[Paraview] BOX -> volume?

Burlen Loring bloring at lbl.gov
Tue Oct 14 18:46:48 EDT 2014


You could try it without modifying any code by setting  the following 
cmake variable.

VTK_IGNORE_GLDRIVER_BUGS:BOOL=ON

and recompile ParaView. With my ATI Radeon HD7780 projected tetrahedra 
just hangs.

Burlen

On 10/14/2014 02:07 PM, Aashish Chaudhary wrote:
> Looks like certain extensions are still not quite working on yours 
> system even with the proprietary driver. I will see if I can run your 
> code on my laptop but that would be for tomorrow.
>
> ** Assuming that this is not data dependent issue (which it should not).
>
> I think its probably this line causing the issue:
>
> bool driverSupport
>
> 	#if defined(__APPLE__)
>
> 	= true;
>
> 	#else
>
> 	= !(extensions->DriverIsATI()
>
> 	&& (extensions->GetDriverGLVersionMajor() >= 3))
>
> 	|| extensions->GetIgnoreDriverBugs("ATI texturing bug");
>
> 	#endif
>
>
>
> On line number 181: can you change this code to :
>
> this->HasHardwareSupport=renwin!=NULL&&this->IsSupported(renwin);
> to
> this->HasHardwareSupport=1;
>
> - Aashish
>
>
>
> On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <bwvb at xs4all.nl 
> <mailto:bwvb at xs4all.nl>> wrote:
>
>     Progress indeed. But I don't understand what you are saying about
>     the transfer function.
>
>     I' starting to wonder if I have two issues occurring simultaneously.
>     In a new thread I just posted I described my problem in getting
>     the colours in place.
>     I need to write to a vtk file first and load it back.  I just
>     found that when I just did that
>     and then switched fo volume rendering, an error was there about
>     the absence
>     of an opengl extension:
>
>     ERROR: In
>     /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
>     line 185
>     vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required
>     extensions are not supported.
>
>      This is complete unknown terrain for me.
>
>     Regards,
>     Bertwim
>
>
>
>     On 10/14/2014 09:58 PM, Burlen Loring wrote:
>>     progress!  it sounds like volume rendering is working on the
>>     wavelet dataset.
>>
>>     You do need the scalars for volume rendering, so make sure you
>>     have those when you try. You need to select the scalars in the
>>     drop down also, I usually do this before changing to the volume
>>     representation. You also may need to edit the transfer function.
>>     For testing you could make the opacity over the entire scalar
>>     range in which case you should see a solid cube.
>>
>>     If you've done all that and don't see anything it's likely that
>>     the dataset is messed up.  Add a dataset->Print(cerr) statement
>>     to the end of your request data,  look in the information panel
>>     and verify correct number of points and scalar ranges.
>>
>>     If all else fails post the dataset to the list. After creating
>>     your cube go to the file menu and "save data".
>>
>>
>>     On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:
>>>     Hi Burlen,
>>>
>>>     I have upgraded to the AMD drivers. Thanks for the hint. It has
>>>     improved the situation a bit.
>>>
>>>     Furthermore, I created the wavelet source. When selecting
>>>     "volume" representation, I do see a three 3 picture, in all 5
>>>     volume rendering mode (smart, raycast and texture mapping, ray
>>>     cast only, texture mapping only, GPU based). The picture a
>>>     rather fuzzy, but then I don't know what I'm supposed to see
>>>     here. The good news is that the openGL errors I had before when
>>>     displaying a wavelet, now have gone.
>>>
>>>     The situation with my own cube, though, has unchanged.
>>>     unfortunately.
>>>     The cube disappears in "volume" representation node, also when
>>>     I  re-inserted scalar values for each of the 8 vertices.
>>>
>>>     Regards,
>>>     Bertwim
>>>
>>>     On 10/14/2014 06:06 PM, Burlen Loring wrote:
>>>>     Hi Bertwim,
>>>>
>>>>     In recent releases of ParaView I have experienced
>>>>     issues/flakeyness with volume rendering. Something you should
>>>>     try: Create the wavelet source, then in the properties panel
>>>>     find "volume rendering mode" and set it to "ray cast only". 
>>>>     This has worked for me on a number of systems. may or may not
>>>>     work, but worth a try.
>>>>
>>>>     The output you pasted below shows that although you've got a
>>>>     sweet ATI GPU you're not taking advantage of it! You're using
>>>>     the Intel integrated GPU with Mesa drivers. If I were you I
>>>>     would install proprietary the AMD drivers
>>>>     <http://support.amd.com/en-us/download>. This should give you
>>>>     nice performance boost and may even solve the OpenGL errors you
>>>>     reported, which these days are as often (or more) a result of
>>>>     bugs in the Mesa drivers than in VTK.
>>>>
>>>>     Burlen
>>>>
>>>>     On 10/13/2014 11:44 AM, B.W.H. van Beest wrote:
>>>>>
>>>>>
>>>>>     OS:   OpenSuSe 13.1
>>>>>
>>>>>     # lspci | grep -i vga
>>>>>     00:02.0 VGA compatible controller: Intel Corporation 4th Gen
>>>>>     Core Processor Integrated Graphics Controller (rev 06)
>>>>>     01:00.0 VGA compatible controller: Advanced Micro Devices,
>>>>>     Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
>>>>>
>>>>>     # glxinfo
>>>>>     name of display: :0
>>>>>     display: :0  screen: 0
>>>>>     direct rendering: Yes
>>>>>     server glx vendor string: SGI
>>>>>     server glx version string: 1.4
>>>>>     server glx extensions:
>>>>>         GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>         GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>>>>>         GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>>>>>     GLX_EXT_visual_info,
>>>>>         GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>>>>>     GLX_MESA_copy_sub_buffer,
>>>>>         GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>>>>>         GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>>>>>     GLX_SGI_swap_control
>>>>>     client glx vendor string: Mesa Project and SGI
>>>>>     client glx version string: 1.4
>>>>>     client glx extensions:
>>>>>         GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>         GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>>>>         GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>>>>>     GLX_ARB_multisample,
>>>>>         GLX_EXT_create_context_es2_profile,
>>>>>     GLX_EXT_fbconfig_packed_float,
>>>>>         GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>>>>         GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>>     GLX_EXT_visual_rating,
>>>>>         GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>>         GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>>         GLX_OML_swap_method, GLX_OML_sync_control,
>>>>>     GLX_SGIS_multisample,
>>>>>         GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>>     GLX_SGIX_visual_select_group,
>>>>>         GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>>     GLX_SGI_video_sync
>>>>>     GLX version: 1.4
>>>>>     GLX extensions:
>>>>>         GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>>>         GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>>>>         GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
>>>>>         GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>>>>>     GLX_EXT_visual_rating,
>>>>>         GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>>>>         GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>>>>>         GLX_OML_swap_method, GLX_OML_sync_control,
>>>>>     GLX_SGIS_multisample,
>>>>>         GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>>>     GLX_SGIX_visual_select_group,
>>>>>         GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>>>>     GLX_SGI_video_sync
>>>>>     OpenGL vendor string: Intel Open Source Technology Center
>>>>>     OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
>>>>>     OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
>>>>>     OpenGL core profile shading language version string: 1.40
>>>>>     OpenGL core profile context flags: (none)
>>>>>     OpenGL core profile extensions:
>>>>>         GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>>         GL_ANGLE_texture_compression_dxt3,
>>>>>     GL_ANGLE_texture_compression_dxt5,
>>>>>         GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
>>>>>         GL_ARB_ES3_compatibility, GL_ARB_base_instance,
>>>>>         GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
>>>>>     GL_ARB_debug_output,
>>>>>         GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>>     GL_ARB_draw_buffers,
>>>>>         GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>>>>>         GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>>>>         GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
>>>>>         GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>>>>         GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>>>         GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>>>>         GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
>>>>>         GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
>>>>>         GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>>>>>     GL_ARB_provoking_vertex,
>>>>>         GL_ARB_robustness, GL_ARB_sampler_objects,
>>>>>     GL_ARB_seamless_cube_map,
>>>>>         GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>>>>         GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
>>>>>         GL_ARB_shading_language_packing, GL_ARB_sync,
>>>>>         GL_ARB_texture_buffer_object,
>>>>>     GL_ARB_texture_buffer_object_rgb32,
>>>>>         GL_ARB_texture_compression_rgtc,
>>>>>     GL_ARB_texture_cube_map_array,
>>>>>         GL_ARB_texture_float, GL_ARB_texture_multisample,
>>>>>         GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>>         GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>>     GL_ARB_texture_rgb10_a2ui,
>>>>>         GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>>         GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>>     GL_ARB_uniform_buffer_object,
>>>>>         GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>>>>         GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
>>>>>         GL_ATI_blend_equation_separate, GL_ATI_texture_float,
>>>>>     GL_EXT_abgr,
>>>>>         GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
>>>>>         GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
>>>>>         GL_EXT_framebuffer_multisample,
>>>>>     GL_EXT_framebuffer_multisample_blit_scaled,
>>>>>         GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>>>>>     GL_EXT_packed_float,
>>>>>         GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
>>>>>     GL_EXT_texture_array,
>>>>>         GL_EXT_texture_compression_dxt1,
>>>>>     GL_EXT_texture_compression_rgtc,
>>>>>         GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>>         GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>>         GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>>         GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>>     GL_EXT_transform_feedback,
>>>>>         GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
>>>>>         GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
>>>>>     GL_MESA_ycbcr_texture,
>>>>>         GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>>     GL_NV_packed_depth_stencil,
>>>>>         GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>>>>>
>>>>>     OpenGL version string: 3.0 Mesa 9.2.3
>>>>>     OpenGL shading language version string: 1.30
>>>>>     OpenGL context flags: (none)
>>>>>     OpenGL extensions:
>>>>>         GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
>>>>>         GL_ANGLE_texture_compression_dxt3,
>>>>>     GL_ANGLE_texture_compression_dxt5,
>>>>>         GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
>>>>>         GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>>>>         GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
>>>>>         GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
>>>>>     GL_ARB_debug_output,
>>>>>         GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
>>>>>     GL_ARB_depth_texture,
>>>>>         GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>>>         GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>>>         GL_ARB_explicit_attrib_location,
>>>>>     GL_ARB_fragment_coord_conventions,
>>>>>         GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>>>         GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>>>         GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>>>>         GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
>>>>>         GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
>>>>>         GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
>>>>>     GL_ARB_multisample,
>>>>>         GL_ARB_multitexture, GL_ARB_occlusion_query,
>>>>>     GL_ARB_occlusion_query2,
>>>>>         GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>>>>>     GL_ARB_point_sprite,
>>>>>         GL_ARB_provoking_vertex, GL_ARB_robustness,
>>>>>     GL_ARB_sampler_objects,
>>>>>         GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
>>>>>         GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
>>>>>         GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>>>>>         GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
>>>>>         GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>>>>         GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>>>         GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>>>>         GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>>>>         GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>>>>         GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>>>>         GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>>>>         GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>>>>     GL_ARB_texture_rgb10_a2ui,
>>>>>         GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
>>>>>         GL_ARB_texture_swizzle, GL_ARB_timer_query,
>>>>>     GL_ARB_transpose_matrix,
>>>>>         GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>>>         GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>>>         GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>>>         GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
>>>>>         GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>>>>>         GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
>>>>>         GL_ATI_texture_env_combine3, GL_ATI_texture_float,
>>>>>     GL_EXT_abgr,
>>>>>         GL_EXT_bgra, GL_EXT_blend_color,
>>>>>     GL_EXT_blend_equation_separate,
>>>>>         GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>>>>>     GL_EXT_blend_subtract,
>>>>>         GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>>>>>     GL_EXT_draw_buffers2,
>>>>>         GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
>>>>>     GL_EXT_fog_coord,
>>>>>         GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>>>>>     GL_EXT_framebuffer_multisample_blit_scaled,
>>>>>     GL_EXT_framebuffer_object,
>>>>>         GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
>>>>>         GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>>>>         GL_EXT_packed_float, GL_EXT_packed_pixels,
>>>>>     GL_EXT_pixel_buffer_object,
>>>>>         GL_EXT_point_parameters, GL_EXT_polygon_offset,
>>>>>     GL_EXT_provoking_vertex,
>>>>>         GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>>>>         GL_EXT_separate_shader_objects,
>>>>>     GL_EXT_separate_specular_color,
>>>>>         GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
>>>>>     GL_EXT_stencil_wrap,
>>>>>         GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>>>>>         GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>>>>         GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
>>>>>         GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>>>         GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>>>         GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>>>         GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>>>>>     GL_EXT_texture_rectangle,
>>>>>         GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
>>>>>         GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>>>         GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>>>>     GL_EXT_transform_feedback,
>>>>>         GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>>>         GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>>>>         GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>>>>>         GL_MESA_pack_invert, GL_MESA_texture_array,
>>>>>     GL_MESA_texture_signed_rgba,
>>>>>         GL_MESA_window_pos, GL_MESA_ycbcr_texture,
>>>>>     GL_NV_blend_square,
>>>>>         GL_NV_conditional_render, GL_NV_depth_clamp,
>>>>>     GL_NV_light_max_exponent,
>>>>>         GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
>>>>>         GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
>>>>>         GL_NV_texture_rectangle, GL_OES_EGL_image,
>>>>>     GL_OES_read_format,
>>>>>         GL_S3_s3tc, GL_SGIS_generate_mipmap,
>>>>>     GL_SGIS_texture_border_clamp,
>>>>>         GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
>>>>>     GL_SUN_multi_draw_arrays
>>>>>
>>>>>     20 GLX Visuals
>>>>>         visual  x   bf lv rg d st  colorbuffer  sr ax dp st
>>>>>     accumbuffer  ms  cav
>>>>>       id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g 
>>>>>     b  a ns b eat
>>>>>     ----------------------------------------------------------------------------
>>>>>     0x042 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x043 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0af 24 tc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>     16 16  0 0 Slow
>>>>>     0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>     16 16  0 0 Slow
>>>>>     0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x080 32 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>
>>>>>     44 GLXFBConfigs:
>>>>>         visual  x   bf lv rg d st  colorbuffer  sr ax dp st
>>>>>     accumbuffer  ms  cav
>>>>>       id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g 
>>>>>     b  a ns b eat
>>>>>     ----------------------------------------------------------------------------
>>>>>     0x081  0 tc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x082  0 tc  0  16  0 r  . .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x083  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x084  0 tc  0  16  0 r  . .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x085  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x086  0 tc  0  16  0 r  . .   5  6  5  0 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x087 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x088 24 tc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x089 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x08a 24 tc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x08b  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x08c  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0 16 16
>>>>>     16  0  0 0 Slow
>>>>>     0x08d 32 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x08e 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>     16 16  0 0 Slow
>>>>>     0x08f  0 tc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x090  0 tc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x091  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x092  0 tc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x093 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x094 24 tc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x095 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x096 24 tc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x097  0 dc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x098  0 dc  0  16  0 r  . .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x099  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x09a  0 dc  0  16  0 r  . .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x09b  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x09c  0 dc  0  16  0 r  . .   5  6  5  0 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x09d 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x09e 24 dc  0  32  0 r  . .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x09f 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0 16 16
>>>>>     16  0  0 0 Slow
>>>>>     0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  0 0 None
>>>>>     0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8 16 16
>>>>>     16 16  0 0 Slow
>>>>>     0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 . .  0  0  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 . .  0 16  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 . .  0  0  0  0  0 
>>>>>     0  0  8 1 None
>>>>>     0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  4 1 None
>>>>>     0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 . .  0 24  8  0  0 
>>>>>     0  0  8 1 None
>>>>>
>>>>>
>>>>>     On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
>>>>>>     What graphics card / graphics driver version / OS this system
>>>>>>     has?
>>>>>>
>>>>>>     - Aashish
>>>>>>
>>>>>>     On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest
>>>>>>     <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>
>>>>>>         Hi Aashish,
>>>>>>
>>>>>>         This is what I do:
>>>>>>         1. start paraview
>>>>>>         2. Sources -> Wavelet -> Apply.
>>>>>>              A cube is displayed (Outline representation).
>>>>>>         3. Select 'Volume" representation"
>>>>>>
>>>>>>         cube disappears. Then:
>>>>>>         =====================
>>>>>>         Generic Warning: In
>>>>>>         /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>         line 487
>>>>>>         failed at glBindTexture 1 OpenGL errors detected
>>>>>>           0 : (1282) Invalid operation
>>>>>>
>>>>>>
>>>>>>
>>>>>>         Generic Warning: In
>>>>>>         /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>         line 487
>>>>>>         failed at glBindTexture 1 OpenGL errors detected
>>>>>>           0 : (1282) Invalid operation
>>>>>>
>>>>>>
>>>>>>
>>>>>>         Generic Warning: In
>>>>>>         /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
>>>>>>         line 487
>>>>>>         failed at glBindTexture 1 OpenGL errors detected
>>>>>>           0 : (1282) Invalid operation
>>>>>>         =========================
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>         On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>>>>>>>         So when you created a wavelet source and change the
>>>>>>>         representation to volume you got the errors? Can you
>>>>>>>         post those errors?
>>>>>>>
>>>>>>>         Thanks,
>>>>>>>
>>>>>>>
>>>>>>>         On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest
>>>>>>>         <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>
>>>>>>>             Aashish,
>>>>>>>
>>>>>>>             Thanks for the suggestion.
>>>>>>>
>>>>>>>             However, doing this gives me all kinds of opengl
>>>>>>>             errors (invalid instruction).
>>>>>>>
>>>>>>>             Besides that, the wavelet gives me a cube indeed,
>>>>>>>             but I need to understand when
>>>>>>>             I can have a volume rendering. I created new
>>>>>>>             Source's (e.g. tri-prism, a wedge,
>>>>>>>             a box with boundaries of finite thickness etc.). But
>>>>>>>             I cannot get volume rendering
>>>>>>>             to work, grrrrrr. (See other thread)
>>>>>>>
>>>>>>>             Kind Regards,
>>>>>>>             Bertwim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>             On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>>>>>>>             You can create a wavelet source and then display it
>>>>>>>>             as a volume.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>             On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>>>>>>>             <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>>>>>>
>>>>>>>>                 Can perhaps somebody point me how to address
>>>>>>>>                 the following.
>>>>>>>>
>>>>>>>>                 When I create a new source (say: a box) I get
>>>>>>>>                 an a box that
>>>>>>>>                 can be displayed via its surfaces, its
>>>>>>>>                 constituing points, or wireframe
>>>>>>>>                 representation.
>>>>>>>>                 But I need a volume rendering (so that I can
>>>>>>>>                 add e.g. a clipping plane)
>>>>>>>>                 How do I get that?
>>>>>>>>
>>>>>>>>                 Regards,
>>>>>>>>                 Bertwim
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 _______________________________________________
>>>>>>>>                 Powered by www.kitware.com <http://www.kitware.com>
>>>>>>>>
>>>>>>>>                 Visit other Kitware open-source projects at
>>>>>>>>                 http://www.kitware.com/opensource/opensource.html
>>>>>>>>
>>>>>>>>                 Please keep messages on-topic and check the
>>>>>>>>                 ParaView Wiki at: http://paraview.org/Wiki/ParaView
>>>>>>>>
>>>>>>>>                 Follow this link to subscribe/unsubscribe:
>>>>>>>>                 http://public.kitware.com/mailman/listinfo/paraview
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>             -- 
>>>>>>>>             /| Aashish Chaudhary
>>>>>>>>             | Technical Leader
>>>>>>>>             | Kitware Inc.
>>>>>>>>             /
>>>>>>>>             /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         -- 
>>>>>>>         /| Aashish Chaudhary
>>>>>>>         | Technical Leader
>>>>>>>         | Kitware Inc.
>>>>>>>         /
>>>>>>>         /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>     -- 
>>>>>>     /| Aashish Chaudhary
>>>>>>     | Technical Leader
>>>>>>     | Kitware Inc.
>>>>>>     /
>>>>>>     /| http://www.kitware.com/company/team/chaudhary.html/
>>>>>
>>>>>
>>>>>
>>>>>     _______________________________________________
>>>>>     Powered bywww.kitware.com  <http://www.kitware.com>
>>>>>
>>>>>     Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>>>
>>>>>     Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>>>
>>>>>     Follow this link to subscribe/unsubscribe:
>>>>>     http://public.kitware.com/mailman/listinfo/paraview
>>>>
>>>
>>>
>>>
>>>     _______________________________________________
>>>     Powered bywww.kitware.com  <http://www.kitware.com>
>>>
>>>     Visit other Kitware open-source projects athttp://www.kitware.com/opensource/opensource.html
>>>
>>>     Please keep messages on-topic and check the ParaView Wiki at:http://paraview.org/Wiki/ParaView
>>>
>>>     Follow this link to subscribe/unsubscribe:
>>>     http://public.kitware.com/mailman/listinfo/paraview
>>
>
>
>     _______________________________________________
>     Powered by www.kitware.com <http://www.kitware.com>
>
>     Visit other Kitware open-source projects at
>     http://www.kitware.com/opensource/opensource.html
>
>     Please keep messages on-topic and check the ParaView Wiki at:
>     http://paraview.org/Wiki/ParaView
>
>     Follow this link to subscribe/unsubscribe:
>     http://public.kitware.com/mailman/listinfo/paraview
>
>
>
>
> -- 
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc.
> /
> /| http://www.kitware.com/company/team/chaudhary.html/

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