[Paraview] [EXTERNAL] Re: BOX -> volume?

Scott, W Alan wascott at sandia.gov
Tue Oct 14 19:45:44 EDT 2014


Understand.  I replied into the bug itself, but the simple answer is that I didn’t build this version of Mesa – it was provided by a vender and I have no control over it.  And it has to work on this version of Mesa, as it has before.

Alan

From: Burlen Loring [mailto:bloring at lbl.gov]
Sent: Tuesday, October 14, 2014 5:18 PM
To: Scott, W Alan; Aashish Chaudhary; B.W.H. van Beest
Cc: ParaView
Subject: Re: [EXTERNAL] Re: [Paraview] BOX -> volume?

Hi Alan,

That is a different issue. You're  seeing that warning because your Mesa build is missing floating point support. Some of the older releases didn't have it, however newer releases do. It's always been a build option that's off by default because of patent issues, so you need to expeictly enable it when compiling mesa. The intention behind that (in hindsight annoying)  warning is to alert you are using an ancient version of mesa and or that you may have not built mesa with floating point support. At the time the warning seemed reasonable to me since without floating point support the projected tets algorithm *could produce precision related artifacts depending on data and rendering parameters and downloading and installing a newer mesa (or simply recompiling your existing mesa build with floating point support enabled) is a relatively easy fix. For me I'd rather know that there's potentially a problem and update mesa, rather than scratch my head about why there are artifacts in my rendering.

With regard to the current thread and Bertwim's issue with ATI GPU, I think the code is currently doing the right thing because projected tets algorithm hangs on the ATI card.

A workaround if you have an ATI card is to set the "select mapper" to "Bunyk ray cast"

Burlen
On 10/14/2014 03:53 PM, Scott, W Alan wrote:
Burlen/ Aashish/ B.W.H,
I haven’t been following this thread, but just a note that there is a bug already written about this code, and a similar (but not exact) error.  Said bug report is here:   http://www.paraview.org/Bug/view.php?id=15020  It is slated to be fixed in a minor release within the next few months.

Alan

From: ParaView [mailto:paraview-bounces at paraview.org] On Behalf Of Burlen Loring
Sent: Tuesday, October 14, 2014 4:47 PM
To: Aashish Chaudhary; B.W.H. van Beest
Cc: ParaView
Subject: [EXTERNAL] Re: [Paraview] BOX -> volume?

You could try it without modifying any code by setting  the following cmake variable.

VTK_IGNORE_GLDRIVER_BUGS:BOOL=ON

and recompile ParaView. With my ATI Radeon HD7780 projected tetrahedra just hangs.

Burlen
On 10/14/2014 02:07 PM, Aashish Chaudhary wrote:
Looks like certain extensions are still not quite working on yours system even with the proprietary driver. I will see if I can run your code on my laptop but that would be for tomorrow.

** Assuming that this is not data dependent issue (which it should not).

I think its probably this line causing the issue:


bool
                  driverSupport











 #if
                    defined(__APPLE__)












                  = true;












                    #else












                  = !(extensions->DriverIsATI()












                  &&
                  (extensions->GetDriverGLVersionMajor() >= 3))












                  || extensions->GetIgnoreDriverBugs("ATI texturing bug");












                    #endif















On line number 181: can you change this code to :

this->HasHardwareSupport
          =
          renwin
          !=
          NULL
          &&
          this->IsSupported(renwin);
to
this->HasHardwareSupport
          =
            1;




- Aashish



On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <bwvb at xs4all.nl<mailto:bwvb at xs4all.nl>> wrote:
Progress indeed. But I don't understand what you are saying about the transfer function.

I' starting to wonder if I have two issues occurring simultaneously.
In a new thread I just posted I described my problem in getting the colours in place.
I need to write to a vtk file first and load it back.  I just found that when I just did that
and then switched fo volume rendering, an error was there about the absence
of an opengl extension:

ERROR: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx, line 185
vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required extensions are not supported.

 This is complete unknown terrain for me.

Regards,
Bertwim



On 10/14/2014 09:58 PM, Burlen Loring wrote:
progress!  it sounds like volume rendering is working on the wavelet dataset.

You do need the scalars for volume rendering, so make sure you have those when you try. You need to select the scalars in the drop down also, I usually do this before changing to the volume representation. You also may need to edit the transfer function. For testing you could make the opacity over the entire scalar range in which case you should see a solid cube.

If you've done all that and don't see anything it's likely that the dataset is messed up.  Add a dataset->Print(cerr) statement to the end of your request data,  look in the information panel and verify correct number of points and scalar ranges.

If all else fails post the dataset to the list. After creating your cube go to the file menu and "save data".


On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
Hi Burlen,

I have upgraded to the AMD drivers. Thanks for the hint. It has improved the situation a bit.

Furthermore, I created the wavelet source. When selecting "volume" representation, I do see a three 3 picture, in all 5 volume rendering mode (smart, raycast and texture mapping, ray cast only, texture mapping only, GPU based). The picture a rather fuzzy, but then I don't know what I'm supposed to see here. The good news is that the openGL errors I had before when displaying a wavelet, now have gone.

The situation with my own cube, though, has unchanged. unfortunately.
The cube disappears in "volume" representation node, also when I  re-inserted scalar values for each of the 8 vertices.

Regards,
Bertwim
On 10/14/2014 06:06 PM, Burlen Loring wrote:
Hi Bertwim,

In recent releases of ParaView I have experienced issues/flakeyness with volume rendering. Something you should try: Create the wavelet source, then in the properties panel find "volume rendering mode" and set it to "ray cast only".  This has worked for me on a number of systems. may or may not work, but worth a try.

The output you pasted below shows that although you've got a sweet ATI GPU you're not taking advantage of it! You're using the Intel integrated GPU with Mesa drivers. If I were you I would install proprietary the AMD drivers<http://support.amd.com/en-us/download>. This should give you nice performance boost and may even solve the OpenGL errors you reported, which these days are as often (or more) a result of bugs in the Mesa drivers than in VTK.

Burlen
On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:


OS:   OpenSuSe 13.1

# lspci | grep -i vga
00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]

# glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_copy_buffer, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_packing, GL_ARB_sync,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_float, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 9.2.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
    GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
    GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
    GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_MESA_pack_invert, GL_MESA_texture_array, GL_MESA_texture_signed_rgba,
    GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent,
    GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
    GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

20 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x042 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None

44 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x081  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x082  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x084  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x086  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x088 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x08a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x08b  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x08c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
0x08d 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x08f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
0x090  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
0x091  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
0x092  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x097  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x098  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x09a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x09c  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x09e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None


On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
What graphics card / graphics driver version / OS this system has?

- Aashish

On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <bwvb at xs4all.nl<mailto:bwvb at xs4all.nl>> wrote:
Hi Aashish,

This is what I do:
1. start paraview
2. Sources -> Wavelet -> Apply.
     A cube is displayed (Outline representation).
3. Select 'Volume" representation"

cube disappears. Then:
=====================
Generic Warning: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 487
failed at glBindTexture 1 OpenGL errors detected
  0 : (1282) Invalid operation



Generic Warning: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 487
failed at glBindTexture 1 OpenGL errors detected
  0 : (1282) Invalid operation



Generic Warning: In /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 487
failed at glBindTexture 1 OpenGL errors detected
  0 : (1282) Invalid operation
=========================






On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
So when you created a wavelet source and change the representation to volume you got the errors? Can you post those errors?

Thanks,


On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest <bwvb at xs4all.nl<mailto:bwvb at xs4all.nl>> wrote:
Aashish,

Thanks for the suggestion.

However, doing this gives me all kinds of opengl errors (invalid instruction).

Besides that, the wavelet gives me a cube indeed, but I need to understand when
I can have a volume rendering. I created new Source's (e.g. tri-prism, a wedge,
a box with boundaries of finite thickness etc.). But I cannot get volume rendering
to work, grrrrrr. (See other thread)

Kind Regards,
Bertwim



On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
You can create a wavelet source and then display it as a volume.



On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest <bwvb at xs4all.nl<mailto:bwvb at xs4all.nl>> wrote:
Can perhaps somebody point me how to address the following.

When I create a new source (say: a box) I get an a box that
can be displayed via its surfaces, its constituing points, or wireframe
representation.
But I need a volume rendering (so that I can add e.g. a clipping plane)
How do I get that?

Regards,
Bertwim



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--
| Aashish Chaudhary
| Technical Leader
| Kitware Inc.
| http://www.kitware.com/company/team/chaudhary.html




--
| Aashish Chaudhary
| Technical Leader
| Kitware Inc.
| http://www.kitware.com/company/team/chaudhary.html




--
| Aashish Chaudhary
| Technical Leader
| Kitware Inc.
| http://www.kitware.com/company/team/chaudhary.html





_______________________________________________

Powered by www.kitware.com<http://www.kitware.com>



Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html



Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView



Follow this link to subscribe/unsubscribe:

http://public.kitware.com/mailman/listinfo/paraview






_______________________________________________

Powered by www.kitware.com<http://www.kitware.com>



Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html



Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView



Follow this link to subscribe/unsubscribe:

http://public.kitware.com/mailman/listinfo/paraview



_______________________________________________
Powered by www.kitware.com<http://www.kitware.com>

Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/paraview



--
| Aashish Chaudhary
| Technical Leader
| Kitware Inc.
| http://www.kitware.com/company/team/chaudhary.html


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