dataset.<br>
<br>
You do need the scalars for volume rendering, so
make sure you have those when you try. You need
to select the scalars in the drop down also, I
usually do this before changing to the volume
representation. You also may need to edit the
transfer function. For testing you could make
the opacity over the entire scalar range in
which case you should see a solid cube.<br>
<br>
If you've done all that and don't see anything
it's likely that the dataset is messed up. Add
a dataset->Print(cerr) statement to the end
of your request data, look in the information
panel and verify correct number of points and
scalar ranges. <br>
<br>
If all else fails post the dataset to the list.
After creating your cube go to the file menu and
"save data".<br>
<br>
<br>
<div>On 10/14/2014 10:40 AM, B.W.H. van Beest
wrote:<br>
</div>
<blockquote type="cite"> Hi Burlen, <br>
<br>
I have upgraded to the AMD drivers. Thanks for
the hint. It has improved the situation a bit.<br>
<br>
Furthermore, I created the wavelet source.
When selecting "volume" representation, I do
see a three 3 picture, in all 5 volume
rendering mode (smart, raycast and texture
mapping, ray cast only, texture mapping only,
GPU based). The picture a rather fuzzy, but
then I don't know what I'm supposed to see
here. The good news is that the openGL errors
I had before when displaying a wavelet, now
have gone.<br>
<br>
The situation with my own cube, though, has
unchanged. unfortunately. <br>
The cube disappears in "volume" representation
node, also when I re-inserted scalar values
for each of the 8 vertices.<br>
<br>
Regards,<br>
Bertwim<br>
<br>
<div>On 10/14/2014 06:06 PM, Burlen Loring
wrote:<br>
</div>
<blockquote type="cite"> Hi Bertwim,<br>
<br>
In recent releases of ParaView I have
experienced issues/flakeyness with volume
rendering. Something you should try: Create
the wavelet source, then in the properties
panel find "volume rendering mode" and set
it to "ray cast only". This has worked for
me on a number of systems. may or may not
work, but worth a try.<br>
<br>
The output you pasted below shows that
although you've got a sweet ATI GPU you're
not taking advantage of it! You're using the
Intel integrated GPU with Mesa drivers. If I
were you I would install proprietary the <a
moz-do-not-send="true"
href="http://support.amd.com/en-us/download"
target="_blank">AMD drivers</a>. This
should give you nice performance boost and
may even solve the OpenGL errors you
reported, which these days are as often (or
more) a result of bugs in the Mesa drivers
than in VTK.<br>
<br>
Burlen<br>
<br>
<div>On 10/13/2014 11:44 AM, B.W.H. van
Beest wrote:<br>
</div>
<blockquote type="cite"> <br>
<br>
OS: OpenSuSe 13.1<br>
<br>
# lspci | grep -i vga<br>
00:02.0 VGA compatible controller: Intel
Corporation 4th Gen Core Processor
Integrated Graphics Controller (rev 06)<br>
01:00.0 VGA compatible controller:
Advanced Micro Devices, Inc. [AMD/ATI]
Mars [Radeon HD 8670A/8670M/8750M]<br>
<br>
# glxinfo <br>
name of display: :0<br>
display: :0 screen: 0<br>
direct rendering: Yes<br>
server glx vendor string: SGI<br>
server glx version string: 1.4<br>
server glx extensions:<br>
GLX_ARB_create_context,
GLX_ARB_create_context_profile, <br>
GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, <br>
GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, <br>
GLX_EXT_visual_rating,
GLX_INTEL_swap_event,
GLX_MESA_copy_sub_buffer, <br>
GLX_OML_swap_method,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, <br>
GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group,
GLX_SGI_swap_control<br>
client glx vendor string: Mesa Project and
SGI<br>
client glx version string: 1.4<br>
client glx extensions:<br>
GLX_ARB_create_context,
GLX_ARB_create_context_profile, <br>
GLX_ARB_create_context_robustness,
GLX_ARB_fbconfig_float, <br>
GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address,
GLX_ARB_multisample, <br>
GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, <br>
GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, <br>
GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, <br>
GLX_INTEL_swap_event,
GLX_MESA_copy_sub_buffer, <br>
GLX_MESA_multithread_makecurrent,
GLX_MESA_swap_control, <br>
GLX_OML_swap_method,
GLX_OML_sync_control,
GLX_SGIS_multisample, <br>
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, <br>
GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync<br>
GLX version: 1.4<br>
GLX extensions:<br>
GLX_ARB_create_context,
GLX_ARB_create_context_profile, <br>
GLX_ARB_get_proc_address,
GLX_ARB_multisample, <br>
GLX_EXT_create_context_es2_profile,
GLX_EXT_import_context, <br>
GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, <br>
GLX_INTEL_swap_event,
GLX_MESA_copy_sub_buffer, <br>
GLX_MESA_multithread_makecurrent,
GLX_MESA_swap_control, <br>
GLX_OML_swap_method,
GLX_OML_sync_control,
GLX_SGIS_multisample, <br>
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, <br>
GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync<br>
OpenGL vendor string: Intel Open Source
Technology Center<br>
OpenGL renderer string: Mesa DRI Intel(R)
Haswell Mobile <br>
OpenGL core profile version string: 3.1
(Core Profile) Mesa 9.2.3<br>
OpenGL core profile shading language
version string: 1.40<br>
OpenGL core profile context flags: (none)<br>
OpenGL core profile extensions:<br>
GL_3DFX_texture_compression_FXT1,
GL_AMD_draw_buffers_blend, <br>
GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, <br>
GL_APPLE_object_purgeable,
GL_ARB_ES2_compatibility, <br>
GL_ARB_ES3_compatibility,
GL_ARB_base_instance, <br>
GL_ARB_blend_func_extended,
GL_ARB_copy_buffer, GL_ARB_debug_output, <br>
GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_draw_buffers, <br>
GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, <br>
GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, <br>
GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_shader, <br>
GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, <br>
GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, <br>
GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, <br>
GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, <br>
GL_ARB_map_buffer_range,
GL_ARB_occlusion_query2, <br>
GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite,
GL_ARB_provoking_vertex, <br>
GL_ARB_robustness,
GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, <br>
GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, <br>
GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, <br>
GL_ARB_shading_language_packing,
GL_ARB_sync, <br>
GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, <br>
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, <br>
GL_ARB_texture_float,
GL_ARB_texture_multisample, <br>
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_lod, <br>
GL_ARB_texture_rectangle,
GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, <br>
GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, <br>
GL_ARB_texture_swizzle,
GL_ARB_timer_query,
GL_ARB_uniform_buffer_object, <br>
GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, <br>
GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, <br>
GL_ATI_blend_equation_separate,
GL_ATI_texture_float, GL_EXT_abgr, <br>
GL_EXT_blend_equation_separate,
GL_EXT_draw_buffers2, <br>
GL_EXT_draw_instanced,
GL_EXT_framebuffer_blit, <br>
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled,
<br>
GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, <br>
GL_EXT_pixel_buffer_object,
GL_EXT_provoking_vertex,
GL_EXT_texture_array, <br>
GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, <br>
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, <br>
GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, <br>
GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, <br>
GL_EXT_texture_swizzle,
GL_EXT_timer_query,
GL_EXT_transform_feedback, <br>
GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, <br>
GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba,
GL_MESA_ycbcr_texture, <br>
GL_NV_conditional_render,
GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, <br>
GL_OES_EGL_image, GL_OES_read_format,
GL_S3_s3tc<br>
<br>
OpenGL version string: 3.0 Mesa 9.2.3<br>
OpenGL shading language version string:
1.30<br>
OpenGL context flags: (none)<br>
OpenGL extensions:<br>
GL_3DFX_texture_compression_FXT1,
GL_AMD_draw_buffers_blend, <br>
GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, <br>
GL_APPLE_object_purgeable,
GL_APPLE_packed_pixels, <br>
GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, <br>
GL_ARB_ES3_compatibility,
GL_ARB_blend_func_extended, <br>
GL_ARB_color_buffer_float,
GL_ARB_copy_buffer, GL_ARB_debug_output, <br>
GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture,
<br>
GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, <br>
GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, <br>
GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, <br>
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, <br>
GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, <br>
GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, <br>
GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, <br>
GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, <br>
GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_range,
GL_ARB_multisample, <br>
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, <br>
GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters,
GL_ARB_point_sprite, <br>
GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sampler_objects,
<br>
GL_ARB_seamless_cube_map,
GL_ARB_shader_bit_encoding, <br>
GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, <br>
GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, <br>
GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sync, <br>
GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, <br>
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, <br>
GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, <br>
GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, <br>
GL_ARB_texture_env_dot3,
GL_ARB_texture_float, <br>
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, <br>
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_lod, <br>
GL_ARB_texture_rectangle,
GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, <br>
GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, <br>
GL_ARB_texture_swizzle,
GL_ARB_timer_query,
GL_ARB_transpose_matrix, <br>
GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, <br>
GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object, <br>
GL_ARB_vertex_program,
GL_ARB_vertex_shader, <br>
GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, <br>
GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, <br>
GL_ATI_envmap_bumpmap,
GL_ATI_separate_stencil, <br>
GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_EXT_abgr, <br>
GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, <br>
GL_EXT_blend_func_separate,
GL_EXT_blend_minmax,
GL_EXT_blend_subtract, <br>
GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2,
<br>
GL_EXT_draw_instanced,
GL_EXT_draw_range_elements,
GL_EXT_fog_coord, <br>
GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, <br>
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, <br>
GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, <br>
GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, <br>
GL_EXT_packed_float,
GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, <br>
GL_EXT_point_parameters,
GL_EXT_polygon_offset,
GL_EXT_provoking_vertex, <br>
GL_EXT_rescale_normal,
GL_EXT_secondary_color, <br>
GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, <br>
GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, <br>
GL_EXT_subtexture, GL_EXT_texture,
GL_EXT_texture3D, <br>
GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, <br>
GL_EXT_texture_compression_rgtc,
GL_EXT_texture_cube_map, <br>
GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, <br>
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, <br>
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, <br>
GL_EXT_texture_lod_bias,
GL_EXT_texture_object,
GL_EXT_texture_rectangle, <br>
GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, <br>
GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, <br>
GL_EXT_texture_swizzle,
GL_EXT_timer_query,
GL_EXT_transform_feedback, <br>
GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, <br>
GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip, <br>
GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, <br>
GL_MESA_pack_invert,
GL_MESA_texture_array,
GL_MESA_texture_signed_rgba, <br>
GL_MESA_window_pos,
GL_MESA_ycbcr_texture, GL_NV_blend_square,
<br>
GL_NV_conditional_render,
GL_NV_depth_clamp,
GL_NV_light_max_exponent, <br>
GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, <br>
GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, <br>
GL_NV_texture_rectangle,
GL_OES_EGL_image, GL_OES_read_format, <br>
GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, <br>
GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod,
GL_SUN_multi_draw_arrays<br>
<br>
20 GLX Visuals<br>
visual x bf lv rg d st
colorbuffer sr ax dp st accumbuffer ms
cav<br>
id dep cl sp sz l ci b ro r g b a
F gb bf th cl r g b a ns b eat<br>
----------------------------------------------------------------------------<br>
0x042 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x043 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0ad 24 tc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x0ae 24 tc 0 32 0 r . . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x0af 24 tc 0 32 0 r . . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0b0 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 16 16 16 16 0 0 Slow<br>
0x0b1 24 tc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 4 1 None<br>
0x0b2 24 tc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 8 1 None<br>
0x0b3 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 4 1 None<br>
0x0b4 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 8 1 None<br>
0x0b5 24 dc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x0b6 24 dc 0 32 0 r . . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x0b7 24 dc 0 32 0 r . . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0b8 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0b9 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 16 16 16 16 0 0 Slow<br>
0x0ba 24 dc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 4 1 None<br>
0x0bb 24 dc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 8 1 None<br>
0x0bc 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 4 1 None<br>
0x0bd 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 8 1 None<br>
0x080 32 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
<br>
44 GLXFBConfigs:<br>
visual x bf lv rg d st
colorbuffer sr ax dp st accumbuffer ms
cav<br>
id dep cl sp sz l ci b ro r g b a
F gb bf th cl r g b a ns b eat<br>
----------------------------------------------------------------------------<br>
0x081 0 tc 0 16 0 r y . 5 6 5 0
. . 0 0 0 0 0 0 0 0 0 None<br>
0x082 0 tc 0 16 0 r . . 5 6 5 0
. . 0 0 0 0 0 0 0 0 0 None<br>
0x083 0 tc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 0 0 None<br>
0x084 0 tc 0 16 0 r . . 5 6 5 0
. . 0 16 0 0 0 0 0 0 0 None<br>
0x085 0 tc 0 16 0 r y . 5 6 5 0
. . 0 24 8 0 0 0 0 0 0 None<br>
0x086 0 tc 0 16 0 r . . 5 6 5 0
. . 0 24 8 0 0 0 0 0 0 None<br>
0x087 24 tc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x088 24 tc 0 32 0 r . . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x089 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x08a 24 tc 0 32 0 r . . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x08b 0 tc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 0 0 None<br>
0x08c 0 tc 0 16 0 r y . 5 6 5 0
. . 0 16 0 16 16 16 0 0 0 Slow<br>
0x08d 32 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x08e 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 16 16 16 16 0 0 Slow<br>
0x08f 0 tc 0 16 0 r y . 5 6 5 0
. . 0 0 0 0 0 0 0 4 1 None<br>
0x090 0 tc 0 16 0 r y . 5 6 5 0
. . 0 0 0 0 0 0 0 8 1 None<br>
0x091 0 tc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 4 1 None<br>
0x092 0 tc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 8 1 None<br>
0x093 24 tc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 4 1 None<br>
0x094 24 tc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 8 1 None<br>
0x095 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 4 1 None<br>
0x096 24 tc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 8 1 None<br>
0x097 0 dc 0 16 0 r y . 5 6 5 0
. . 0 0 0 0 0 0 0 0 0 None<br>
0x098 0 dc 0 16 0 r . . 5 6 5 0
. . 0 0 0 0 0 0 0 0 0 None<br>
0x099 0 dc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 0 0 None<br>
0x09a 0 dc 0 16 0 r . . 5 6 5 0
. . 0 16 0 0 0 0 0 0 0 None<br>
0x09b 0 dc 0 16 0 r y . 5 6 5 0
. . 0 24 8 0 0 0 0 0 0 None<br>
0x09c 0 dc 0 16 0 r . . 5 6 5 0
. . 0 24 8 0 0 0 0 0 0 None<br>
0x09d 24 dc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x09e 24 dc 0 32 0 r . . 8 8 8 8
. . 0 0 0 0 0 0 0 0 0 None<br>
0x09f 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0a0 24 dc 0 32 0 r . . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0a1 0 dc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 0 0 None<br>
0x0a2 0 dc 0 16 0 r y . 5 6 5 0
. . 0 16 0 16 16 16 0 0 0 Slow<br>
0x0a3 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 0 0 None<br>
0x0a4 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 16 16 16 16 0 0 Slow<br>
0x0a5 0 dc 0 16 0 r y . 5 6 5 0
. . 0 0 0 0 0 0 0 4 1 None<br>
0x0a6 0 dc 0 16 0 r y . 5 6 5 0
. . 0 0 0 0 0 0 0 8 1 None<br>
0x0a7 0 dc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 4 1 None<br>
0x0a8 0 dc 0 16 0 r y . 5 6 5 0
. . 0 16 0 0 0 0 0 8 1 None<br>
0x0a9 24 dc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 4 1 None<br>
0x0aa 24 dc 0 32 0 r y . 8 8 8 8
. . 0 0 0 0 0 0 0 8 1 None<br>
0x0ab 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 4 1 None<br>
0x0ac 24 dc 0 32 0 r y . 8 8 8 8
. . 0 24 8 0 0 0 0 8 1 None<br>
<br>
<br>
<div>On 10/13/2014 07:42 PM, Aashish
Chaudhary wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">What graphics card /
graphics driver version / OS this
system has?
<div><br>
</div>
<div>- Aashish</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Mon, Oct
13, 2014 at 1:41 PM, B.W.H. van
Beest <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:bwvb@xs4all.nl"
target="_blank">bwvb@xs4all.nl</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0
.8ex;border-left:1px #ccc
solid;padding-left:1ex">
<div text="#000000"
bgcolor="#FFFFFF"> Hi Aashish, <br>
<br>
This is what I do:<br>
1. start paraview<br>
2. Sources -> Wavelet ->
Apply.<br>
A cube is displayed
(Outline representation).<br>
3. Select 'Volume"
representation"<br>
<br>
cube disappears. Then: <br>
=====================<br>
Generic Warning: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
line 487<br>
failed at glBindTexture 1 OpenGL
errors detected<br>
0 : (1282) Invalid operation<br>
<br>
<br>
<br>
Generic Warning: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
line 487<br>
failed at glBindTexture 1 OpenGL
errors detected<br>
0 : (1282) Invalid operation<br>
<br>
<br>
<br>
Generic Warning: In
/usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
line 487<br>
failed at glBindTexture 1 OpenGL
errors detected<br>
0 : (1282) Invalid operation<br>
=========================
<div>
<div><br>
<br>
<br>
<br>
<br>
<br>
<div>On 10/13/2014 07:35 PM,
Aashish Chaudhary wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">So when you
created a wavelet source
and change the
representation to volume
you got the errors? Can
you post those errors?
<div><br>
</div>
<div>Thanks,</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On
Mon, Oct 13, 2014 at
1:33 PM, B.W.H. van
Beest <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
wrote:<br>
<blockquote
class="gmail_quote"
style="margin:0 0 0
.8ex;border-left:1px
#ccc
solid;padding-left:1ex">
<div text="#000000"
bgcolor="#FFFFFF">
Aashish, <br>
<br>
Thanks for the
suggestion.<br>
<br>
However, doing
this gives me all
kinds of opengl
errors (invalid
instruction).<br>
<br>
Besides that, the
wavelet gives me a
cube indeed, but I
need to understand
when <br>
I can have a
volume rendering.
I created new
Source's (e.g.
tri-prism, a
wedge, <br>
a box with
boundaries of
finite thickness
etc.). But I
cannot get volume
rendering<br>
to work, grrrrrr.
(See other thread)<br>
<br>
Kind Regards,<br>
Bertwim
<div>
<div><br>
<br>
<br>
<div>On
10/13/2014
05:28 PM,
Aashish
Chaudhary
wrote:<br>
</div>
<blockquote
type="cite">
<div dir="ltr">You
can create a
wavelet source
and then
display it as
a volume.
<div><br>
</div>
<div><br>
</div>
</div>
<div
class="gmail_extra"><br>
<div
class="gmail_quote">On
Fri, Oct 10,
2014 at 3:45
PM, B.W.H. van
Beest <span
dir="ltr"><<a
moz-do-not-send="true" href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
wrote:<br>
<blockquote
class="gmail_quote"
style="margin:0
0 0
.8ex;border-left:1px
#ccc
solid;padding-left:1ex">Can
perhaps
somebody point
me how to
address the
following.<br>
<br>
When I create
a new source
(say: a box) I
get an a box
that<br>
can be
displayed via
its surfaces,
its
constituing
points, or
wireframe<br>
representation.<br>
But I need a
volume
rendering (so
that I can add
e.g. a
clipping
plane)<br>
How do I get
that?<br>
<br>
Regards,<br>
Bertwim<br>
<br>
<br>
<br>
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<div dir="ltr"><font
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Aashish Chaudhary
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<br>
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<div dir="ltr"><font face="trebuchet
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