[Paraview] [EXTERNAL] Re: BOX -> volume?
Burlen Loring
bloring at lbl.gov
Tue Oct 14 22:55:56 EDT 2014
the warning is just a warning the algorithm continues to work as it had
in the past. (right?) Maybe the warning could be removed in release builds.
On 10/14/2014 04:45 PM, Scott, W Alan wrote:
>
> Understand. I replied into the bug itself, but the simple answer is
> that I didn’t build this version of Mesa – it was provided by a vender
> and I have no control over it. And it has to work on this version of
> Mesa, as it has before.
>
> Alan
>
> *From:*Burlen Loring [mailto:bloring at lbl.gov]
> *Sent:* Tuesday, October 14, 2014 5:18 PM
> *To:* Scott, W Alan; Aashish Chaudhary; B.W.H. van Beest
> *Cc:* ParaView
> *Subject:* Re: [EXTERNAL] Re: [Paraview] BOX -> volume?
>
> Hi Alan,
>
> That is a different issue. You're seeing that warning because your
> Mesa build is missing floating point support. Some of the older
> releases didn't have it, however newer releases do. It's always been a
> build option that's off by default because of patent issues, so you
> need to expeictly enable it when compiling mesa. The intention behind
> that (in hindsight annoying) warning is to alert you are using an
> ancient version of mesa and or that you may have not built mesa with
> floating point support. At the time the warning seemed reasonable to
> me since without floating point support the projected tets algorithm
> *could produce precision related artifacts depending on data and
> rendering parameters and downloading and installing a newer mesa (or
> simply recompiling your existing mesa build with floating point
> support enabled) is a relatively easy fix. For me I'd rather know that
> there's potentially a problem and update mesa, rather than scratch my
> head about why there are artifacts in my rendering.
>
> With regard to the current thread and Bertwim's issue with ATI GPU, I
> think the code is currently doing the right thing because projected
> tets algorithm hangs on the ATI card.
>
> A workaround if you have an ATI card is to set the "select mapper" to
> "Bunyk ray cast"
>
> Burlen
>
> On 10/14/2014 03:53 PM, Scott, W Alan wrote:
>
> Burlen/ Aashish/ B.W.H,
>
> I haven’t been following this thread, but just a note that there
> is a bug already written about this code, and a similar (but not
> exact) error. Said bug report is here:
> http://www.paraview.org/Bug/view.php?id=15020 It is slated to be
> fixed in a minor release within the next few months.
>
> Alan
>
> *From:*ParaView [mailto:paraview-bounces at paraview.org] *On Behalf
> Of *Burlen Loring
> *Sent:* Tuesday, October 14, 2014 4:47 PM
> *To:* Aashish Chaudhary; B.W.H. van Beest
> *Cc:* ParaView
> *Subject:* [EXTERNAL] Re: [Paraview] BOX -> volume?
>
> You could try it without modifying any code by setting the
> following cmake variable.
>
> VTK_IGNORE_GLDRIVER_BUGS:BOOL=ON
>
> and recompile ParaView. With my ATI Radeon HD7780 projected
> tetrahedra just hangs.
>
> Burlen
>
> On 10/14/2014 02:07 PM, Aashish Chaudhary wrote:
>
> Looks like certain extensions are still not quite working on
> yours system even with the proprietary driver. I will see if I
> can run your code on my laptop but that would be for tomorrow.
>
> ** Assuming that this is not data dependent issue (which it
> should not).
>
> I think its probably this line causing the issue:
>
>
> *bool*
>
> driverSupport
>
>
>
>
>
>
> * #if*
>
> * defined(__APPLE__)*
>
>
>
>
>
>
> *=* true;
>
>
>
>
>
>
> **
>
> *#else*
>
>
>
>
>
>
> *=* *!*(extensions*->*DriverIsATI()
>
>
>
>
>
>
> *&&*
>
> (extensions*->*GetDriverGLVersionMajor() *>=* 3))
>
>
>
>
>
>
> *||* extensions*->*GetIgnoreDriverBugs("ATI texturing bug");
>
>
>
>
>
>
> **
>
> *#endif*
>
>
>
>
>
>
>
>
> On line number 181: can you change this code to :
>
> *this->*HasHardwareSupport
>
> *=*
>
> renwin
>
> *!=*
>
> NULL
>
> *&&*
>
> *this->*IsSupported(renwin);
>
> to
>
> *this->*HasHardwareSupport
>
> *=*
>
> 1;
>
>
>
>
> - Aashish
>
> On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest
> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>
> Progress indeed. But I don't understand what you are saying
> about the transfer function.
>
> I' starting to wonder if I have two issues occurring
> simultaneously.
> In a new thread I just posted I described my problem in
> getting the colours in place.
> I need to write to a vtk file first and load it back. I just
> found that when I just did that
> and then switched fo volume rendering, an error was there
> about the absence
> of an opengl extension:
>
> ERROR: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
> line 185
> vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required
> extensions are not supported.
>
> This is complete unknown terrain for me.
>
> Regards,
> Bertwim
>
>
>
>
> On 10/14/2014 09:58 PM, Burlen Loring wrote:
>
> progress! it sounds like volume rendering is working on
> the wavelet dataset.
>
> You do need the scalars for volume rendering, so make sure
> you have those when you try. You need to select the
> scalars in the drop down also, I usually do this before
> changing to the volume representation. You also may need
> to edit the transfer function. For testing you could make
> the opacity over the entire scalar range in which case you
> should see a solid cube.
>
> If you've done all that and don't see anything it's likely
> that the dataset is messed up. Add a dataset->Print(cerr)
> statement to the end of your request data, look in the
> information panel and verify correct number of points and
> scalar ranges.
>
> If all else fails post the dataset to the list. After
> creating your cube go to the file menu and "save data".
>
>
> On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
>
> Hi Burlen,
>
> I have upgraded to the AMD drivers. Thanks for the
> hint. It has improved the situation a bit.
>
> Furthermore, I created the wavelet source. When
> selecting "volume" representation, I do see a three 3
> picture, in all 5 volume rendering mode (smart,
> raycast and texture mapping, ray cast only, texture
> mapping only, GPU based). The picture a rather fuzzy,
> but then I don't know what I'm supposed to see here.
> The good news is that the openGL errors I had before
> when displaying a wavelet, now have gone.
>
> The situation with my own cube, though, has unchanged.
> unfortunately.
> The cube disappears in "volume" representation node,
> also when I re-inserted scalar values for each of the
> 8 vertices.
>
> Regards,
> Bertwim
>
> On 10/14/2014 06:06 PM, Burlen Loring wrote:
>
> Hi Bertwim,
>
> In recent releases of ParaView I have experienced
> issues/flakeyness with volume rendering. Something
> you should try: Create the wavelet source, then in
> the properties panel find "volume rendering mode"
> and set it to "ray cast only". This has worked
> for me on a number of systems. may or may not
> work, but worth a try.
>
> The output you pasted below shows that although
> you've got a sweet ATI GPU you're not taking
> advantage of it! You're using the Intel integrated
> GPU with Mesa drivers. If I were you I would
> install proprietary the AMD drivers
> <http://support.amd.com/en-us/download>. This
> should give you nice performance boost and may
> even solve the OpenGL errors you reported, which
> these days are as often (or more) a result of bugs
> in the Mesa drivers than in VTK.
>
> Burlen
>
> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>
>
>
> OS: OpenSuSe 13.1
>
> # lspci | grep -i vga
> 00:02.0 VGA compatible controller: Intel
> Corporation 4th Gen Core Processor Integrated
> Graphics Controller (rev 06)
> 01:00.0 VGA compatible controller: Advanced
> Micro Devices, Inc. [AMD/ATI] Mars [Radeon HD
> 8670A/8670M/8750M]
>
> # glxinfo
> name of display: :0
> display: :0 screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.4
> server glx extensions:
> GLX_ARB_create_context,
> GLX_ARB_create_context_profile,
> GLX_ARB_multisample,
> GLX_EXT_create_context_es2_profile,
> GLX_EXT_import_context,
> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
> GLX_OML_swap_method, GLX_SGIS_multisample,
> GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer,
> GLX_SGIX_visual_select_group, GLX_SGI_swap_control
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
> GLX_ARB_create_context,
> GLX_ARB_create_context_profile,
> GLX_ARB_create_context_robustness,
> GLX_ARB_fbconfig_float,
> GLX_ARB_framebuffer_sRGB,
> GLX_ARB_get_proc_address, GLX_ARB_multisample,
> GLX_EXT_create_context_es2_profile,
> GLX_EXT_fbconfig_packed_float,
> GLX_EXT_framebuffer_sRGB,
> GLX_EXT_import_context,
> GLX_EXT_texture_from_pixmap,
> GLX_EXT_visual_info, GLX_EXT_visual_rating,
> GLX_INTEL_swap_event,
> GLX_MESA_copy_sub_buffer,
> GLX_MESA_multithread_makecurrent,
> GLX_MESA_swap_control,
> GLX_OML_swap_method, GLX_OML_sync_control,
> GLX_SGIS_multisample,
> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> GLX_SGIX_visual_select_group,
> GLX_SGI_make_current_read,
> GLX_SGI_swap_control, GLX_SGI_video_sync
> GLX version: 1.4
> GLX extensions:
> GLX_ARB_create_context,
> GLX_ARB_create_context_profile,
> GLX_ARB_get_proc_address,
> GLX_ARB_multisample,
> GLX_EXT_create_context_es2_profile,
> GLX_EXT_import_context,
> GLX_EXT_texture_from_pixmap,
> GLX_EXT_visual_info, GLX_EXT_visual_rating,
> GLX_INTEL_swap_event,
> GLX_MESA_copy_sub_buffer,
> GLX_MESA_multithread_makecurrent,
> GLX_MESA_swap_control,
> GLX_OML_swap_method, GLX_OML_sync_control,
> GLX_SGIS_multisample,
> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> GLX_SGIX_visual_select_group,
> GLX_SGI_make_current_read,
> GLX_SGI_swap_control, GLX_SGI_video_sync
> OpenGL vendor string: Intel Open Source
> Technology Center
> OpenGL renderer string: Mesa DRI Intel(R)
> Haswell Mobile
> OpenGL core profile version string: 3.1 (Core
> Profile) Mesa 9.2.3
> OpenGL core profile shading language version
> string: 1.40
> OpenGL core profile context flags: (none)
> OpenGL core profile extensions:
> GL_3DFX_texture_compression_FXT1,
> GL_AMD_draw_buffers_blend,
> GL_ANGLE_texture_compression_dxt3,
> GL_ANGLE_texture_compression_dxt5,
> GL_APPLE_object_purgeable,
> GL_ARB_ES2_compatibility,
> GL_ARB_ES3_compatibility,
> GL_ARB_base_instance,
> GL_ARB_blend_func_extended,
> GL_ARB_copy_buffer, GL_ARB_debug_output,
> GL_ARB_depth_buffer_float,
> GL_ARB_depth_clamp, GL_ARB_draw_buffers,
> GL_ARB_draw_buffers_blend,
> GL_ARB_draw_elements_base_vertex,
> GL_ARB_draw_instanced,
> GL_ARB_explicit_attrib_location,
> GL_ARB_fragment_coord_conventions,
> GL_ARB_fragment_shader,
> GL_ARB_framebuffer_object,
> GL_ARB_framebuffer_sRGB,
> GL_ARB_get_program_binary,
> GL_ARB_half_float_pixel,
> GL_ARB_half_float_vertex,
> GL_ARB_instanced_arrays,
> GL_ARB_internalformat_query,
> GL_ARB_invalidate_subdata,
> GL_ARB_map_buffer_range,
> GL_ARB_occlusion_query2,
> GL_ARB_pixel_buffer_object,
> GL_ARB_point_sprite, GL_ARB_provoking_vertex,
> GL_ARB_robustness, GL_ARB_sampler_objects,
> GL_ARB_seamless_cube_map,
> GL_ARB_shader_bit_encoding,
> GL_ARB_shader_objects,
> GL_ARB_shader_texture_lod,
> GL_ARB_shading_language_420pack,
> GL_ARB_shading_language_packing, GL_ARB_sync,
> GL_ARB_texture_buffer_object,
> GL_ARB_texture_buffer_object_rgb32,
> GL_ARB_texture_compression_rgtc,
> GL_ARB_texture_cube_map_array,
> GL_ARB_texture_float,
> GL_ARB_texture_multisample,
> GL_ARB_texture_non_power_of_two,
> GL_ARB_texture_query_lod,
> GL_ARB_texture_rectangle,
> GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
> GL_ARB_texture_storage,
> GL_ARB_texture_storage_multisample,
> GL_ARB_texture_swizzle,
> GL_ARB_timer_query, GL_ARB_uniform_buffer_object,
> GL_ARB_vertex_array_bgra,
> GL_ARB_vertex_array_object,
> GL_ARB_vertex_shader,
> GL_ARB_vertex_type_2_10_10_10_rev,
> GL_ATI_blend_equation_separate,
> GL_ATI_texture_float, GL_EXT_abgr,
> GL_EXT_blend_equation_separate,
> GL_EXT_draw_buffers2,
> GL_EXT_draw_instanced,
> GL_EXT_framebuffer_blit,
> GL_EXT_framebuffer_multisample,
> GL_EXT_framebuffer_multisample_blit_scaled,
> GL_EXT_framebuffer_sRGB,
> GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
> GL_EXT_pixel_buffer_object,
> GL_EXT_provoking_vertex, GL_EXT_texture_array,
> GL_EXT_texture_compression_dxt1,
> GL_EXT_texture_compression_rgtc,
> GL_EXT_texture_filter_anisotropic,
> GL_EXT_texture_integer,
> GL_EXT_texture_sRGB,
> GL_EXT_texture_sRGB_decode,
> GL_EXT_texture_shared_exponent,
> GL_EXT_texture_snorm,
> GL_EXT_texture_swizzle,
> GL_EXT_timer_query, GL_EXT_transform_feedback,
> GL_EXT_vertex_array_bgra,
> GL_IBM_multimode_draw_arrays,
> GL_MESA_pack_invert,
> GL_MESA_texture_signed_rgba,
> GL_MESA_ycbcr_texture,
> GL_NV_conditional_render,
> GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
> GL_OES_EGL_image, GL_OES_read_format,
> GL_S3_s3tc
>
> OpenGL version string: 3.0 Mesa 9.2.3
> OpenGL shading language version string: 1.30
> OpenGL context flags: (none)
> OpenGL extensions:
> GL_3DFX_texture_compression_FXT1,
> GL_AMD_draw_buffers_blend,
> GL_ANGLE_texture_compression_dxt3,
> GL_ANGLE_texture_compression_dxt5,
> GL_APPLE_object_purgeable,
> GL_APPLE_packed_pixels,
> GL_APPLE_vertex_array_object,
> GL_ARB_ES2_compatibility,
> GL_ARB_ES3_compatibility,
> GL_ARB_blend_func_extended,
> GL_ARB_color_buffer_float,
> GL_ARB_copy_buffer, GL_ARB_debug_output,
> GL_ARB_depth_buffer_float,
> GL_ARB_depth_clamp, GL_ARB_depth_texture,
> GL_ARB_draw_buffers,
> GL_ARB_draw_buffers_blend,
> GL_ARB_draw_elements_base_vertex,
> GL_ARB_draw_instanced,
> GL_ARB_explicit_attrib_location,
> GL_ARB_fragment_coord_conventions,
> GL_ARB_fragment_program,
> GL_ARB_fragment_program_shadow,
> GL_ARB_fragment_shader,
> GL_ARB_framebuffer_object,
> GL_ARB_framebuffer_sRGB,
> GL_ARB_get_program_binary,
> GL_ARB_half_float_pixel,
> GL_ARB_half_float_vertex,
> GL_ARB_instanced_arrays,
> GL_ARB_internalformat_query,
> GL_ARB_invalidate_subdata,
> GL_ARB_map_buffer_range, GL_ARB_multisample,
> GL_ARB_multitexture,
> GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
> GL_ARB_pixel_buffer_object,
> GL_ARB_point_parameters, GL_ARB_point_sprite,
> GL_ARB_provoking_vertex,
> GL_ARB_robustness, GL_ARB_sampler_objects,
> GL_ARB_seamless_cube_map,
> GL_ARB_shader_bit_encoding,
> GL_ARB_shader_objects,
> GL_ARB_shader_texture_lod,
> GL_ARB_shading_language_100,
> GL_ARB_shading_language_420pack,
> GL_ARB_shading_language_packing,
> GL_ARB_shadow, GL_ARB_sync,
> GL_ARB_texture_border_clamp,
> GL_ARB_texture_compression,
> GL_ARB_texture_compression_rgtc,
> GL_ARB_texture_cube_map,
> GL_ARB_texture_cube_map_array,
> GL_ARB_texture_env_add,
> GL_ARB_texture_env_combine,
> GL_ARB_texture_env_crossbar,
> GL_ARB_texture_env_dot3,
> GL_ARB_texture_float,
> GL_ARB_texture_mirrored_repeat,
> GL_ARB_texture_multisample,
> GL_ARB_texture_non_power_of_two,
> GL_ARB_texture_query_lod,
> GL_ARB_texture_rectangle,
> GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
> GL_ARB_texture_storage,
> GL_ARB_texture_storage_multisample,
> GL_ARB_texture_swizzle,
> GL_ARB_timer_query, GL_ARB_transpose_matrix,
> GL_ARB_uniform_buffer_object,
> GL_ARB_vertex_array_bgra,
> GL_ARB_vertex_array_object,
> GL_ARB_vertex_buffer_object,
> GL_ARB_vertex_program, GL_ARB_vertex_shader,
> GL_ARB_vertex_type_2_10_10_10_rev,
> GL_ARB_window_pos,
> GL_ATI_blend_equation_separate,
> GL_ATI_draw_buffers,
> GL_ATI_envmap_bumpmap,
> GL_ATI_separate_stencil,
> GL_ATI_texture_env_combine3,
> GL_ATI_texture_float, GL_EXT_abgr,
> GL_EXT_bgra, GL_EXT_blend_color,
> GL_EXT_blend_equation_separate,
> GL_EXT_blend_func_separate,
> GL_EXT_blend_minmax, GL_EXT_blend_subtract,
> GL_EXT_compiled_vertex_array,
> GL_EXT_copy_texture, GL_EXT_draw_buffers2,
> GL_EXT_draw_instanced,
> GL_EXT_draw_range_elements, GL_EXT_fog_coord,
> GL_EXT_framebuffer_blit,
> GL_EXT_framebuffer_multisample,
> GL_EXT_framebuffer_multisample_blit_scaled,
> GL_EXT_framebuffer_object,
> GL_EXT_framebuffer_sRGB,
> GL_EXT_gpu_program_parameters,
> GL_EXT_multi_draw_arrays,
> GL_EXT_packed_depth_stencil,
> GL_EXT_packed_float, GL_EXT_packed_pixels,
> GL_EXT_pixel_buffer_object,
> GL_EXT_point_parameters,
> GL_EXT_polygon_offset, GL_EXT_provoking_vertex,
> GL_EXT_rescale_normal,
> GL_EXT_secondary_color,
> GL_EXT_separate_shader_objects,
> GL_EXT_separate_specular_color,
> GL_EXT_shadow_funcs,
> GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
> GL_EXT_subtexture, GL_EXT_texture,
> GL_EXT_texture3D,
> GL_EXT_texture_array,
> GL_EXT_texture_compression_dxt1,
> GL_EXT_texture_compression_rgtc,
> GL_EXT_texture_cube_map,
> GL_EXT_texture_edge_clamp,
> GL_EXT_texture_env_add,
> GL_EXT_texture_env_combine,
> GL_EXT_texture_env_dot3,
> GL_EXT_texture_filter_anisotropic,
> GL_EXT_texture_integer,
> GL_EXT_texture_lod_bias,
> GL_EXT_texture_object, GL_EXT_texture_rectangle,
> GL_EXT_texture_sRGB,
> GL_EXT_texture_sRGB_decode,
> GL_EXT_texture_shared_exponent,
> GL_EXT_texture_snorm,
> GL_EXT_texture_swizzle,
> GL_EXT_timer_query, GL_EXT_transform_feedback,
> GL_EXT_vertex_array,
> GL_EXT_vertex_array_bgra,
> GL_IBM_multimode_draw_arrays,
> GL_IBM_rasterpos_clip,
> GL_IBM_texture_mirrored_repeat,
> GL_INGR_blend_func_separate,
> GL_MESA_pack_invert,
> GL_MESA_texture_array,
> GL_MESA_texture_signed_rgba,
> GL_MESA_window_pos, GL_MESA_ycbcr_texture,
> GL_NV_blend_square,
> GL_NV_conditional_render,
> GL_NV_depth_clamp, GL_NV_light_max_exponent,
> GL_NV_packed_depth_stencil,
> GL_NV_primitive_restart,
> GL_NV_texgen_reflection,
> GL_NV_texture_env_combine4,
> GL_NV_texture_rectangle, GL_OES_EGL_image,
> GL_OES_read_format,
> GL_S3_s3tc, GL_SGIS_generate_mipmap,
> GL_SGIS_texture_border_clamp,
> GL_SGIS_texture_edge_clamp,
> GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
>
> 20 GLX Visuals
> visual x bf lv rg d st colorbuffer sr
> ax dp st accumbuffer ms cav
> id dep cl sp sz l ci b ro r g b a F gb
> bf th cl r g b a ns b eat
> ----------------------------------------------------------------------------
> 0x042 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x043 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x0af 24 tc 0 32 0 r . . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 16 16 16 16 0 0 Slow
> 0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 4 1 None
> 0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 8 1 None
> 0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 4 1 None
> 0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 8 1 None
> 0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 16 16 16 16 0 0 Slow
> 0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 4 1 None
> 0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 8 1 None
> 0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 4 1 None
> 0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 8 1 None
> 0x080 32 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
>
> 44 GLXFBConfigs:
> visual x bf lv rg d st colorbuffer sr
> ax dp st accumbuffer ms cav
> id dep cl sp sz l ci b ro r g b a F gb
> bf th cl r g b a ns b eat
> ----------------------------------------------------------------------------
> 0x081 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x082 0 tc 0 16 0 r . . 5 6 5 0 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x083 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 0 0 None
> 0x084 0 tc 0 16 0 r . . 5 6 5 0 . .
> 0 16 0 0 0 0 0 0 0 None
> 0x085 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x086 0 tc 0 16 0 r . . 5 6 5 0 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x087 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x088 24 tc 0 32 0 r . . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x089 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x08a 24 tc 0 32 0 r . . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x08b 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 0 0 None
> 0x08c 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 16 16 16 0 0 0 Slow
> 0x08d 32 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x08e 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 16 16 16 16 0 0 Slow
> 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 0 0 0 0 0 0 4 1 None
> 0x090 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 0 0 0 0 0 0 8 1 None
> 0x091 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 4 1 None
> 0x092 0 tc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 8 1 None
> 0x093 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 4 1 None
> 0x094 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 8 1 None
> 0x095 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 4 1 None
> 0x096 24 tc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 8 1 None
> 0x097 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x098 0 dc 0 16 0 r . . 5 6 5 0 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x099 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 0 0 None
> 0x09a 0 dc 0 16 0 r . . 5 6 5 0 . .
> 0 16 0 0 0 0 0 0 0 None
> 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x09c 0 dc 0 16 0 r . . 5 6 5 0 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x09e 24 dc 0 32 0 r . . 8 8 8 8 . .
> 0 0 0 0 0 0 0 0 0 None
> 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 0 0 None
> 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 16 16 16 0 0 0 Slow
> 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 0 0 None
> 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 16 16 16 16 0 0 Slow
> 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 0 0 0 0 0 0 4 1 None
> 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 0 0 0 0 0 0 8 1 None
> 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 4 1 None
> 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . .
> 0 16 0 0 0 0 0 8 1 None
> 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 4 1 None
> 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 0 0 0 0 0 0 8 1 None
> 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 4 1 None
> 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . .
> 0 24 8 0 0 0 0 8 1 None
>
>
> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>
> What graphics card / graphics driver
> version / OS this system has?
>
> - Aashish
>
> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H.
> van Beest <bwvb at xs4all.nl
> <mailto:bwvb at xs4all.nl>> wrote:
>
> Hi Aashish,
>
> This is what I do:
> 1. start paraview
> 2. Sources -> Wavelet -> Apply.
> A cube is displayed (Outline
> representation).
> 3. Select 'Volume" representation"
>
> cube disappears. Then:
> =====================
> Generic Warning: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
> line 487
> failed at glBindTexture 1 OpenGL errors
> detected
> 0 : (1282) Invalid operation
>
>
>
> Generic Warning: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
> line 487
> failed at glBindTexture 1 OpenGL errors
> detected
> 0 : (1282) Invalid operation
>
>
>
> Generic Warning: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
> line 487
> failed at glBindTexture 1 OpenGL errors
> detected
> 0 : (1282) Invalid operation
> =========================
>
>
>
>
>
>
>
> On 10/13/2014 07:35 PM, Aashish Chaudhary
> wrote:
>
> So when you created a wavelet source
> and change the representation to
> volume you got the errors? Can you
> post those errors?
>
> Thanks,
>
> On Mon, Oct 13, 2014 at 1:33 PM,
> B.W.H. van Beest <bwvb at xs4all.nl
> <mailto:bwvb at xs4all.nl>> wrote:
>
> Aashish,
>
> Thanks for the suggestion.
>
> However, doing this gives me all kinds
> of opengl errors (invalid instruction).
>
> Besides that, the wavelet gives me a
> cube indeed, but I need to understand
> when
> I can have a volume rendering. I
> created new Source's (e.g. tri-prism,
> a wedge,
> a box with boundaries of finite
> thickness etc.). But I cannot get
> volume rendering
> to work, grrrrrr. (See other thread)
>
> Kind Regards,
> Bertwim
>
>
>
>
> On 10/13/2014 05:28 PM, Aashish
> Chaudhary wrote:
>
> You can create a wavelet source
> and then display it as a volume.
>
> On Fri, Oct 10, 2014 at 3:45 PM,
> B.W.H. van Beest <bwvb at xs4all.nl
> <mailto:bwvb at xs4all.nl>> wrote:
>
> Can perhaps somebody point me how
> to address the following.
>
> When I create a new source (say: a
> box) I get an a box that
> can be displayed via its surfaces,
> its constituing points, or wireframe
> representation.
> But I need a volume rendering (so
> that I can add e.g. a clipping plane)
> How do I get that?
>
> Regards,
> Bertwim
>
>
>
> _______________________________________________
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> <http://www.kitware.com>
>
> Visit other Kitware open-source
> projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and
> check the ParaView Wiki at:
> http://paraview.org/Wiki/ParaView
>
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>
>
>
> --
>
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc. /
>
> /|
> http://www.kitware.com/company/team/chaudhary.html/
>
>
>
> --
>
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc. /
>
> /|
> http://www.kitware.com/company/team/chaudhary.html/
>
>
>
> --
>
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc. /
>
> /|
> http://www.kitware.com/company/team/chaudhary.html/
>
>
>
>
>
> _______________________________________________
>
> Powered bywww.kitware.com <http://www.kitware.com>
>
>
>
> Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>
>
>
> Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>
>
>
> Follow this link to subscribe/unsubscribe:
>
> http://public.kitware.com/mailman/listinfo/paraview
>
>
>
>
>
> _______________________________________________
>
> Powered bywww.kitware.com <http://www.kitware.com>
>
>
>
> Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>
>
>
> Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>
>
>
> Follow this link to subscribe/unsubscribe:
>
> http://public.kitware.com/mailman/listinfo/paraview
>
>
> _______________________________________________
> Powered by www.kitware.com <http://www.kitware.com>
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
> <http://www.kitware.com/opensource/opensource.html>
>
> Please keep messages on-topic and check the ParaView Wiki at:
> http://paraview.org/Wiki/ParaView
> <http://paraview.org/Wiki/ParaView>
>
> Follow this link to subscribe/unsubscribe:
> http://public.kitware.com/mailman/listinfo/paraview
>
>
>
> --
>
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc. /
>
> /| http://www.kitware.com/company/team/chaudhary.html/
>
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