[Paraview] BOX -> volume?
Burlen Loring
bloring at lbl.gov
Tue Oct 14 18:46:48 EDT 2014
You could try it without modifying any code by setting the following
cmake variable.
VTK_IGNORE_GLDRIVER_BUGS:BOOL=ON
and recompile ParaView. With my ATI Radeon HD7780 projected tetrahedra
just hangs.
Burlen
On 10/14/2014 02:07 PM, Aashish Chaudhary wrote:
> Looks like certain extensions are still not quite working on yours
> system even with the proprietary driver. I will see if I can run your
> code on my laptop but that would be for tomorrow.
>
> ** Assuming that this is not data dependent issue (which it should not).
>
> I think its probably this line causing the issue:
>
> bool driverSupport
>
> #if defined(__APPLE__)
>
> = true;
>
> #else
>
> = !(extensions->DriverIsATI()
>
> && (extensions->GetDriverGLVersionMajor() >= 3))
>
> || extensions->GetIgnoreDriverBugs("ATI texturing bug");
>
> #endif
>
>
>
> On line number 181: can you change this code to :
>
> this->HasHardwareSupport=renwin!=NULL&&this->IsSupported(renwin);
> to
> this->HasHardwareSupport=1;
>
> - Aashish
>
>
>
> On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <bwvb at xs4all.nl
> <mailto:bwvb at xs4all.nl>> wrote:
>
> Progress indeed. But I don't understand what you are saying about
> the transfer function.
>
> I' starting to wonder if I have two issues occurring simultaneously.
> In a new thread I just posted I described my problem in getting
> the colours in place.
> I need to write to a vtk file first and load it back. I just
> found that when I just did that
> and then switched fo volume rendering, an error was there about
> the absence
> of an opengl extension:
>
> ERROR: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
> line 185
> vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required
> extensions are not supported.
>
> This is complete unknown terrain for me.
>
> Regards,
> Bertwim
>
>
>
> On 10/14/2014 09:58 PM, Burlen Loring wrote:
>> progress! it sounds like volume rendering is working on the
>> wavelet dataset.
>>
>> You do need the scalars for volume rendering, so make sure you
>> have those when you try. You need to select the scalars in the
>> drop down also, I usually do this before changing to the volume
>> representation. You also may need to edit the transfer function.
>> For testing you could make the opacity over the entire scalar
>> range in which case you should see a solid cube.
>>
>> If you've done all that and don't see anything it's likely that
>> the dataset is messed up. Add a dataset->Print(cerr) statement
>> to the end of your request data, look in the information panel
>> and verify correct number of points and scalar ranges.
>>
>> If all else fails post the dataset to the list. After creating
>> your cube go to the file menu and "save data".
>>
>>
>> On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
>>> Hi Burlen,
>>>
>>> I have upgraded to the AMD drivers. Thanks for the hint. It has
>>> improved the situation a bit.
>>>
>>> Furthermore, I created the wavelet source. When selecting
>>> "volume" representation, I do see a three 3 picture, in all 5
>>> volume rendering mode (smart, raycast and texture mapping, ray
>>> cast only, texture mapping only, GPU based). The picture a
>>> rather fuzzy, but then I don't know what I'm supposed to see
>>> here. The good news is that the openGL errors I had before when
>>> displaying a wavelet, now have gone.
>>>
>>> The situation with my own cube, though, has unchanged.
>>> unfortunately.
>>> The cube disappears in "volume" representation node, also when
>>> I re-inserted scalar values for each of the 8 vertices.
>>>
>>> Regards,
>>> Bertwim
>>>
>>> On 10/14/2014 06:06 PM, Burlen Loring wrote:
>>>> Hi Bertwim,
>>>>
>>>> In recent releases of ParaView I have experienced
>>>> issues/flakeyness with volume rendering. Something you should
>>>> try: Create the wavelet source, then in the properties panel
>>>> find "volume rendering mode" and set it to "ray cast only".
>>>> This has worked for me on a number of systems. may or may not
>>>> work, but worth a try.
>>>>
>>>> The output you pasted below shows that although you've got a
>>>> sweet ATI GPU you're not taking advantage of it! You're using
>>>> the Intel integrated GPU with Mesa drivers. If I were you I
>>>> would install proprietary the AMD drivers
>>>> <http://support.amd.com/en-us/download>. This should give you
>>>> nice performance boost and may even solve the OpenGL errors you
>>>> reported, which these days are as often (or more) a result of
>>>> bugs in the Mesa drivers than in VTK.
>>>>
>>>> Burlen
>>>>
>>>> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>>>>
>>>>>
>>>>> OS: OpenSuSe 13.1
>>>>>
>>>>> # lspci | grep -i vga
>>>>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen
>>>>> Core Processor Integrated Graphics Controller (rev 06)
>>>>> 01:00.0 VGA compatible controller: Advanced Micro Devices,
>>>>> Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>>>>
>>>>> # glxinfo
>>>>> name of display: :0
>>>>> display: :0 screen: 0
>>>>> direct rendering: Yes
>>>>> server glx vendor string: SGI
>>>>> server glx version string: 1.4
>>>>> server glx extensions:
>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>> GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>>>>> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>>>>> GLX_EXT_visual_info,
>>>>> GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>>>>> GLX_MESA_copy_sub_buffer,
>>>>> GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>>>>> GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>>> GLX_SGI_swap_control
>>>>> client glx vendor string: Mesa Project and SGI
>>>>> client glx version string: 1.4
>>>>> client glx extensions:
>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>>>> GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>>>>> GLX_ARB_multisample,
>>>>> GLX_EXT_create_context_es2_profile,
>>>>> GLX_EXT_fbconfig_packed_float,
>>>>> GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>> GLX_EXT_visual_rating,
>>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>> GLX_OML_swap_method, GLX_OML_sync_control,
>>>>> GLX_SGIS_multisample,
>>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>> GLX_SGIX_visual_select_group,
>>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>> GLX_SGI_video_sync
>>>>> GLX version: 1.4
>>>>> GLX extensions:
>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>> GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>>>> GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>> GLX_EXT_visual_rating,
>>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>> GLX_OML_swap_method, GLX_OML_sync_control,
>>>>> GLX_SGIS_multisample,
>>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>> GLX_SGIX_visual_select_group,
>>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>> GLX_SGI_video_sync
>>>>> OpenGL vendor string: Intel Open Source Technology Center
>>>>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>>>>> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
>>>>> OpenGL core profile shading language version string: 1.40
>>>>> OpenGL core profile context flags: (none)
>>>>> OpenGL core profile extensions:
>>>>> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>> GL_ANGLE_texture_compression_dxt3,
>>>>> GL_ANGLE_texture_compression_dxt5,
>>>>> GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>>>>> GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>>>>> GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
>>>>> GL_ARB_debug_output,
>>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>> GL_ARB_draw_buffers,
>>>>> GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>>>>> GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>>>> GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>>>>> GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>>>> GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>>> GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>>>> GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>>>>> GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>>>>> GL_ARB_provoking_vertex,
>>>>> GL_ARB_robustness, GL_ARB_sampler_objects,
>>>>> GL_ARB_seamless_cube_map,
>>>>> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>>>> GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>>>>> GL_ARB_shading_language_packing, GL_ARB_sync,
>>>>> GL_ARB_texture_buffer_object,
>>>>> GL_ARB_texture_buffer_object_rgb32,
>>>>> GL_ARB_texture_compression_rgtc,
>>>>> GL_ARB_texture_cube_map_array,
>>>>> GL_ARB_texture_float, GL_ARB_texture_multisample,
>>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>> GL_ARB_texture_rgb10_a2ui,
>>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>> GL_ARB_uniform_buffer_object,
>>>>> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>>>> GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>>>>> GL_ATI_blend_equation_separate, GL_ATI_texture_float,
>>>>> GL_EXT_abgr,
>>>>> GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>>>>> GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>>>>> GL_EXT_framebuffer_multisample,
>>>>> GL_EXT_framebuffer_multisample_blit_scaled,
>>>>> GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>>>>> GL_EXT_packed_float,
>>>>> GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
>>>>> GL_EXT_texture_array,
>>>>> GL_EXT_texture_compression_dxt1,
>>>>> GL_EXT_texture_compression_rgtc,
>>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>> GL_EXT_transform_feedback,
>>>>> GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>>>>> GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
>>>>> GL_MESA_ycbcr_texture,
>>>>> GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>> GL_NV_packed_depth_stencil,
>>>>> GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>>>>
>>>>> OpenGL version string: 3.0 Mesa 9.2.3
>>>>> OpenGL shading language version string: 1.30
>>>>> OpenGL context flags: (none)
>>>>> OpenGL extensions:
>>>>> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>> GL_ANGLE_texture_compression_dxt3,
>>>>> GL_ANGLE_texture_compression_dxt5,
>>>>> GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>>>>> GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>>>> GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>>>>> GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
>>>>> GL_ARB_debug_output,
>>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>> GL_ARB_depth_texture,
>>>>> GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>>> GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>>> GL_ARB_explicit_attrib_location,
>>>>> GL_ARB_fragment_coord_conventions,
>>>>> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>>> GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>>> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>>>> GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>>>> GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>>>>> GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
>>>>> GL_ARB_multisample,
>>>>> GL_ARB_multitexture, GL_ARB_occlusion_query,
>>>>> GL_ARB_occlusion_query2,
>>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>>>>> GL_ARB_point_sprite,
>>>>> GL_ARB_provoking_vertex, GL_ARB_robustness,
>>>>> GL_ARB_sampler_objects,
>>>>> GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>>>>> GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>>>>> GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>>>>> GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>>>>> GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>>>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>>> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>>>> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>>>> GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>>>> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>> GL_ARB_texture_rgb10_a2ui,
>>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>> GL_ARB_transpose_matrix,
>>>>> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>>> GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>>> GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>>> GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>>>>> GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>>>>> GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>>>>> GL_ATI_texture_env_combine3, GL_ATI_texture_float,
>>>>> GL_EXT_abgr,
>>>>> GL_EXT_bgra, GL_EXT_blend_color,
>>>>> GL_EXT_blend_equation_separate,
>>>>> GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>>>>> GL_EXT_blend_subtract,
>>>>> GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>>>>> GL_EXT_draw_buffers2,
>>>>> GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
>>>>> GL_EXT_fog_coord,
>>>>> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>>>>> GL_EXT_framebuffer_multisample_blit_scaled,
>>>>> GL_EXT_framebuffer_object,
>>>>> GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>>>>> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>>>> GL_EXT_packed_float, GL_EXT_packed_pixels,
>>>>> GL_EXT_pixel_buffer_object,
>>>>> GL_EXT_point_parameters, GL_EXT_polygon_offset,
>>>>> GL_EXT_provoking_vertex,
>>>>> GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>>>> GL_EXT_separate_shader_objects,
>>>>> GL_EXT_separate_specular_color,
>>>>> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
>>>>> GL_EXT_stencil_wrap,
>>>>> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>>>>> GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>>>> GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>>>>> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>>> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>> GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>>>>> GL_EXT_texture_rectangle,
>>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>> GL_EXT_transform_feedback,
>>>>> GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>>> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>>>> GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>>>>> GL_MESA_pack_invert, GL_MESA_texture_array,
>>>>> GL_MESA_texture_signed_rgba,
>>>>> GL_MESA_window_pos, GL_MESA_ycbcr_texture,
>>>>> GL_NV_blend_square,
>>>>> GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>> GL_NV_light_max_exponent,
>>>>> GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>>>>> GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>>>>> GL_NV_texture_rectangle, GL_OES_EGL_image,
>>>>> GL_OES_read_format,
>>>>> GL_S3_s3tc, GL_SGIS_generate_mipmap,
>>>>> GL_SGIS_texture_border_clamp,
>>>>> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
>>>>> GL_SUN_multi_draw_arrays
>>>>>
>>>>> 20 GLX Visuals
>>>>> visual x bf lv rg d st colorbuffer sr ax dp st
>>>>> accumbuffer ms cav
>>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g
>>>>> b a ns b eat
>>>>> ----------------------------------------------------------------------------
>>>>> 0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16
>>>>> 16 16 0 0 Slow
>>>>> 0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 8 1 None
>>>>> 0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16
>>>>> 16 16 0 0 Slow
>>>>> 0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 8 1 None
>>>>> 0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>>
>>>>> 44 GLXFBConfigs:
>>>>> visual x bf lv rg d st colorbuffer sr ax dp st
>>>>> accumbuffer ms cav
>>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g
>>>>> b a ns b eat
>>>>> ----------------------------------------------------------------------------
>>>>> 0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16
>>>>> 16 0 0 0 Slow
>>>>> 0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16
>>>>> 16 16 0 0 Slow
>>>>> 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 4 1 None
>>>>> 0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 8 1 None
>>>>> 0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16
>>>>> 16 0 0 0 Slow
>>>>> 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 0 0 None
>>>>> 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16
>>>>> 16 16 0 0 Slow
>>>>> 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0
>>>>> 0 0 8 1 None
>>>>> 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 4 1 None
>>>>> 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0
>>>>> 0 0 8 1 None
>>>>>
>>>>>
>>>>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>>>>> What graphics card / graphics driver version / OS this system
>>>>>> has?
>>>>>>
>>>>>> - Aashish
>>>>>>
>>>>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest
>>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>
>>>>>> Hi Aashish,
>>>>>>
>>>>>> This is what I do:
>>>>>> 1. start paraview
>>>>>> 2. Sources -> Wavelet -> Apply.
>>>>>> A cube is displayed (Outline representation).
>>>>>> 3. Select 'Volume" representation"
>>>>>>
>>>>>> cube disappears. Then:
>>>>>> =====================
>>>>>> Generic Warning: In
>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>> line 487
>>>>>> failed at glBindTexture 1 OpenGL errors detected
>>>>>> 0 : (1282) Invalid operation
>>>>>>
>>>>>>
>>>>>>
>>>>>> Generic Warning: In
>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>> line 487
>>>>>> failed at glBindTexture 1 OpenGL errors detected
>>>>>> 0 : (1282) Invalid operation
>>>>>>
>>>>>>
>>>>>>
>>>>>> Generic Warning: In
>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>> line 487
>>>>>> failed at glBindTexture 1 OpenGL errors detected
>>>>>> 0 : (1282) Invalid operation
>>>>>> =========================
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>>>>> So when you created a wavelet source and change the
>>>>>>> representation to volume you got the errors? Can you
>>>>>>> post those errors?
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>
>>>>>>> Aashish,
>>>>>>>
>>>>>>> Thanks for the suggestion.
>>>>>>>
>>>>>>> However, doing this gives me all kinds of opengl
>>>>>>> errors (invalid instruction).
>>>>>>>
>>>>>>> Besides that, the wavelet gives me a cube indeed,
>>>>>>> but I need to understand when
>>>>>>> I can have a volume rendering. I created new
>>>>>>> Source's (e.g. tri-prism, a wedge,
>>>>>>> a box with boundaries of finite thickness etc.). But
>>>>>>> I cannot get volume rendering
>>>>>>> to work, grrrrrr. (See other thread)
>>>>>>>
>>>>>>> Kind Regards,
>>>>>>> Bertwim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>>>>> You can create a wavelet source and then display it
>>>>>>>> as a volume.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>>>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>
>>>>>>>> Can perhaps somebody point me how to address
>>>>>>>> the following.
>>>>>>>>
>>>>>>>> When I create a new source (say: a box) I get
>>>>>>>> an a box that
>>>>>>>> can be displayed via its surfaces, its
>>>>>>>> constituing points, or wireframe
>>>>>>>> representation.
>>>>>>>> But I need a volume rendering (so that I can
>>>>>>>> add e.g. a clipping plane)
>>>>>>>> How do I get that?
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Bertwim
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Powered by www.kitware.com <http://www.kitware.com>
>>>>>>>>
>>>>>>>> Visit other Kitware open-source projects at
>>>>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>>>>
>>>>>>>> Please keep messages on-topic and check the
>>>>>>>> ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>>>>>>>
>>>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> /| Aashish Chaudhary
>>>>>>>> | Technical Leader
>>>>>>>> | Kitware Inc.
>>>>>>>> /
>>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> /| Aashish Chaudhary
>>>>>>> | Technical Leader
>>>>>>> | Kitware Inc.
>>>>>>> /
>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> /| Aashish Chaudhary
>>>>>> | Technical Leader
>>>>>> | Kitware Inc.
>>>>>> /
>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Powered bywww.kitware.com <http://www.kitware.com>
>>>>>
>>>>> Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>>>
>>>>> Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>>>
>>>>> Follow this link to subscribe/unsubscribe:
>>>>> http://public.kitware.com/mailman/listinfo/paraview
>>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Powered bywww.kitware.com <http://www.kitware.com>
>>>
>>> Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>
>>> Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>
>>> Follow this link to subscribe/unsubscribe:
>>> http://public.kitware.com/mailman/listinfo/paraview
>>
>
>
> _______________________________________________
> Powered by www.kitware.com <http://www.kitware.com>
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the ParaView Wiki at:
> http://paraview.org/Wiki/ParaView
>
> Follow this link to subscribe/unsubscribe:
> http://public.kitware.com/mailman/listinfo/paraview
>
>
>
>
> --
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc.
> /
> /| http://www.kitware.com/company/team/chaudhary.html/
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