[Paraview] BOX -> volume?

Burlen Loring burlen.loring at gmail.com
Thu Oct 16 13:53:37 EDT 2014


Hi Bertwim,

The problem you're experiencing is not an issue of missing extensions, 
but rather a bug in ATI's driver. Projected tetrahedra is disabled when 
an ATI device is detected to avoid that bug(ParaView will hang). However 
it's not a big deal. because you can use the "Bunyk raycast" algrothim 
instead. After your data is on screen scroll to the bottom of the 
properties panel and look for the field "Select mapper", set that to 
"Bunyk ray cast", then change the representation to "volume".

Burlen


On 10/15/2014 06:58 PM, B.W.H. van Beest wrote:
> I am still busy with finding out which etensions are needed, and how I 
> can enable them.
> THis opebnGL-world is a bit alien to me, so it will take some time.
>
> Regards,
> Bertwim
>
> On 10/14/2014 11:07 PM, Aashish Chaudhary wrote:
>> Looks like certain extensions are still not quite working on yours 
>> system even with the proprietary driver. I will see if I can run your 
>> code on my laptop but that would be for tomorrow.
>>
>> ** Assuming that this is not data dependent issue (which it should not).
>>
>> I think its probably this line causing the issue:
>>
>> bool driverSupport
>>
>> 	#if defined(__APPLE__)
>>
>> 	= true;
>>
>> 	#else
>>
>> 	= !(extensions->DriverIsATI()
>>
>> 	&& (extensions->GetDriverGLVersionMajor() >= 3))
>>
>> 	|| extensions->GetIgnoreDriverBugs("ATI texturing bug");
>>
>> 	#endif
>>
>>
>>
>> On line number 181: can you change this code to :
>>
>> this->HasHardwareSupport=renwin!=NULL&&this->IsSupported(renwin);
>> to
>> this->HasHardwareSupport=1;
>>
>> - Aashish
>>
>>
>>
>> On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <bwvb at xs4all.nl 
>> <mailto:bwvb at xs4all.nl>> wrote:
>>
>>     Progress indeed. But I don't understand what you are saying about
>>     the transfer function.
>>
>>     I' starting to wonder if I have two issues occurring simultaneously.
>>     In a new thread I just posted I described my problem in getting
>>     the colours in place.
>>     I need to write to a vtk file first and load it back.  I just
>>     found that when I just did that
>>     and then switched fo volume rendering, an error was there about
>>     the absence
>>     of an opengl extension:
>>
>>     ERROR: In
>>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
>>     line 185
>>     vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required
>>     extensions are not supported.
>>
>>      This is complete unknown terrain for me.
>>
>>     Regards,
>>     Bertwim
>>
>>
>>
>>     On 10/14/2014 09:58 PM, Burlen Loring wrote:
>>>     progress!  it sounds like volume rendering is working on the
>>>     wavelet dataset.
>>>
>>>     You do need the scalars for volume rendering, so make sure you
>>>     have those when you try. You need to select the scalars in the
>>>     drop down also, I usually do this before changing to the volume
>>>     representation. You also may need to edit the transfer function.
>>>     For testing you could make the opacity over the entire scalar
>>>     range in which case you should see a solid cube.
>>>
>>>     If you've done all that and don't see anything it's likely that
>>>     the dataset is messed up.  Add a dataset->Print(cerr) statement
>>>     to the end of your request data,  look in the information panel
>>>     and verify correct number of points and scalar ranges.
>>>
>>>     If all else fails post the dataset to the list. After creating
>>>     your cube go to the file menu and "save data".
>>>
>>>
>>>     On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
>>>>     Hi Burlen,
>>>>
>>>>     I have upgraded to the AMD drivers. Thanks for the hint. It has
>>>>     improved the situation a bit.
>>>>
>>>>     Furthermore, I created the wavelet source. When selecting
>>>>     "volume" representation, I do see a three 3 picture, in all 5
>>>>     volume rendering mode (smart, raycast and texture mapping, ray
>>>>     cast only, texture mapping only, GPU based). The picture a
>>>>     rather fuzzy, but then I don't know what I'm supposed to see
>>>>     here. The good news is that the openGL errors I had before when
>>>>     displaying a wavelet, now have gone.
>>>>
>>>>     The situation with my own cube, though, has unchanged.
>>>>     unfortunately.
>>>>     The cube disappears in "volume" representation node, also when
>>>>     I  re-inserted scalar values for each of the 8 vertices.
>>>>
>>>>     Regards,
>>>>     Bertwim
>>>>
>>>>     On 10/14/2014 06:06 PM, Burlen Loring wrote:
>>>>>     Hi Bertwim,
>>>>>
>>>>>     In recent releases of ParaView I have experienced
>>>>>     issues/flakeyness with volume rendering. Something you should
>>>>>     try: Create the wavelet source, then in the properties panel
>>>>>     find "volume rendering mode" and set it to "ray cast only". 
>>>>>     This has worked for me on a number of systems. may or may not
>>>>>     work, but worth a try.
>>>>>
>>>>>     The output you pasted below shows that although you've got a
>>>>>     sweet ATI GPU you're not taking advantage of it! You're using
>>>>>     the Intel integrated GPU with Mesa drivers. If I were you I
>>>>>     would install proprietary the AMD drivers
>>>>>     <http://support.amd.com/en-us/download>. This should give you
>>>>>     nice performance boost and may even solve the OpenGL errors
>>>>>     you reported, which these days are as often (or more) a result
>>>>>     of bugs in the Mesa drivers than in VTK.
>>>>>
>>>>>     Burlen
>>>>>
>>>>>     On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>>>>>
>>>>>>
>>>>>>     OS:   OpenSuSe 13.1
>>>>>>
>>>>>>     # lspci | grep -i vga
>>>>>>     00:02.0 VGA compatible controller: Intel Corporation 4th Gen
>>>>>>     Core Processor Integrated Graphics Controller (rev 06)
>>>>>>     01:00.0 VGA compatible controller: Advanced Micro Devices,
>>>>>>     Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>>>>>
>>>>>>     # glxinfo
>>>>>>     name of display: :0
>>>>>>     display: :0  screen: 0
>>>>>>     direct rendering: Yes
>>>>>>     server glx vendor string: SGI
>>>>>>     server glx version string: 1.4
>>>>>>     server glx extensions:
>>>>>>         GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>>         GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>>>>>>         GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>>>>>>     GLX_EXT_visual_info,
>>>>>>         GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>>>>>>     GLX_MESA_copy_sub_buffer,
>>>>>>         GLX_OML_swap_method, GLX_SGIS_multisample,
>>>>>>     GLX_SGIX_fbconfig,
>>>>>>         GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>>>>     GLX_SGI_swap_control
>>>>>>     client glx vendor string: Mesa Project and SGI
>>>>>>     client glx version string: 1.4
>>>>>>     client glx extensions:
>>>>>>         GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>>         GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>>>>>         GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>>>>>>     GLX_ARB_multisample,
>>>>>>         GLX_EXT_create_context_es2_profile,
>>>>>>     GLX_EXT_fbconfig_packed_float,
>>>>>>         GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>>>>>         GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>>>     GLX_EXT_visual_rating,
>>>>>>         GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>>>         GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>>>         GLX_OML_swap_method, GLX_OML_sync_control,
>>>>>>     GLX_SGIS_multisample,
>>>>>>         GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>>>     GLX_SGIX_visual_select_group,
>>>>>>         GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>>>     GLX_SGI_video_sync
>>>>>>     GLX version: 1.4
>>>>>>     GLX extensions:
>>>>>>         GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>>         GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>>>>>         GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>>>>>>         GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>>>     GLX_EXT_visual_rating,
>>>>>>         GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>>>         GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>>>         GLX_OML_swap_method, GLX_OML_sync_control,
>>>>>>     GLX_SGIS_multisample,
>>>>>>         GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>>>     GLX_SGIX_visual_select_group,
>>>>>>         GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>>>     GLX_SGI_video_sync
>>>>>>     OpenGL vendor string: Intel Open Source Technology Center
>>>>>>     OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>>>>>>     OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
>>>>>>     OpenGL core profile shading language version string: 1.40
>>>>>>     OpenGL core profile context flags: (none)
>>>>>>     OpenGL core profile extensions:
>>>>>>         GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>>>         GL_ANGLE_texture_compression_dxt3,
>>>>>>     GL_ANGLE_texture_compression_dxt5,
>>>>>>         GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>>>>>>         GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>>>>>>         GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
>>>>>>     GL_ARB_debug_output,
>>>>>>         GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>>>     GL_ARB_draw_buffers,
>>>>>>         GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>>>>>>         GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>>>>>         GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>>>>>>         GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>>>>>         GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>>>>         GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>>>>>         GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>>>>>>         GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>>>>>>         GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>>>>>>     GL_ARB_provoking_vertex,
>>>>>>         GL_ARB_robustness, GL_ARB_sampler_objects,
>>>>>>     GL_ARB_seamless_cube_map,
>>>>>>         GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>>>>>         GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>>>>>>         GL_ARB_shading_language_packing, GL_ARB_sync,
>>>>>>         GL_ARB_texture_buffer_object,
>>>>>>     GL_ARB_texture_buffer_object_rgb32,
>>>>>>         GL_ARB_texture_compression_rgtc,
>>>>>>     GL_ARB_texture_cube_map_array,
>>>>>>         GL_ARB_texture_float, GL_ARB_texture_multisample,
>>>>>>         GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>>>         GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>>>     GL_ARB_texture_rgb10_a2ui,
>>>>>>         GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>>>         GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>>>     GL_ARB_uniform_buffer_object,
>>>>>>         GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>>>>>         GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>>>>>>         GL_ATI_blend_equation_separate, GL_ATI_texture_float,
>>>>>>     GL_EXT_abgr,
>>>>>>         GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>>>>>>         GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>>>>>>         GL_EXT_framebuffer_multisample,
>>>>>>     GL_EXT_framebuffer_multisample_blit_scaled,
>>>>>>         GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>>>>>>     GL_EXT_packed_float,
>>>>>>         GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
>>>>>>     GL_EXT_texture_array,
>>>>>>         GL_EXT_texture_compression_dxt1,
>>>>>>     GL_EXT_texture_compression_rgtc,
>>>>>>         GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>>>         GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>>>         GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>>>         GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>>>     GL_EXT_transform_feedback,
>>>>>>         GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>>>>>>         GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
>>>>>>     GL_MESA_ycbcr_texture,
>>>>>>         GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>>>     GL_NV_packed_depth_stencil,
>>>>>>         GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>>>>>
>>>>>>     OpenGL version string: 3.0 Mesa 9.2.3
>>>>>>     OpenGL shading language version string: 1.30
>>>>>>     OpenGL context flags: (none)
>>>>>>     OpenGL extensions:
>>>>>>         GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>>>         GL_ANGLE_texture_compression_dxt3,
>>>>>>     GL_ANGLE_texture_compression_dxt5,
>>>>>>         GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>>>>>>         GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>>>>>         GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>>>>>>         GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
>>>>>>     GL_ARB_debug_output,
>>>>>>         GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>>>     GL_ARB_depth_texture,
>>>>>>         GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>>>>         GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>>>>         GL_ARB_explicit_attrib_location,
>>>>>>     GL_ARB_fragment_coord_conventions,
>>>>>>         GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>>>>         GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>>>>         GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>>>>>         GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>>>>>         GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>>>>>>         GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
>>>>>>     GL_ARB_multisample,
>>>>>>         GL_ARB_multitexture, GL_ARB_occlusion_query,
>>>>>>     GL_ARB_occlusion_query2,
>>>>>>         GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>>>>>>     GL_ARB_point_sprite,
>>>>>>         GL_ARB_provoking_vertex, GL_ARB_robustness,
>>>>>>     GL_ARB_sampler_objects,
>>>>>>         GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>>>>>>         GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>>>>>>         GL_ARB_shading_language_100,
>>>>>>     GL_ARB_shading_language_420pack,
>>>>>>         GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>>>>>>         GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>>>>>         GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>>>>         GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>>>>>         GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>>>>>         GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>>>>>         GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>>>>>         GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>>>         GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>>>     GL_ARB_texture_rgb10_a2ui,
>>>>>>         GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>>>         GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>>>     GL_ARB_transpose_matrix,
>>>>>>         GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>>>>         GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>>>>         GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>>>>         GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>>>>>>         GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>>>>>>         GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>>>>>>         GL_ATI_texture_env_combine3, GL_ATI_texture_float,
>>>>>>     GL_EXT_abgr,
>>>>>>         GL_EXT_bgra, GL_EXT_blend_color,
>>>>>>     GL_EXT_blend_equation_separate,
>>>>>>         GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>>>>>>     GL_EXT_blend_subtract,
>>>>>>         GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>>>>>>     GL_EXT_draw_buffers2,
>>>>>>         GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
>>>>>>     GL_EXT_fog_coord,
>>>>>>         GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>>>>>>     GL_EXT_framebuffer_multisample_blit_scaled,
>>>>>>     GL_EXT_framebuffer_object,
>>>>>>         GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>>>>>>         GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>>>>>         GL_EXT_packed_float, GL_EXT_packed_pixels,
>>>>>>     GL_EXT_pixel_buffer_object,
>>>>>>         GL_EXT_point_parameters, GL_EXT_polygon_offset,
>>>>>>     GL_EXT_provoking_vertex,
>>>>>>         GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>>>>>         GL_EXT_separate_shader_objects,
>>>>>>     GL_EXT_separate_specular_color,
>>>>>>         GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
>>>>>>     GL_EXT_stencil_wrap,
>>>>>>         GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>>>>>>         GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>>>>>         GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>>>>>>         GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>>>>         GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>>>>         GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>>>         GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>>>>>>     GL_EXT_texture_rectangle,
>>>>>>         GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>>>         GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>>>         GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>>>     GL_EXT_transform_feedback,
>>>>>>         GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>>>>         GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>>>>>         GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>>>>>>         GL_MESA_pack_invert, GL_MESA_texture_array,
>>>>>>     GL_MESA_texture_signed_rgba,
>>>>>>         GL_MESA_window_pos, GL_MESA_ycbcr_texture,
>>>>>>     GL_NV_blend_square,
>>>>>>         GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>>>     GL_NV_light_max_exponent,
>>>>>>         GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>>>>>>         GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>>>>>>         GL_NV_texture_rectangle, GL_OES_EGL_image,
>>>>>>     GL_OES_read_format,
>>>>>>         GL_S3_s3tc, GL_SGIS_generate_mipmap,
>>>>>>     GL_SGIS_texture_border_clamp,
>>>>>>         GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
>>>>>>     GL_SUN_multi_draw_arrays
>>>>>>
>>>>>>     20 GLX Visuals
>>>>>>         visual  x   bf lv rg d st  colorbuffer sr ax dp st
>>>>>>     accumbuffer  ms  cav
>>>>>>       id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r 
>>>>>>     g  b  a ns b eat
>>>>>>     ----------------------------------------------------------------------------
>>>>>>     0x042 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x043 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0af 24 tc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>>     16 16  0 0 Slow
>>>>>>     0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>>     16 16  0 0 Slow
>>>>>>     0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x080 32 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>
>>>>>>     44 GLXFBConfigs:
>>>>>>         visual  x   bf lv rg d st  colorbuffer sr ax dp st
>>>>>>     accumbuffer  ms  cav
>>>>>>       id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r 
>>>>>>     g  b  a ns b eat
>>>>>>     ----------------------------------------------------------------------------
>>>>>>     0x081  0 tc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x082  0 tc  0  16  0 r  . .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x083  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x084  0 tc  0  16  0 r  . .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x085  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x086  0 tc  0  16  0 r  . .   5  6  5  0 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x087 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x088 24 tc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x089 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x08a 24 tc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x08b  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x08c  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0 16 16
>>>>>>     16  0  0 0 Slow
>>>>>>     0x08d 32 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x08e 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>>     16 16  0 0 Slow
>>>>>>     0x08f  0 tc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x090  0 tc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x091  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x092  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x093 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x094 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x095 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x096 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x097  0 dc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x098  0 dc  0  16  0 r  . .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x099  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x09a  0 dc  0  16  0 r  . .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x09b  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x09c  0 dc  0  16  0 r  . .   5  6  5  0 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x09d 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x09e 24 dc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x09f 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0 16 16
>>>>>>     16  0  0 0 Slow
>>>>>>     0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  0 0 None
>>>>>>     0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>>     16 16  0 0 Slow
>>>>>>     0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>>     0  0  8 1 None
>>>>>>     0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  4 1 None
>>>>>>     0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>>     0  0  8 1 None
>>>>>>
>>>>>>
>>>>>>     On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>>>>>>     What graphics card / graphics driver version / OS this
>>>>>>>     system has?
>>>>>>>
>>>>>>>     - Aashish
>>>>>>>
>>>>>>>     On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest
>>>>>>>     <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>
>>>>>>>         Hi Aashish,
>>>>>>>
>>>>>>>         This is what I do:
>>>>>>>         1. start paraview
>>>>>>>         2. Sources -> Wavelet -> Apply.
>>>>>>>              A cube is displayed (Outline representation).
>>>>>>>         3. Select 'Volume" representation"
>>>>>>>
>>>>>>>         cube disappears. Then:
>>>>>>>         =====================
>>>>>>>         Generic Warning: In
>>>>>>>         /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>>         line 487
>>>>>>>         failed at glBindTexture 1 OpenGL errors detected
>>>>>>>           0 : (1282) Invalid operation
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         Generic Warning: In
>>>>>>>         /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>>         line 487
>>>>>>>         failed at glBindTexture 1 OpenGL errors detected
>>>>>>>           0 : (1282) Invalid operation
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         Generic Warning: In
>>>>>>>         /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>>         line 487
>>>>>>>         failed at glBindTexture 1 OpenGL errors detected
>>>>>>>           0 : (1282) Invalid operation
>>>>>>>         =========================
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>>>>>>         So when you created a wavelet source and change the
>>>>>>>>         representation to volume you got the errors? Can you
>>>>>>>>         post those errors?
>>>>>>>>
>>>>>>>>         Thanks,
>>>>>>>>
>>>>>>>>
>>>>>>>>         On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>>>>>>         <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>
>>>>>>>>             Aashish,
>>>>>>>>
>>>>>>>>             Thanks for the suggestion.
>>>>>>>>
>>>>>>>>             However, doing this gives me all kinds of opengl
>>>>>>>>             errors (invalid instruction).
>>>>>>>>
>>>>>>>>             Besides that, the wavelet gives me a cube indeed,
>>>>>>>>             but I need to understand when
>>>>>>>>             I can have a volume rendering. I created new
>>>>>>>>             Source's (e.g. tri-prism, a wedge,
>>>>>>>>             a box with boundaries of finite thickness etc.).
>>>>>>>>             But I cannot get volume rendering
>>>>>>>>             to work, grrrrrr. (See other thread)
>>>>>>>>
>>>>>>>>             Kind Regards,
>>>>>>>>             Bertwim
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>             On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>>>>>>             You can create a wavelet source and then display
>>>>>>>>>             it as a volume.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>             On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>>>>>>             <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>>
>>>>>>>>>                 Can perhaps somebody point me how to address
>>>>>>>>>                 the following.
>>>>>>>>>
>>>>>>>>>                 When I create a new source (say: a box) I get
>>>>>>>>>                 an a box that
>>>>>>>>>                 can be displayed via its surfaces, its
>>>>>>>>>                 constituing points, or wireframe
>>>>>>>>>                 representation.
>>>>>>>>>                 But I need a volume rendering (so that I can
>>>>>>>>>                 add e.g. a clipping plane)
>>>>>>>>>                 How do I get that?
>>>>>>>>>
>>>>>>>>>                 Regards,
>>>>>>>>>                 Bertwim
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                 _______________________________________________
>>>>>>>>>                 Powered by www.kitware.com
>>>>>>>>>                 <http://www.kitware.com>
>>>>>>>>>
>>>>>>>>>                 Visit other Kitware open-source projects at
>>>>>>>>>                 http://www.kitware.com/opensource/opensource.html
>>>>>>>>>
>>>>>>>>>                 Please keep messages on-topic and check the
>>>>>>>>>                 ParaView Wiki at:
>>>>>>>>>                 http://paraview.org/Wiki/ParaView
>>>>>>>>>
>>>>>>>>>                 Follow this link to subscribe/unsubscribe:
>>>>>>>>>                 http://public.kitware.com/mailman/listinfo/paraview
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>             -- 
>>>>>>>>>             /| Aashish Chaudhary
>>>>>>>>>             | Technical Leader
>>>>>>>>>             | Kitware Inc.
>>>>>>>>>             /
>>>>>>>>>             /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>         -- 
>>>>>>>>         /| Aashish Chaudhary
>>>>>>>>         | Technical Leader
>>>>>>>>         | Kitware Inc.
>>>>>>>>         /
>>>>>>>>         /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>     -- 
>>>>>>>     /| Aashish Chaudhary
>>>>>>>     | Technical Leader
>>>>>>>     | Kitware Inc.
>>>>>>>     /
>>>>>>>     /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>
>>>>>>
>>>>>>
>>>>>>     _______________________________________________
>>>>>>     Powered bywww.kitware.com  <http://www.kitware.com>
>>>>>>
>>>>>>     Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>>>>
>>>>>>     Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>>>>
>>>>>>     Follow this link to subscribe/unsubscribe:
>>>>>>     http://public.kitware.com/mailman/listinfo/paraview
>>>>>
>>>>
>>>>
>>>>
>>>>     _______________________________________________
>>>>     Powered bywww.kitware.com  <http://www.kitware.com>
>>>>
>>>>     Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>>
>>>>     Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>>
>>>>     Follow this link to subscribe/unsubscribe:
>>>>     http://public.kitware.com/mailman/listinfo/paraview
>>>
>>
>>
>>     _______________________________________________
>>     Powered by www.kitware.com <http://www.kitware.com>
>>
>>     Visit other Kitware open-source projects at
>>     http://www.kitware.com/opensource/opensource.html
>>
>>     Please keep messages on-topic and check the ParaView Wiki at:
>>     http://paraview.org/Wiki/ParaView
>>
>>     Follow this link to subscribe/unsubscribe:
>>     http://public.kitware.com/mailman/listinfo/paraview
>>
>>
>>
>>
>> -- 
>> /| Aashish Chaudhary
>> | Technical Leader
>> | Kitware Inc.
>> /
>> /| http://www.kitware.com/company/team/chaudhary.html/
>
>
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>
> Follow this link to subscribe/unsubscribe:
> http://public.kitware.com/mailman/listinfo/paraview

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